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    posted a message on Pitbull broken, help please ._.
    One of two things is happening:
    1. You're getting errors (red bugsack), in which case you need to tell us what they are.
    2. The errors in bugsack have nothing to do with PitBull, and somehow almost all of your PitBull modules got disabled (open up config, go to modules menu, check all the boxes)
    Posted in: AddOn HELP!
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    posted a message on Is there a stable, Clique compatible HUD out there?
    This will likely be difficult for you to find. HUDs are usually click-through to avoid getting in the way of the game world. Curved bars are even more likely to be click-through because only rectangular clickable regions can be created.
    Posted in: AddOn HELP!
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    posted a message on Pitbull Settings
    If they are on different accounts, their variables are stored in separate files and can't be shared (this is a limitation of WoW and not the addon itself). You can manually copy over the SV files (WTF\Account\YOURACCOUNTNAMEHERE\SavedVariables\) to be able to access the settings on the other account; just make sure you close WoW first.
    Posted in: AddOn HELP!
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    posted a message on Pitbull - side by side bars
    If you put the bars side by side, one or both of them will fill vertically. There is no way to keep them both horizontal without putting them on top of each other.
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Quote from Havitech »

    I just recently switched from using DHUD and Pitbull to just using Pitbull, with the Player and Target frames moved around to replace the HUD style I prefer so much. Problem is, I don't know of any way to make those 2 frames click-through, which causes frustrations when I'm moving the camera around.

    Does Pitbull support making frames click-through? Failing that, is posting in this topic sufficient for suggesting the feature?


    No. PitBull is a unit frame addon; unit frames by definition can be clicked to target the unit, as well as setting the mouseover unit while your cursor is over them. HUDs, because they are designed to be right in your face, generally just use regular click-through frames to avoid getting in the way.
    Posted in: Unit Frames
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    posted a message on Pitbull 3.0 Elites?
    [Classification] will show Elite, Boss, etc. labels for mobs.
    Posted in: Unit Frames
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    posted a message on Pitbull - Set StatusBar textures individually?
    Can't be done currently.
    Posted in: Unit Frames
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    posted a message on importing own backgrounds to KG/eepanels2?
    Your texture will have to be in tga (or blp) format, with alpha channel, and each dimension a power of 2 (16, 32, 64, 128, 256, 512).

    You also need to specify the path relative to the WoW directory, e.g. Interface\AddOns\kgPanels\UI_v01.tga
    Posted in: AddOn HELP!
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    posted a message on PitBull Text
    Change the tag you want to "Custom" style and add the desired color tag. For example, for player name, you might use something like [Name:Blue].
    Posted in: AddOn HELP!
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    posted a message on Delay in While loop?
    WoW is single threaded. Infinite loops mean WoW doesn't get to run ANYTHING but that chunk, meaning the event that triggers your loop's termination will never fire.
    Posted in: Lua Code Discussion
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    posted a message on IceHUD
    IceHUD seems to still register the PLAYER_PET_CHANGED event for pet updates; this event was removed a while back and no longer fires. It has been replaced by UNIT_PET with an arg1 of "player". I don't know if this causes any actual problems in-game, but it would probably be best to update the pet module code for this change, just in case.
    Posted in: Unit Frames
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    posted a message on Dominos - A main actionbar replacement
    Quote from Tuller »

    Well, the possess bar has at max 10 buttons.

    Also, the pet bar uses showstates for controlling its own visibility:
    function PetBar:UpdateStateDriver()
    	if self == Dominos:GetPossessBar() then
    		self:SetShowStates('[target=pet,nodead,exists]')
    	else
    		self:SetShowStates('[target=pet,nodead,exists,nobonusbar:5]')
    	end
    end



    Well, is there any chance of making those show states configurable? I'm looking to have my pet bar show only when I have a pet other than my "normal" ones (imp, succubus, etc.) so that I can see enslaved demons' abilities without having to show the bar 24/7 for pets I already know by heart. I realize I can just change this in the code, but other users might find this useful as well.
    Posted in: General AddOns
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    posted a message on PLAYER_PET_CHANGED error involving LibRock.
    This is now fixed (PitBull bug). Apologies for it taking so long - apparently I'm the only person willing to go through forum bug reports and fix them. Hopefully this will eliminate the problems you reported at http://www.wowace.com/forums/index.php?topic=13797.0 as well.
    Posted in: Rock
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    posted a message on Dominos - A main actionbar replacement
    Couple quick questions:
    Can has show states for pet bar plz?
    Also, I noticed the pet bar can be used for possess paging - but the pet bar only has 10 buttons whereas possess can have up to 12 actions (I think...since it has 12 dedicated action IDs?). Will the bar only show the first 10, or does some other kind of magic happen if you possess something with actions in the 11th and 12th slots?
    Posted in: General AddOns
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    posted a message on Pitbull/DogTags - Short name help/coding
    This should do what you want:
    [Classification:Truncate(1, nil):Append("|") Name:Truncate(16) " " (AFK or DND):Angle Level]
    Posted in: Unit Frames
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