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    posted a message on ZOMGBuffs Official Thread
    Tried r150, and am still getting the problem - PPcomms slowing FPS into a slideshow with spam. :(
    Posted in: General AddOns
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    posted a message on ZOMGBuffs Official Thread
    Is any progress being made with the communication problem between Zomgbuffs and Pallypower? I find that Zomgbuffs causes immense slowdowns when joining raids, seemingly due to spamming between pallypower taking place. I would love to go back to using Zomgbuffs but had to disable it to avoid the slowdown.
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    Quote from stnever »

    I think I found a bug in the Power Spark module. I've searched the forums and didn't find anything related to this, so here goes, and forgive me if it's been asked before.

    I was using an old version of Pitbull (don't remember exactly which). When Patch 2.4.2 came and I had troubles, I updated to r73914.3.zip . All was fine, except that the 5 second rule spark wasn't working properly.

    For example, when spamming instant casts: the first one would trigger the spark; the second one wouldn't, and the spark would continue moving as if nothing happened; then the third would (correctly) reset it, and so on. It seemed to happen randomly (e.g. sometimes a string of 3 casts would work, then several wouldn't).

    I found that overwriting the /Spark/Spark.lua file with the one from the old release fixed things for me (so far, at least... ).


    Finding the same problem, except I don't have an old revision of the Spark.lua file to try your solution. :(
    Posted in: Unit Frames
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    posted a message on SCT 6.0 / SCTD 3.0
    Quote from Grayhoof »

    There will be in the version I am working on. The custom events are being totally re-written. Here are all the events I currently have:

    BUFF
    FADE
    MISS
    HEAL
    DAMAGE
    DEATH
    INTERRUPT
    POWER
    DRAIN

    Each of these event types will have different flags and parameters that can be used to filter the events. Other events such as cooldowns, skill ready, etc...are not currently on my list, as there are other mods that already support these and can output to SCT. Right now I am finishing testing all the new event types and then I will begin working on the new menu for adding/editing custom events. Chances are I will have a beta version for testing with the next week.

    I will also be adding a simple suppression system for filtering all events for certain spells/skills. The custom event system can still be used for more specific suppressions.


    Hey Grayhoof, I'm just wondering if it's possible to display a message when I try to cast Power Word: Shield on a target who has already got the weakened soul debuff. I used to have this set up, and have made sure to enable the "CHAT_MSG_SPELL_FAILED_LOCALPLAYER" thingymajig which it relied on in the past.

    I attempted this line:
    [35] = {display="Weakened Soul.", type="CHAT", search="Shield failed. (You can't do that yet)", r=225/256, g=104/256, b=186/256, anitype=3}
    ... and tried BUFFTARGET, BUFFSELF, etc. but I figure it's just not currently something that can be done?
    Posted in: General AddOns
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    posted a message on SCT 6.0 / SCTD 3.0
    Quote from Dromanthis »

    I could really use a hand with the new custom events.

    Right now I use:
    - Frame 1 for dmg/debuffs
    - Frame 2 for heals/buffs
    - which leaves me wanting to have all buff fades as a custom event, since I don't wanna put them in the other frames if possible.

    I'm positive I'm doing it wrong, but what I've been trying is:
    [19] = {display="*1 wears off.", type="FADESELF", search="fades from", r=145/256, g=117/256, b=104/256, anitype=2},

    Is this at all possible to do?



    Just to clarify my own post here; I can input an individual buff fade, but was hoping there'd be some custom event that would cover all buff fades universally. I guess the alternative is to have a custom event for all the common buff fades I want to see, but that's not as efficient obviously.
    Posted in: General AddOns
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    posted a message on SCT 6.0 / SCTD 3.0
    I could really use a hand with the new custom events.

    Right now I use:
    - Frame 1 for dmg/debuffs
    - Frame 2 for heals/buffs
    - which leaves me wanting to have all buff fades as a custom event, since I don't wanna put them in the other frames if possible.

    I'm positive I'm doing it wrong, but what I've been trying is:
    [19] = {display="*1 wears off.", type="FADESELF", search="fades from", r=145/256, g=117/256, b=104/256, anitype=2},

    Is this at all possible to do?
    Posted in: General AddOns
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