Working perfectly now Grayhoof, the only things I could suggest is that you allow people to increase the size (in height) of party targets and the Mana bar :), but that may just because of the Scale you have.
Also, if you could somehow put some visual indication on the unit frames if one of the targets is low would be quite handy for some people I imagine, or at least my team's mage thinks that would be a really good alerting idea :)
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Jul 10, 2007If you could add some feature that would do a sync-check when the party leader runs the command then it tells people if they need to update in order for it all to work, that would be a huge relief :PPosted in: General AddOns
Jul 10, 2007Posted in: General AddOnsQuote from Grayhoof »
Was someone not updated to latest version syeren?
As far as I know, everyone had the latest version, although they could have just lied in order to get games going quicker, and we also encountered this happening a few times, although this may once again be happening due to the version thing again:
Jul 7, 2007Everything seems to be working perfect on our end of things now Grayhoof, didn't once have any sync or replays happening in the frames, which just leaves the question, when are the mana bars coming :D?Posted in: General AddOns
Jul 6, 2007I didn't mean to offend you in anyway Grayhoof, I wasn't even aware that SCT had it's own author, I just thought it was something the community kept updated as a whole for the sake of having a good SCT mod. As for my opinion, it's pretty much based solely on the fact that it's easier to achieve what I want in MSBT than it is in SCT (I know it is possible in SCT though,) so heh, sorry about that.Posted in: General AddOns
Looking forward to checking these new changes, although I don't know why you wasn't so happy about doing some form of buff check, could you emphasize on that?
Jul 1, 2007Proximo bugged out really badly in arena last night Grayhoof, basically it kept the same units in the game we had just beaten, and it had 3 dead with 2 of them dying / being hit constantly, and this ended up making targeting for the whole team a nightmare, I wasn't recording the games where it bugged out, but we had to stop using it when it did.Posted in: General AddOns
If it means anything though, a video I plan to release tomorrow will have it working in it for a few games :)
Jun 26, 2007Posted in: General AddOnsQuote from Grayhoof »
syeren, is it possible someone in your party when you were getting the error didn't have the latest version? I changed it to pass the locale class name last night with the announcement changes. That would make since why you were getting errors as they would have been sending you "WARRIOR" but BabbleClass wants "Warrior" (no idea why it doesn't register the translations as the built in non-locale 2nd string returned by UnitClass). This may by why announcements were messing up for you too. I couldn't use IRC at work and I'm having to use a workaround to even be able to kinda see/post on this forum =)
DamageInc, at this time I do not plan on adding Tattle inherently, but I might add the ability to display the information if you have Tattle installed however. It just won't ever be embedded/included. I'm probably not going to be offering the same features as Gladiator. I didn't even know about that mod until well into making Proximo so I don't really want to go down the path of trying to mimic another mod. Proximo is mainly to be used for targeting and quick information and I really want to keep it lean and simple. You have unit frames to handle spell clicks and the like =)
This would most likely be the case, as it was always in full higher case when the error was reported.
The problem presented with this (unless you won't be changing it any time soon,) is that it's a pain the ass for getting people to keep their addons updated when they're not part (although minor,) of this community.
Either way, the addon is really nice at the moment, can't wait for the integration of mana bars though man :)
Jun 26, 2007Okay, I've just done around an hour of solid testing in practice arena, where the chances are I'm most likely going to be only person using Proximo at the moment, and here is my idea about what is happening judging from the resultsPosted in: General AddOns
From the hour of testing it didn't do the error once, and obviously I was always the first person to see them on Proximo, so there was no chance for errors to be created (my theory, although my be completely off..)
I think that with how the addon is currently communicating with other players is what is causing the error, I believe that you may be having it communicate by going X-Person + X Class, and the Class part of the communication is failing within Proximo / Babble, and is therefor refusing to spawn a frame for them in Proximo.
When I was doing 3s, In one game I was the first person out just for scouting purposes, and obviously I saw the enemy before the two other people in my party using Proximo, and I had zero errors.
Sorry once again for not being able to provide the code, but this is the best I could do, and I may be completely wrong :)!
Jun 26, 2007Posted in: General AddOnsQuote from Grayhoof »
What localization are you in syeren?
Also try disabling announcements and let me know if the errors stop
I play in enGB, and I turned off Announcements (which didn't work all the time, no matter about me being Party/raid leader 100% of the time.)
Every time it spammed that error, it was when it didn't generate a 'frame' for the unit, I'll go do some practice Arena to try and simulate the problem.
Also, you really need to start using IRC :)
Jun 26, 2007After doing some solid arena with it today, it seems that it bugs quite a lot at displaying your enemies, and every time it does this, it gives the same basic error along the lines of (Sorry for not noting it down :()Posted in: General AddOns
Babble2.0 Failed to return 'WARRIOR'
Jun 25, 2007Posted in: General AddOnsQuote from ravagernl »
Castbars and mana bars :) ?
The problem with cast bars is it would be displaying so much data, you have to remember that you should be using your arena frames for a quick analysis of the battle, not be using it to judge your whole battle.
The code and stuff would probably be extremely heavy too.
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