Someone posted this a few pages back, but I thought I'd ask as well. Is there a way to make the health bars just green instead of class colored? From what I've seen, they are either non-existent (black) or class colored.
Hi there, this has been asked for other unit frames, but would it be possible to write a hook, or incorporate a glide function for the health bars and/or mana bar addon for Grid? The glide functionality would move the health bar in a smooth fashion when health is lost instead of taking chunks away. I saw a post for the ag_unit frames that had this snippet of code in it (stolen from nurfed unit frame code).
if (this.fade < 1) then
this.fade = this.fade + arg1;
if this.fade > 1 then
this.fade = 1;
local delta = this.endvalue - this.startvalue;
local diff = delta * (this.fade / 1);
this.startvalue = this.startvalue + diff;
It would seem straight forward to include a function such as this and have the user be able to enable/disable the glide feature for health removal.
I have been using Fubar for sometime now, and one thing I use is a bottom bar to contain plugin icons that drive their menu system. For example, the configuration icons for Pitbull, ArcHud2, Aloft, Cowtip, DeuceCommander, etc.. In general these icons do not show useful information. I set the bottom bar to auto hide so I do not see them all the time, only when I want to configure something.
I place my action buttons near the bottom of the screen, as well as I have Autobar close to this same area. Periodically, I'll inadvertently hover over the Fubar area and get the bar to pop up when I don't want it to.
Could a key modifier option be added to the show bar? For example, only show if I have the alt key pressed and I'm hovering over the bar?
It's really not a big deal for me, but I thought I'd ask. :)
Edit: I noticed this same request was made in October of 2006. But I've not seen any update on if it's feasible or not.