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    posted a message on PitBull 2.0
    Any chances at all that this mod could support/add the options to move items around like DUF or AG Pimpster? I love pitbulls dog tags and all of the options available and how easy it is to set up, but that seems to be the only functionality that is holding me back from using pitbull in all of my interfaces. Just a thought :)
    Posted in: Unit Frames
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    posted a message on UI Screenshots - Show us what you use!
    I plan on uploading in the near future. Still trying to work out some problems, and i hate to put out something that isnt working properly.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!


    I think I may go back to having both chats stacked on the left side. It just felt better over there. Party health bars are now class colored. So I may just go back to using white text for the names. Still having issues with discord and death knights. Wtb an addon that works like discord unit frames! lol :-/

    Also, Happy Holidays all :)
    Posted in: General Chat
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    posted a message on UI art rework - Let me know what you think
    I know that much, but dont you have to make the border all weird? like have an image for the border but have all the border pieces layed out in the image so they load correctly in wow. Ill just have to give it a go and look around i guess. Again though great work i love the matte finish of all the textures.
    Posted in: General Chat
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    posted a message on UI art rework - Let me know what you think
    Yes, very nice work. I too don't like using skinner, this would be very nice to have please please please upload :P

    also How did you go about doing this? Ive always thought about making my own but don't really know exactly how to go about doing it. I know i need to make the correct files and put them in a folder called dialog box but dont you have to make the images certain ways?
    Posted in: General Chat
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    posted a message on ag_UnitFrames Status (What's going on?)
    I would like to change something, and im sure this would be pretty simple i just want to make sure im editing the right area. When i target an alliance character i dont want it to show a redish colored health bar. I want to see the class color. But when i target a mob that is not friend and will attack i want it to show red. I fould this part in the ag_unitframes.lua in the ag unit frames folder.

    function aUF:UtilFactionColors(unit)
    	local r, g, b = 0,0,0
    	local a = 0.5
    	if ( UnitPlayerControlled(unit) ) then
    		if ( UnitCanAttack(unit, "player") ) then
    			if ( not UnitCanAttack("player", unit) ) then
    				r,g,b = 0.84, 0.52, 0.28
    			else
    				r,g,b = 0.88, 0.17, 0.29
    			end
    		elseif ( UnitCanAttack("player", unit) ) then
    			r,g,b = 1, 0.97, 0.1
    		elseif ( UnitIsPVP(unit) ) then
    			r,g,b = 0.41, 0.95, 0.2
    		else
    			r,g,b = 0.84, 0.52, 0.28
    		end
    	else
    		local reaction = UnitReaction(unit, "player")
    		if ( reaction ) then
    			if reaction == 5 or reaction == 6 or reaction == 7 then
    				r,g,b = 0.41, 0.95, 0.2
    			elseif reaction == 4 then
    				r,g,b = 1, 0.97, 0.1
    			elseif reaction == 1 or reaction == 2 or reaction == 3 then
    				r,g,b = 0.88, 0.17, 0.29
    			else
    				return UnitReactionColor[reaction]
    			end
    		end
    	end
    	return r, g, b
    end
    


    That is on line 1060
    Posted in: Unit Frames
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    posted a message on eePanels2 - Official Thread
    bump someone help please would really like to know :(
    Posted in: General AddOns
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    posted a message on eePanels2 - Official Thread
    Quote from Craker »

    Trying to write a script for eePanels2 here and I need a little help.

    The idea is to change the background colour of a frame based on the targets hostility towards you using the "UnitReaction" API function key.

    For example if the target was hostile towards you the frame would be red, if they neutral the frame would be yellow and if they were friendly the frame would be green. I have tried to find as much info as I can on this function key but to be honest there is not much available.

    Now I am no coder (that?s where you guys come in) but this is what I have so far. I expect it is far far from being correct but any help or advice any one could offer would be great.


    I would also like to know how this is done. Can anyone shed some light on a script that would color the eepanel border depending on hostility?
    function eepanels2:local reaction = UnitReaction(unit, "player");
    	if (reaction) then
    		if reaction >=5 then
    			eePanels2.db.profile.panels[4].background.frame:SetGradientAlpha("VERTICAL", 0, 1, 0, 1, 0, 1, 0, 1)
    		elseif reaction = 4 then
    			eePanels2.db.profile.panels[4].background.frame:SetGradientAlpha("VERTICAL", 0, 1, 1, 1, 0, 1, 1, 1)
    		elseif reaction <=3 then
    			eePanels2.db.profile.panels[4].background.frame:SetGradientAlpha("VERTICAL", 1, 0, 0, 1, 1, 0, 0, 1)
    		end
    	end
    
    eePanels2:RegisterEvent("REACTION_FRIENDLY")
    eePanels2:RegisterEvent("REACTION_NEUTRAL")
    eePanels2:RegisterEvent("REACTION_HOSTILE")


    When I get this basic part worked out I would also like to add some other colours for dead/ghost target, friendly players etc.


