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    posted a message on Sprocket
    Please post the problem macro's and scripts here. Also, make sure you're running 0.9.2. I've tested this with the released version and had no issues. The macro I tested with was:

    /dance
    /sit

    Both lines execute properly.
    The script I tested with was:

    /sit /script Sprocket:Print( "Test" )

    Both commands executed properly.
    Posted in: General AddOns
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    posted a message on Sprocket
    Sprocket 0.9.0
    * fixed some issues with show count not saving/loading state properly
    * added the ability to choose the border texture for the item buttons and the floating button. Options are the default sprocket gear, the minimap tracking border, or "custom" (type your texture path)
    Posted in: General AddOns
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    posted a message on Sprocket
    Sorry about that, update again for removed chat spam
    Posted in: General AddOns
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    posted a message on Sprocket
    Sprocket 0.8.9
    * fixed an issue with "Button Offset" not being save/loaded for menus

    As for the button size thing, my best suggestions at this point would be to set your Button Offset to a smaller setting, and then leave the global scale as it is. This should be about the same as having larger buttons. I may look at adding a separate button scale options, but I worry about people scaling the buttons too large, and making the button offset too small. That would lead to overlapping.
    Posted in: General AddOns
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    posted a message on Sprocket
    Sprocket 0.8.8
    * rewrote script item execution functionality

    The script and macro execution code should be much improved now.
    Posted in: General AddOns
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    posted a message on Sprocket
    I'm going to check in a version later today or tonight that should fix all of the macro related issues. Mentioned above.
    Posted in: General AddOns
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    posted a message on Sprocket
    Issues listed above should be fixed.

    ItemClassLib
    * fixed an issue with picking up spells from the standard action bars

    Sprocket 0.8.7
    * fixed an issue with invalid calls to GetInventoryItemCooldown
    Posted in: General AddOns
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    posted a message on Sprocket
    Quote from kateri »

    Quote from Aeliel »


    Setting Sprocket to cast a spell by dragging said spell not out of the spellbook, but off an actionbar (Blizzard's default) will yield the following error when you then try and use said spell via Sprocket:

    Sprocket\Libs\Itemclasses-2.0\ItemClasses-2.0.lua:365: attempt to compare number with string

    Great mod :)


    I got the same error when I tried it out yesterda. As I play a Hunter, Sprocket recognizes some Aspect spells (hawk, Monkey..) but had an error on Wild, Eyes of the beast. Errors hung the game and I had to relog in..lol!

    Sovled it by assigning the sprocket button as an action, and since I use Bongos, configured it to the Bongo bar & Button ID where the spells were. Hid the bar and it works.

    So out of curiosity, I noticed that when configuring the button for Sub, Action, etc,...spells is greyed out. How does this part work?
    Also, does sprocket only recognize some spells? Cos I tried dragging from spell book and action bar and had same errors. Did i miss something or can someone help explain.

    Overall,..GREAT mod, well thought out and very very useful. It works well! I finally have something great to look at and to hide my aspects, traps, Tracking spells that clutter my UI. Only have one bar for range/melee swap and 3 buttons for essential spells during combat. Rest are all 'Sprocket'd!'


    That error should be fixed in my next update.

    The greyed out items are only setable via drag n' drop. It's mentioned in the tooltip, but it's a subtle tooltip.

    All spells should work equally well. I've just made an Aspects menu on my Hunter and don't get any errors. Can you post more specifics? It could be another AddOn interfering, or something with the way you've got yours setup that is different.
    Posted in: General AddOns
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    posted a message on Sprocket
    Quote from Aeliel »

    This was my own damn fault but I'll bugreport it anyway, just because I KNOW there'll be somebody else who does the same I did...

    Setting Sprocket to cast a spell by dragging said spell not out of the spellbook, but off an actionbar (Blizzard's default) will yield the following error when you then try and use said spell via Sprocket:

    Sprocket\Libs\Itemclasses-2.0\ItemClasses-2.0.lua:365: attempt to compare number with string

    Great mod :)


    Actually, this is supposed to work fine. I just fixed this and will check in soon. For future reference, never assume anything you do is your own fault. It's the job of the designer to account for actions the user might take and handle them correctly. (within reason of course)
    Posted in: General AddOns
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    posted a message on Sprocket
    If you can, please email your SV file to [email]dreyruugr@gmail.com[/email]. I'll see what I can do to repro it in the mean time.
    Posted in: General AddOns
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    posted a message on Sprocket
    Quote from ZealotOnAStick »

    Dreyruugr, Currently, summoned consumables (like water/rolls - possibly healthstones, I haven't checked) when on a Sprocket menu, if none are in your inventory, those Sprocket buttons are missing entirely.

    Could an option be added so that if it's selected, the buttons will appear, but with a faded out alpha on them (like action-bar buttons are) when none of the items are in your inventory (and perhaps show a count of 0)?


    Sprocket 0.8.6
    * UseItems not in your inventory now draw on the menu, but are greyed out
    Posted in: General AddOns
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    posted a message on Sprocket
    Sprocket 0.8.5
    * added per menu selection radius setting (outer deadzone). moving the mouse cursor outside of this radius deselects any selected item

    On a side note: I had started adding support for keys to trigger the menu items, but I have decided not to do so for a few reasons. At a base level, that's a different AddOn. More specifically:
    - Adding this really requires adding the ability to toggle the menus, instead of the current press/release functionality.
    - Toggles are problematic for a number of reasons, but primarily because the expected mouse behavior changes. When you toggle a menu on, the marking line method of selection becomes much less useful... you would more likely expect to click directly on the buttons. You would also expect to use your mouse to do other things in the game while the menu is toggled on.
    - Hitting a key to bring up a menu, and then another to select an item completely bypasses the mouse. Pie menus are about the mouse, not the hotkeys.

    What you would end up with is a neat AddOn that allows you to quickly execute chains of actions. e.g. Q, 4, 2 might open a menu, open a submenu, and then execute the section action in it. An AddOn doing this should display the menus in a linear fashion, not radially. This is very cool, but it's not Sprocket.
    Posted in: General AddOns
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    posted a message on Sprocket
    Quote from imYemeth »

    Quote from imYemeth »

    Bug report (Sprocket 0.8.2, Sprocket-r11482.zip via /files/):

    After opening a sprocket menu with a SHIFT+Key Keybinding, closing it and then hovering over the Floating Button the mouse becomes locked. Typing /sprocket config I see the world frame marked with a green border.


    I can still reproduce this when using latest /files/ version. It also affects the other modifier-keys alt and ctrl.


    Fixed now.

    Sprocket 0.8.4
    * restored compatibility with OmniCC
    * re-parented some frames to fix compatibility issue with oCD/OmniCC
    * fixed a bug caused by using a shift, alt or control key menu and then clicking a mouse overlay
    Posted in: General AddOns
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    posted a message on Sprocket
    Quote from Mikma »

    Reminder!

    http://www.wowace.com/forums/index.php/topic,2232.msg44427.html#msg44427

    I wan't this in!


    It's in now, 0.8.3. In the General options dewdrop menu there's an option to create the Raid Icon menu automatically.
    Posted in: General AddOns
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    posted a message on Sprocket
    Looks like I need to rewrite some of the macro/script handling in ItemClasses. For now, you might try replacing the "/cast Ritual of Summoning" with a "CastSpellByName( "Ritual of Summoning" )" Assuming the error is the /cast, that should work fine.
    Posted in: General AddOns
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