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    posted a message on HeadCount - Raid attendance and loot tracker
    mhmh, maybe that's why CTRT has the "Disenchanted" Option.
    How about a button in the "Manage Loot" GUI to mark the item/the reciever as disenchanted?
    Posted in: Raid AddOns
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    posted a message on HeadCount - Raid attendance and loot tracker
    Mhm, did you recieve my PM? I can't find it in my outbox, it's a bit confusing...

    Nevertheless, we just integrated the new/correct triggers and now RoS and the Council works. Now only the Problem with the lootless Bosses remains. :)
    Posted in: Raid AddOns
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    posted a message on HeadCount - Raid attendance and loot tracker
    Quote from seppyk »

    The first request will be more difficult from an implementation perspective as it would require reworking a way to edit boss events. Wouldn't an easier way just be to edit the CTRT Import for EQdkp triggers in the web site application and rename the Essence of Souls event to Reliquary of Souls? Job done. :)

    Which addon version (preferably ACE revision number) are you using and which boss kills are not being tracked? Boss kills should be recording regardless of what loot the addon records.

    Sure... if there was not this lazy admin.. *cough* (i hope you read this!)

    I'm using r74542, Akama and Bloodboil were not exported, the kills are logged though.
    I could send you my savedvariables and/or the EQDKP Export of that Raid... if it helps. :)
    Posted in: Raid AddOns
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    posted a message on HeadCount - Raid attendance and loot tracker
    Another two requests. :)

    1. Make the Names of the EQDKP-Export Events editable, e.g. i'd need "Essence of Souls" instead of "Reliquary of Souls" and "Illidari Council" instead of the single Mob names.

    2. include Bosses that had no recorded loot (everything sharded) in the EQDKP Export, so people can get DKP for those kills. :)

    Also, thanks again for your addon. I've tested it in 3 Raids now and it worked flawlessly.
    Posted in: Raid AddOns
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    posted a message on HeadCount - Raid attendance and loot tracker
    I just want to say that i am amazed by your addon, i guess it will replace CTRT for me in a rather short period of time.

    I also have a suggestion/request, maybe you like it: Add an option to parse numbers posted in the raid chat and set the highest number as cost for the item (editable afterwards). :)
    Posted in: Raid AddOns
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    posted a message on Quartz: Modular Casting Bar
    Hi,

    I tried Quartz yesterday and i already love it. But there is a thing about the Buff/Debuff Module... i don't know if it's a bug or just a missing feature.

    As a Raid-specced Firemage i normally cast Scorch a few times to get the "Fire Vulnerability" Debuff up 5 times. The other Mages do the same thing. Now what happens is:
    - If i cast the very first Scorch i get the Quartz Timerbar for the Debuff. The Timer is renewed every time someone casts Scorch, no matter if it is stacked up to 5 already, another mage casts it, i cast it... just works fine
    - If i don't do the very first Scorch i don't get any debuff timer, no matter if i add a stack or if it stacked up to 5 already.

    Could you fix this Bug, or if it is no Bug, add a Feature to allow team-debuffs or user-defined debuffs to be always shown? Thanks. :)
    Posted in: General AddOns
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    posted a message on DKPmon & Bidder v2.0
    I just spent some time looking into the modules and stuff, it looks great. :)

    Did anyone write a Module to support the following?

    - Every Raidmember gets points for a Bosskill, normally fixed per Boss/Instance but it should be customizable for firstkills etc.
    - Every Raidmember can bid any sum of points on any item he can use, as long as his points don't go below zero. Other Raidmembers can see the bids and place (higher) bids themselfes, until the Bidding ends.
    Posted in: General AddOns
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    posted a message on Chronometer (Ace2'ed AceTimer)
    Hi Bhattu,
    since i was unable to find you in the IRC Channel, i try here. ;)

    I have a small request concerning the "Fire Vulnerability" Debuff caused by Mages skilled Scorch Spell.
    This Debuff stacks up to five times and the Timer is refreshed if another non-resisted Scorch lands. Now the CandyBar only displays the timer until it is stacked to five, after that i have no timer to rely on. Could you change this behaviour that the timer is always refreshed when i scorch the Target and five Debuffs are up?

    The Line in the Code is:
    self:AddTimer(self.SPELL, BS["Scorch"], 0, 1,0,0, { ea={[BS["Fire Vulnerability"]]=1, [BS["Ignite"]]=1, [BS["Impact"]]=1} })
    Posted in: General AddOns
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    posted a message on lookin for enchanting addon
    SortEnchant IS actually using Ace2.

    But it won't be needed in 2.0 anymore, there now is a "Have Materials" Checkbox.
    Posted in: General AddOns
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    posted a message on Buffalo
    Mhm... it's kinda bugged currently. It does not display all buffs sometimes, like Mount Buffs etc.
    Also, please change the flashing to the Standard-Behaviour... short-time debuffs are really hard to read if you just blink to the display. Sucks on Maexxna etc. :)

    Oh and a Feature Request:
    - Option to show the Weapon Buffs as normal Buffs, i don't like them separated
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    mhm.. can anyone confirm that the player name class coloring is broken with the current Prat revision, or is it just me?
    Posted in: General AddOns
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    posted a message on Buffalo
    Mhm... could you make it possible to keep the default yellowish color of the font when using Verbose bufftimers? The white color is so hard.. and it does not fit to the rest of the Interface.

    Edit: Just found out myself.. just change line 368-372 to the following. Would be nice if you could make that default. :)
    Or say a word and i'll commit it. ;)
    if(seconds > 3600) then
    		return abacus:FormatDurationCondensed(seconds, false, true)
    	else
    		return abacus:FormatDurationCondensed(seconds, false, false)
    	end
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    Should be %I:%M:%S%p

    I prefer [%H:%M] for normal Chat and [%H:%M:%S] for my CombatLog. :)
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    It's basically a Typo... i just tried to commit a fix, but the SVN spits out errors for me currently.

    just change the (Unit) to ("target") at line 219.

    Edit: Ok, was able to commit now.. the wiki helped me out with the Commit Rules... ;)
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    Nice work. :)
    I just replaced ReURL, Teknicolor and vChat with Prat. But to be fair I must say that these are great Addons too. :)
    Posted in: General AddOns
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