• 0

    posted a message on Hourglass - A lightweight oCD/CooldownTimers2 improved remake.
    OK, cool. That works for traps.

    I added
    [" Ward$"] = "Wards",
    [" Shock$"] = "Shocks",


    to groupedCooldowns for Fire/Frost Ward for mages and Shocks for shaman. Not sure if there are any other spell groups that should be added.

    This change likely breaks the Readiness chainedCooldowns support. I inserted
    for pattern, replacement in pairs(groupedCooldowns) do
     if (string.find(chainedSpellName, pattern)) then
      chainedSpellName = replacement
      break
     end
    end

    before
    self:StopCandyBar(...)

    in UNIT_SPELLCAST_SUCCEEDED, but I can't test it because my hunter doesn't have that talent.

    Thanks.

    Edit: Dawned on me that Frost Ward is affected by Cold Snap, so I just did test that change on my mage. Looks like it works fine.
    Posted in: General AddOns
  • 0

    posted a message on Hourglass - A lightweight oCD/CooldownTimers2 improved remake.
    Quote from evl »

    Quote from dwex »

    Thoughts on linked cooldowns, e.g. hunter traps? 1 bar > 5 bars.


    I don't have any relationship to the hunter class other than that they have those annoying pets and never outdps me, feel free to make a patch though :)


    Nice. It's not just hunters. Shaman shocks, Mage wards, probably lots of others have linked cooldowns.
    Posted in: General AddOns
  • 0

    posted a message on Hourglass - A lightweight oCD/CooldownTimers2 improved remake.
    Thoughts on linked cooldowns, e.g. hunter traps? 1 bar > 5 bars.
    Posted in: General AddOns
  • 0

    posted a message on Decursive 2.0 (official thread)
    Would it be possible to add an option that would add a /stopcasting before the curing/cleansing spell? There are encounters where removing the curse is more important than getting the current spell off, and I can hit Esc or move prior to clicking the MUF, but it would be cooler if I could just click the MUF.
    Posted in: General AddOns
  • 0

    posted a message on Fubar profiles fubar'd (IMHO)
    Quote from sylvanaar »

    Well, any new plugin is on by default until your turn it off for a given profile.


    Is that recent? Because it sure wasn't working that way when I first tried to figure out Fubar a month or two ago, when I was adding plugins one at a time.
    Posted in: FuBar AddOns
  • 0

    posted a message on Fubar profiles fubar'd (IMHO)
    So, the whole copy thing "works", but it's fundamentally broken, IMHO.

    Copy overwrites the profile.

    So I set up some stuff in my default profile.

    Then I copy it to my hunter, mage, druid profiles, and customize them as appropriate for my classes.

    All is good.

    Then someone releases AwesomenessFu, and I decide I need that, so I add it to my default profile. And I have to either re-copy the profiles and re-edit them, or add it to every profile.

    Broken.

    As to the suggestion of "just decide what addons to load", that's a bogus answer, for 2 reasons: (a) the entire point of profiles is so you don't have to do that, and (b) addons are per-character, not per class, and there's almost no context where I want per-character profiles.
    Posted in: FuBar AddOns
  • 0

    posted a message on Fubar profiles fubar'd (IMHO)
    The profile concept in Fubar is architecturally broken (this may be an Ace2-ism, but Fubar is the only addon where I've attempted to use profiles).

    Specifically, profiles are categorical replacements, not deltas.

    In other words, the hunter class profile REPLACES the default profile, it doesn't modify it.

    This is broken. If I want to add/remove an addon from every profile, I have to actually edit every profile.

    The way it should work is that I should be able to add an item to the default profile and have it appear in every profile, while the other profiles manage deltas.

    As an example - for some classes I want ReagentFu; for others I want AmmoFu (I don't play a rogue, so I don't need both). With the current profile system, I have to edit each class profile (or create ReagentProfile and AmmoProfile, and assign them to toons). Now, someone comes out with UberFu, and I want to use that everywhere. I have to go edit every profile to make this happen. I SHOULD simply be able to add this to the default profile, and have it magically appear in each profile.

    To see how profiles should work, please go examine how Outfitter manages outfits in hierarchy, with stacking and history. As far as I can tell, Outfitter is the only outfit manager that knows how to do this right (hence why I don't use ClosetGnome or ItemRack).
    Posted in: FuBar AddOns
  • 0

    posted a message on kEnergy Official Thread
    self.tickamount is not initialized for druids in DruidInit(). Results in a nil error in areclose() in tick.lua
    Posted in: General AddOns
  • 0

    posted a message on oRA2
    Quote from Kvalnir »

    Quote from dwex »

    Enhancement request - would it be possible to put a sub-menu in place for picking MTs/PTs? I find it odd to have to type in names. A submenu listing raid members alphabetically, or stratified by group (like master looting) would be a great enhancement.

    I could take a stab at coding this up if someone could give me some hints. I'm fairly new to addon programming, and even newer to Ace2. I've done a couple of little Ace2 addons, but not anything significant yet.


    It's there, target the player, then hover over the bigwigs icon and move down to the tank position and click.


    Bigwigs icon? I hope you meant oRA2 icon.

    For player targets this is not working with r24752. Clicking just brings up the text-entry flyout
    Posted in: Raid AddOns
  • 0

    posted a message on FuBar_RegenFu
    The options for the FSR timar bar are hidden when FSRT display is disabled. If I have the timer bar enabled, then dissable FSRT display, the bar is still present, and I can't disable it. I posted code to fix this in the comments on wowinterface.com a while ago.
    Posted in: FuBar AddOns
  • 0

    posted a message on oRA2
    Enhancement request - would it be possible to put a sub-menu in place for picking MTs/PTs? I find it odd to have to type in names. A submenu listing raid members alphabetically, or stratified by group (like master looting) would be a great enhancement.

    I could take a stab at coding this up if someone could give me some hints. I'm fairly new to addon programming, and even newer to Ace2. I've done a couple of little Ace2 addons, but not anything significant yet.
    Posted in: Raid AddOns
  • 0

    posted a message on TaintChecker
    Quote from arjuna »

    see for info on petbar...
    http://forums.worldofwarcraft.com/thread.html?topicId=62188847&sid=1


    Actually, the fix for Outfitter was dramatically simple once I ran TaintChecker. I've posted the fix in the Outfitter comments section on ui.worldofwar.net.
    Posted in: General AddOns
  • 0

    posted a message on TaintChecker
    Quote from Rabbit »

    Just let me note that ClosetGnome does not taint :)


    ClosetGnome hella primitive compared to Outfitter. No thanks. Even ItemRack is primitive compared to Outfitter.
    Posted in: General AddOns
  • 0

    posted a message on TaintChecker
    I just found this addon while looking for tools to help me debug how Outfitter is taining the UI and causing the pet bar to not display when the pet is called in combat.

    Since this happens simply on loading Outfitter, the diff was huge - larger than the chat window could display. I updated the .toc and the .lua to save the tainted data as saved variables, as well as the clean data. That let me scan the tainted items with a text editor.

    You might want to make this change in the "official" version.
    Posted in: General AddOns
  • 0

    posted a message on simpleMinimap, now with Ace2 goodness
    So here's an interesting one for you. I switch between Full Screen and Windowed Mode while waiting for BGs. When I switch modes, the minimap frame goes transparent - no map and you can see the background. When I bring up the menu or some-such, it comes back. Same thing happens when I switch from Full Screen back to Windowed Mode.
    Posted in: Map/Minimap AddOns
  • To post a comment, please or register a new account.