Here's a nice one I've made. It's similar to the buff display in PerfectRaid:
[(not InCombat(unit="player") ? [Class(unit="player") = "Druid"] ? not HasAura("Mark of the Wild") and not HasAura("Gift of the Wild") ? "MotW") (not InCombat(unit="player") ? [Class(unit="player") = "Mage"] ? not HasAura("Arcane Intellect") and not HasAura("Arcane Brilliance") and IsMana ? "Int") (not InCombat(unit="player") ? [Class(unit="player") = "Priest"] ? not HasAura("Power Word: Fortitude") and not HasAura("Prayer of Fortitude") ? "Fort")]
So, why don't we make right click the normal key to clear bindings? I've run into a couple instances of people who actually use escape as a normal binding.
Big issue would obviously be mac users. Option + click for them?
Control-click, actually, but Macs handle this internally ;-)
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[(not InCombat(unit="player") ? [Class(unit="player") = "Druid"] ? not HasAura("Mark of the Wild") and not HasAura("Gift of the Wild") ? "MotW") (not InCombat(unit="player") ? [Class(unit="player") = "Mage"] ? not HasAura("Arcane Intellect") and not HasAura("Arcane Brilliance") and IsMana ? "Int") (not InCombat(unit="player") ? [Class(unit="player") = "Priest"] ? not HasAura("Power Word: Fortitude") and not HasAura("Prayer of Fortitude") ? "Fort")]
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[Unit Frame] > Texts > Other > New Text
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If that's what you want then you'll have to wait a month or two do it with an Unit Frames addon I'm releasing ;-)
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Example in bad lua with wrong function names:
Pitbull:CreateUnitFrame(unitName)
self.frameName[unitName] = "PitbullUnitFrame" .. numba
....
end
Pitbull:GetFrameName(unitName)
return self.frameName[unitName]
end
This would allow you to: Pitbull:GetFrameName("target"):SetParent(Pitbull:GetFrameName("player")) or similar
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libQuickHealth-1.0 ⇒ LibQuickHealth-1.0
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Diamond Threat Meter:
DTM_GUI_TargetThreatList
DTM_GUI_FocusThreatList
DTM_GUI_PlayerRegainList
DTM_GUI_PlayerOverviewList
ag_UnitFrames:
aUFplayer
aUFtarget
aUFtargettarget
aUFfocus
aUFpartyUnitButton .. i
aUFgroupUnitButton .. i
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Control-click, actually, but Macs handle this internally ;-)
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Make sure the "Portraits" module is loaded.
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I believe with LibMobHealth-4.0 you don't have to hit them as long as they are your target or focus.
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Yeah, I do mean in general. If you could do that that would be great =) If not it's cool