If there is some mathematical way to make the warning smarter rather than just an overall %, I wouldn't complain about it. :)
See this is exactly my Idea, why is something implemented that is "only useable" but "rough" and not "that final solution" .. my proposal here aims towards a better Warning Method, which works fine tbh, I can now safely deal Damage up to the critical Range of 130%-20k .. exellent. I would only wich to see this get implemented in the code, so I don't have to change each updated version by myself *gg*
Thanks for Omen!