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    posted a message on DamageMeters-AL 5.1.0 breaks DamageMetersFu
    Any chance this addon could be converted to FuBar2/Ace2? It's one of the last 2 (along with CorkFu) that I use that haven't been converted, and it's not worth loading the compat lib just for those two :/
    Posted in: Addon Ideas
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    posted a message on Necrosis-like addon for multiple classes
    I know Necronomicon exists for warlocks, but many of you are probably aware of mage and priest adaptations of necrosis that now exist. the problem is, being based on Necrosis, they are extremely bloated and there's no way I would use them. So I was thinking... what if someone made one mod that included setups for each class (at least most, rogue/warrior i can't really see needing it).

    My knowledge of what's possible is limited, but it would especially be great if only the part for the class of your character was loaded. What do you all think?
    Posted in: Addon Ideas
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    posted a message on otravi_Cooldowns 1.0.0 [30.07.06]
    Quote from Jayblah »

    I gave oCD another try using Bartender 2 and experienced the following issue as a Hunter:

    Feign Death:  oCD Cooldown bar appeared.
    Ice Trap:  oCD Cooldown bar appeared.
    Flare:  oCD Cooldown bar appeared.
    Aimed Shot:  oCD Cooldown bar did not appear.
    Multi-Shot:  oCD Cooldown bar did not appear.
    Volley:  oCD Cooldown bar did not appear.
    Deterrence:  oCD Cooldown bar did not appear.  Here's something odd:  When I dropped a Frost Trap after using Deterrence (Deterrence is cooling down), the oCD bar for it did appear unexpectedly.  As expected, the other 3 traps oCDbars also appeared.  Seems odd that Deterrence is linked to Traps.

    There seems to be some issue with these specific skills.  Not sure what it is but I would greatly appreciate if it was looked in to, or if any other Hunters had the same experience.  The min for cooldown shown is 1.5 as per default, max is 600 as per default.  If oCD didn't work with Bartender 2, why are some skills working but not others?


    are all the skills that don't work on bar 1? because mine work for bar 2 and i think 3 but not bar 1.
    Posted in: General AddOns
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    posted a message on CandyBar and !!!Libraries possible fix
    the !!!Libraries folder improves load times noticably :S
    Posted in: Libraries
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    posted a message on Bartender2, ActionBar AddOn for Blizzards default buttons
    ah... seems like that would be a positive thing for most people. couldn't you just put the same 12 buttons on each of your stance bars if you want it that way?
    Posted in: General AddOns
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    posted a message on Bartender2, ActionBar AddOn for Blizzards default buttons
    Quote from Arsenal »

    Quote from ravagernl »

    If you want to replace flexbar, try visoractionbuttons :)


    Hmm interesting, i do actually have Visor already installed as a replacement for MoveAnything!, didn't realise it did actionbars as well though. Will have a look at that, though to be honest i don't actually need any fancy features.. basically i'm just looking for the most efficient actionbar addon that will let me get a 48 button block of static action bars like flexbar here http://arsenal.shackspace.com/1337%20execute.jpg with some support for a cooldowncount and a range recolour. Bartender2 sounds like it fits the bill for all of this apart from the static part :(.


    I'm confused... in what way is Bartender2 not static?
    Posted in: General AddOns
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    posted a message on EavesDrop 2.0 (a SCT style combat log)
    Quote from Grayhoof »

    Just commited some fixes.

    Overhealing error fixed. Centering of text fixed. Added flip option for events.


    Awesome! Thanks for all the great work on this and SCT :)
    Posted in: General AddOns
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    posted a message on EavesDrop 2.0 (a SCT style combat log)
    Any chance we could get an option to switch sides for incoming and outgoing?  I'd like to have the damage my spells do line up with the left side of my screen :P
    Posted in: General AddOns
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    posted a message on IceHUD
    I have a rather annoying bug... I'm using Mac OS X, and any time I minimize or maximize my game IceHUD seems to lose it's textures... the bars turn into large rectangles of color and i need to reload my UI to fix it -_-. I can try to get a screenshot if you need one, any idea what's going on?
    Posted in: Unit Frames
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