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    posted a message on KTM/Threat Meters for Ace?
    Quote from Seerah »

    Quote from Elnaril »

    How about an option for whether or not you're broadcasting your own threat? That way people can turn it on when it's important, but otherwise only the tanks would need it.

    I would also be in favor of any KTM compatibility being separate from the main addon, if that's possbile. Like, Threat-1.0 and Threat-1.0_KTM or something, if that would be possible.


    Threat-1.0 is a library to calculate threat. Whatever you decide to do with that data depends on the addon made to display/convey it.


    No, pretty sure Threat-1.0 is managing all the data, including syncing. Violation and Omen are just GUI frontends that display the data.
    Posted in: Raid AddOns
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    posted a message on KTM/Threat Meters for Ace?
    How about an option for whether or not you're broadcasting your own threat? That way people can turn it on when it's important, but otherwise only the tanks would need it.

    I would also be in favor of any KTM compatibility being separate from the main addon, if that's possbile. Like, Threat-1.0 and Threat-1.0_KTM or something, if that would be possible.
    Posted in: Raid AddOns
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    posted a message on Omen Error
    Quote from Omen Description »

    A lightweight threat meter !!NOT USABLE!! (Antiarc)
    Posted in: General AddOns
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    posted a message on Quartz: Modular Casting Bar
    I have the WUU set to split up LoD modules, and as of the last update none of the modules for Quartz are loading until I go into ACP and manually load them. Is there any way to fix this? On a possibly related note, Manufac isn't loading until I manually enable it either.
    Posted in: General AddOns
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    posted a message on Hourglass - A lightweight oCD/CooldownTimers2 improved remake.
    Quote from D. F. Schmidt »

    This looks pretty good, but could you add an option to (or could someone suggest an addon that can) track common cooldowns that would be relevant though they're not you're own?

    What I'm talking about is stuff like
    Righteous Defense (if it was only 10 seconds, no need, but 16 seconds is sometimes very relevant as I saw in Old Hillsbrad recently--aggro was all over the place, hard to keep track)
    the shout and roar that forces everything to attack the warrior or druid
    battle res
    soulstone
    and whatever else.


    I would like to request that anything like this be added maybe as a seperate module or whole other addon. I really like the simplicity of this mod, just needs options to let you move it around and change the texture. Other than that, it's great.
    Posted in: General AddOns
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    posted a message on Interface\FrameXML\ChatFrame.lua Error Spam
    I've been getting this error since the patch, and narrowing my addons down to just bugsack and fubar didn't make it go away, so I was wondering if anyone could shed some light on what's causing it and if it can be fixed :S

    Doesn't seem to be affecting anything though, except Cartographer no longer works.

    [2007/05/22 17:41:15-739-x3929]: Interface\FrameXML\ChatFrame.lua:1256: bad argument #2 to 'strsplit' (string expected, got nil):
    Interface\FrameXML\ChatFrame.lua:1256: in function <Interface\FrameXML\ChatFrame.lua:1229>:
    Interface\FrameXML\ChatFrame.lua:1272: in function <Interface\FrameXML\ChatFrame.lua:1269>:
    (tail call): ?:
    Interface\FrameXML\ChatFrame.lua:1287: in function <Interface\FrameXML\ChatFrame.lua:1283>:
    Interface\FrameXML\ChatFrame.lua:1299: in function `UpdateMacroFeedback':
    <string>:"*:OnUpdate":10: in function <[string "*:OnUpdate"]:1>
    
     ---
    Posted in: General Chat
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    posted a message on ClearFont and ClearFont2 - Official thread
    I also have been having problems concerning getting my font to display as the chat font. I have found a relatively easy solution, although it is annoying to have to do it every time CF2 is updated. In the design.lua file, I just go in and comment out the entire following segment of code:

    -- -----------------------------------------------------------------------------
    -- ChatFrame
    -- Used for chat fonts and sizes
    -- Normally uses ARIALN.ttf
    -- -----------------------------------------------------------------------------
    
    --[[ Chat and edit box font, edit box font size
    ChatFontNormal:SetFont(NORMAL_TEXT_FONT, 14 * scale)
    
    -- Added in 2.1 (thus check for existence by CanSetFont, otherwise errors in 2.0.x)
    if (CanSetFont(ChatFontSmall)) then ChatFontSmall:SetFont(NORMAL_TEXT_FONT, 12 * scale); end
    
    -- Extra chat font size options (add more if you wish!)
    CHAT_FONT_HEIGHTS = {
    	[1] = 7,
    	[2] = 8,
    	[3] = 9,
    	[4] = 10,
    	[5] = 11,
    	[6] = 12,
    	[7] = 13,
    	[8] = 14,
    	[9] = 15,
    	[10] = 16,
    	[11] = 17,
    	[12] = 18,
    	[13] = 19,
    	[14] = 20,
    	[15] = 21,
    	[16] = 22,
    	[17] = 23,
    	[18] = 24
    }
    