    I would also like to know how this is done. Can anyone shed some light on a script that would color the eepanel border depending on hostility?
    Posted in: General AddOns
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    posted a message on DaPortrait - 3D Model Unit Portraits
    Any chance we could get the option to shape the boundry of the 3d model? I have a ui that im making that has circle portraits and im having a hard time making it work do to the thin border i have on the sphere area. You can see the portrait come outside the edges, and i dont want to have to make the portrait smaller it just doesnt look right.
    Posted in: General AddOns
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    posted a message on UI Screenshots - Show us what you use!


    New idea. Art for which i take no credit for.(original art work http://karsten.deviantart.com/art/Trinity-Interface-22055365 ) I found it on deviant art and thought it would make good ui art. Not sure what im doing with part frames yet. Action bars will be below the minimap in the rectangles

    Any cool ideas you guys have for it?


    reposting it got passed over :(
    Would really like some ideas from you guys. Look outside the box people! i want this one to come out really good :P
    Posted in: General Chat
  • 0

    posted a message on UI Screenshots - Show us what you use!


    New idea. Art for which i take no credit for.(original art work http://karsten.deviantart.com/art/Trinity-Interface-22055365 ) I found it on deviant art and thought it would make good ui art. Not sure what im doing with part frames yet. Action bars will be below the minimap in the rectangles

    Any cool ideas you guys have for it?
    Posted in: General Chat
  • 0

    posted a message on UI Screenshots - Show us what you use!
    Posted in: General Chat
  • 0

    posted a message on UI Screenshots - Show us what you use!
    http://www.wowinterface.com/downloads/info8446-ChuckNorrisUI.html

    And holy crap Tenelov thats brilliant loving the artwork very creative
    Posted in: General Chat
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    posted a message on eePanels2 - Official Thread
    Ive searched and tried out many things to try and accomplish this. Im really inspired by Avazza's recent work. I want to do a similar effect but when i tried out the scripts he used, or scripts i found on the wiki page, nothing is happening. Im parenting my panels im attaching the script. I don't know what else im missing. What libs do i have to have? Thanks for any and all help
    Posted in: General AddOns
  • 0

    posted a message on Post cool PitBull layouts here!
    I had a request on the wow forums to post a layout of mine that is used in the screenie below this will be for the target and player frames that i am linking. I did the raid frames with the perfect raid layout that was linked on page one of this thread.

    http://s.wowinterface.com/preview/pvw12011.jpg ( i do see that the pvp icons are not correct the player pvp icon should be on the left minor oversight sorry :P)

    {
      name = "Manastorm Layout",
      pbRevision = 64011,
      bars = {
        blankSpace = {
          deficit = false,
          hidden = true,
          position = 8,
          reverse = false,
          side = "center"
        },
        castBar = {
          deficit = false,
          hidden = false,
          position = 9,
          reverse = false,
          side = "center"
        },
        druidManaBar = {
          deficit = false,
          height = 1,
          hidden = false,
          position = 4,
          reverse = false,
          side = "center"
        },
        expBar = {
          deficit = false,
          hidden = false,
          position = 5,
          reverse = false,
          side = "center"
        },
        fullBar = {
          deficit = false,
          height = 5,
          hidden = false,
          position = 10,
          reverse = false,
          side = "center"
        },
        healthBar = {
          deficit = false,
          height = 12,
          hidden = false,
          position = 2,
          reverse = false,
          side = "center"
        },
        portrait = {
          deficit = false,
          hidden = false,
          position = 1,
          reverse = false,
          side = "left"
        },
        powerBar = {
          deficit = false,
          hidden = false,
          position = 3,
          reverse = false,
          side = "center"
        },
        repBar = {
          deficit = false,
          hidden = false,
          position = 6,
          reverse = false,
          side = "center"
        },
        threatBar = {
          deficit = false,
          hidden = false,
          position = 7,
          reverse = false,
          side = "center"
        }
      },
      icons = {
        combatIcon = {
          position = "frame-edgebottomleft"
        },
        leaderIcon = {
          position = "frame-edgetopleft"
        },
        masterIcon = {
          position = "frame-edgetopleft"
        },
        pvpIcon = {
          position = "frame-edgetopright"
        },
        raidTargetIcon = {
          position = "frame-edgetop"
        },
        readyCheckIcon = {
          position = "frame-edgebottomright"
        },
        restIcon = {
          position = "frame-edgebottomleft"
        },
        voiceIcon = {
          position = "frame-edgetopright"
        }
      },
      texts = {
        Class = {
          custom = "[Level]",
          position = "frame-outbottomright",
          styleType = "class"
        },
        combatText = {
          position = "frame-center"
        },
        Combo = {
          position = "frame-outright",
          style = "Standard",
          styleType = "combo"
        },
        DruidMana = {
          custom = "[~IsMana ? FractionalDruidMP]",
          position = "druidManaBar-right",
          style = "Absolute",
          styleType = "druidMana"
        },
        Health = {
          custom = "[CurHP]/[MaxHP]",
          position = "healthBar-right",
          styleType = "health"
        },
        Name = {
          custom = "[Name] [AFKDND:Angle]",
          position = "frame-outtopleft",
          style = "Standard",
          styleType = "name"
        },
        Power = {
          custom = "[~HasNoMP?FractionalMP]",
          position = "frame-outbottomleft",
          style = "Absolute",
          styleType = "power"
        }
      }
    }