    -- These would be used to set individual chat frames if they didn't just break everything :)
    -- ChatFrame1:SetFont(NORMAL_TEXT_FONT, 14 * scale)
    -- ChatFrame2:SetFont(NORMAL_TEXT_FONT, 14 * scale)
    -- ChatFrame3:SetFont(NORMAL_TEXT_FONT, 14 * scale)
    -- ChatFrame4:SetFont(NORMAL_TEXT_FONT, 14 * scale)
    -- ChatFrame5:SetFont(NORMAL_TEXT_FONT, 14 * scale)
    -- ChatFrame6:SetFont(NORMAL_TEXT_FONT, 14 * scale)
    -- ChatFrame7:SetFont(NORMAL_TEXT_FONT, 14 * scale)
    ]]


    like that. Since this consistently solves my problem, I'm curious as to what these lines actually do, and if there is any benefit to keeping them in the addon.
    Posted in: General AddOns
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    posted a message on [Idea] selective hearing/spam ignore
    This is probably the best idea I've heard in a long time. There's been a huge increase in goldseller spam on my server, and they're all from level 1 toons, so if there was a way to block whispers from level 1 toons... problem solved.
    Posted in: Addon Ideas
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    posted a message on Personalized Auction Scanning
    Here's something that I think would be extremely useful: I know Auctioneer and KC_Items can scan the AH and remember prices and stuff, but the problem is that takes a good 10-15 minutes to do. How hard would it be to have a mod where you just gave it certain items to search for (maybe 10-30) that you could do really quick scans for every time you're at the AH?

    Maybe this could be/already is part of the new KC_Items? I haven't really checked it out since I think it's still in branches.
    Posted in: Addon Ideas
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    posted a message on Question About Fonts
    To add a font to SharedMedia (which I assume is what you want to do, as that's what most Ace2 addons use now, make an something like:

    FontAdder = AceLibrary("AceAddon-2.0")
    local SML = AceLibrary:HasInstance("SharedMedia-1.0") and AceLibrary("SharedMedia-1.0") or nil
    
    function FontAdder:OnInitialize()
    	SML:Register("font", "TwCenMT", "Interface\\Addons\\FontAdder\\<yourfont>.ttf")
    end


    I think that would work. Or you could just stick the SML parts into any other Ace2 addon, lol. Just make sure the path is correct.
    Posted in: Addon Ideas
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    posted a message on eePanels (official thread)
    Quote from Andeh »

    eepanels is an awesome addon. I have no problems with it at all. I guess i've not updated mine in a while because I didn't know you could add custom textures using this addon :P

    heres my UI using eepanels. very basic i know, but I love it :D

    http://andson.pwp.blueyonder.co.uk/proui.jpg


    That's really cool :o

    Is each black line it's own panel?
    Posted in: General AddOns
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    posted a message on Violation
    Quote from Rabbit »

    Quote from Elnaril »

    Any update on either being able to pick up DM/SWS messages or parsing the whole group's damage? I would love to be able to get rid of SWS :S


    No, we need help.


    Ah. Well, I would, but I don't actually know very much about writing addons atm :S

    I'm gonna try to learn after classes are over though, so in a month or so maybe :)

    That or recruit everyone that's working on PitBull once they're done with it... that thing went together FAST o_O
    Posted in: General AddOns
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    posted a message on Aloft - Customized Nameplates - Official Thread
    Excellent, got my font to work again by copying the code from clearfont2; there were only some minor differences, but apparently they matter >.>

    My only request at this point is the option to hide the plates of opposite faction players unless you're flagged for PvP.
    Posted in: General AddOns
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    posted a message on ClearFont and ClearFont2 - Official thread
    Quote from ZealotOnAStick »

    Kirkburn said to "hack it up" on IRC when I asked him about adding Roartindon's code to register CF2's fonts with SML. So, I added it, r32289.

    It seems to be working correctly on my light testing, but would appreciate input/feedback from others.


    It works great, except that since the fonts are hard coded in it doesn't add fonts added through font packs. If there were some way to dynamically drawn them from the font table that would be better, if not then font packs will just have to add the code to themselves :)

    In regards to people trouble getting ClearFont fonts to show up in their chatframes, and hearing that getting rid of the design.lua file seemed to fix it, I decided to look around it a little bit. Turns out I could fix the problem and make everything work great by commenting out the following code from design.lua, around line 180:

    ChatFontNormal:SetFont(NORMAL_TEXT_FONT, 14 * scale)
    
    CHAT_FONT_HEIGHTS = {
    	[1] = 7,
    	[2] = 8,
    	[3] = 9,
    	[4] = 10,
    	[5] = 11,
    	[6] = 12,
    	[7] = 13,
    	[8] = 14,
    	[9] = 15,
    	[10] = 16,
    	[11] = 17,
    	[12] = 18,
    	[13] = 19,
    	[14] = 20,
    	[15] = 21,
    	[16] = 22,
    	[17] = 23,
    	[18] = 24
    }


    So maybe if that portion could be removed everything would be good.
    Posted in: General AddOns
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    posted a message on Violation
    Any update on either being able to pick up DM/SWS messages or parsing the whole group's damage? I would love to be able to get rid of SWS :S
    Posted in: General AddOns
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