    Target Frame Layout:

    {
      name = "Manastorm Target layout",
      pbRevision = 64011,
      bars = {
        blankSpace = {
          deficit = false,
          hidden = true,
          position = 8,
          reverse = false,
          side = "center"
        },
        castBar = {
          deficit = false,
          hidden = false,
          position = 9,
          reverse = false,
          side = "center"
        },
        druidManaBar = {
          deficit = false,
          height = 1,
          hidden = false,
          position = 4,
          reverse = false,
          side = "center"
        },
        expBar = {
          deficit = false,
          hidden = false,
          position = 5,
          reverse = false,
          side = "center"
        },
        fullBar = {
          deficit = false,
          height = 5,
          hidden = false,
          position = 10,
          reverse = false,
          side = "center"
        },
        healthBar = {
          deficit = false,
          height = 12,
          hidden = false,
          position = 2,
          reverse = true,
          side = "center"
        },
        portrait = {
          deficit = false,
          hidden = false,
          position = 1,
          reverse = false,
          side = "right"
        },
        powerBar = {
          deficit = false,
          hidden = false,
          position = 3,
          reverse = true,
          side = "center"
        },
        repBar = {
          deficit = false,
          hidden = false,
          position = 6,
          reverse = false,
          side = "center"
        },
        threatBar = {
          deficit = false,
          hidden = false,
          position = 7,
          reverse = false,
          side = "center"
        }
      },
      icons = {
        combatIcon = {
          position = "frame-edgebottomleft"
        },
        leaderIcon = {
          position = "frame-edgetopleft"
        },
        masterIcon = {
          position = "frame-edgetopleft"
        },
        pvpIcon = {
          position = "frame-edgetopright"
        },
        raidTargetIcon = {
          position = "frame-edgetop"
        },
        readyCheckIcon = {
          position = "frame-edgebottomright"
        },
        restIcon = {
          position = "frame-edgebottomleft"
        },
        voiceIcon = {
          position = "frame-edgetopright"
        }
      },
      texts = {
        Class = {
          custom = "[DifficultyColor][Level] [ClassColor][Class]",
          position = "frame-outbottomleft",
          styleType = "class"
        },
        combatText = {
          position = "frame-center"
        },
        Combo = {
          position = "frame-outright",
          style = "Standard",
          styleType = "combo"
        },
        DruidMana = {
          custom = "[~IsMana ? FractionalDruidMP]",
          position = "druidManaBar-right",
          style = "Absolute",
          styleType = "druidMana"
        },
        Experience = {
          position = "expBar-center",
          style = "Standard",
          styleType = "experience"
        },
        Health = {
          custom = "[CurHP]/[MaxHP]",
          position = "healthBar-left",
          styleType = "health"
        },
        Name = {
          custom = "[Name] [AFKDND:Angle]",
          position = "frame-outtopright",
          style = "Standard",
          styleType = "name"
        },
        Power = {
          custom = "[~HasNoMP?FractionalMP]",
          position = "frame-outbottomright",
          style = "Absolute",
          styleType = "power"
        },
        Reputation = {
          position = "repBar-center",
          style = "Standard",
          styleType = "reputation"
        },
        Threat = {
          custom = "[Threat]/[MaxThreat]",
          position = "threatBar-right",
          style = "Absolute Short",
          styleType = "threat"
        }
      }
    }
    Posted in: Unit Frames
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