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    posted a message on ClosetGnome - Wear it or lose it.
    Quote from Rabbit »

    Quote from Ragnor »

    If you have a unique-equipped gem in say your chest piece in the set you are wearing and you switch to set #2 with the same unique-equipped gem in your legs, switching in your legs will fail sometimes as it tries to switch the legs in before the chest is out.


    Holy crap, that problem sucks.

    Hope I can fix that, but I'm not going to try yet, maybe in a few weeks, a month or so.


    Having dealt with that kind of issue in a different environment, my suggestion on how to deal with it is fairly easy, the only complication comes from how you can detect the failure. If the call to equip the item returns a status, it's easy, otherwise you have to check to see if you really equipped the item, and I'm not sure how much overhead would be involved.

    Basically, you loop on equiping the items (either the entire set, easiest to code, or just the failed items, probably more efficient), and drop out of the loop when you either equip all items or you fail to equip any items (that weren't equipped in a previous iteration). Worst case, this would be an order N^2 algorithm, but I don't see it ever devolving far enough to be an issue.

    A more elegant solution, but a good bit more work, would be to do that the first time, and remember the order you successfully equipped them.

    Trying to code this looking specifically for unique-equipped gems would be a nightmare, and would be special case for that one problem, rather than dealing with similar issues in the future. It might provide an alternate solution to the offhand weapon issue. I haven't been tracking that so I don't know what the current solution is.
    Posted in: General AddOns
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    posted a message on Ace 2 has been blocked
    I suspect by "end of the macro" they mean at the end of the line that's causing the problem, probably the Polymorph line itself.
    Posted in: General AddOns
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    posted a message on [Old] PitBull - official topic
    Smeltn, take a look at MainAssist, I think that does what you're looking for. I know there are times I'd prefer having that integrated into my unit frames, but I can live without it.
    Posted in: Unit Frames
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    posted a message on Is spamsentry too good?
    I report all the spam I get, and the only negative comment I've heard about SpamSentry from the GM is that including the message itself just makes the report longer than it needs to be, they just need the time, channel, and sender. They have to look up the actual message anyway, since they have to ensure that the message was actually sent and not a forgery to frame someone. This may have just been one GMs preference, however.

    Posted in: General AddOns
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    posted a message on Resurrect Sprocket.
    Nor will I. It's just that right after I posted this, my girlfriend finally realized that I really DO want her having fun with me in the Outlands, so I've been spending more time than expected actually playing.
    Posted in: Addon Ideas
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    posted a message on Resurrect Sprocket.
    Quote from Doggabone »
    I was actually referring to the test templates from WoWInterface which I had linked to.


    I was coming to that conclusion, but thanks for clearing it up. What threw me was that it was never referred to as secure pie. On the other hand, I did realize that the linked test template is most of what we want, but needed an easier way to configure it. Not sure if I'll go with a drag and drop interface, or something like click2cast, depends on the complexity and impact of the drag and drop interface.

    Quote from Doggabone »
    I would sing hosannas on high in praise of whoever pulls this off. (/target Eric S, /nudge).


    Consider me nudged. My druid is 67, my hunter is already 70, and I only play my priest with a friend that doesn't play much, so I expect to have time to start coding this before too long. I promise I won't level all 20-some-odd characters to 70 before starting.
    Posted in: Addon Ideas
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    posted a message on Resurrect Sprocket.
    Quote from Doggabone »
    Anywho ... there is a Secure pie, that wasn't merely a whimsical comment up there by Pastamancer. Although I laughed my tuckus off when I read it.


    What and where is secure pie? I can't find any references to it, and I'd be more than happy to use something that already does the job, or even just provides a good starting point (like those test templates mentioned).

    I don't think I'd want to go so far as to make the left clicked action become the base action for the button, at least not in the basic version (I wouldn't be opposed to a fancier version, but it wouldn't be the same program). My main motivation on this is to let my wife enjoy playing WoW more. She's got severe arthritis in her left hand, so she mostly uses her right hand to play. She's a mean 10-key'er, though, so if we could set up an interface that mostly uses the numeric keypad for actions and spell casting, she'd be much better off.

    On the other hand, I can see an expanded version of this kind of program doing just that. My focus will be on the nearer goal, at least for a while, however.
    Posted in: Addon Ideas
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    posted a message on Resurrect Sprocket.
    Lets pretend that I was requested by a friend to write something like this and that I'm considering it (though in this pretend world, it would be the first addon I wrote, so don't expect timely miracles).

    Let's discuss hypothetical functionality and features, keeping in mind that I've never used Sprocket, have never done much in the way of GUI programming of any type (29 years of programming, just very little GUI programming), and in fact, can't remember using any programs that used pie menus other than "Planescape: Torment" which I played for all of 15 minutes.

    The basic functionality is easy enough to follow. A popup frame with 8 hotspots (do secure frames allow for pie-wedge shaped hotspots?) that are mouse or keyboard selectable, with each hotspot either leading to a submenu or a terminal action. I don't see a reason not to allow for arbitrary menu depth, though that would complicate the config UI and burn a lot of memory if someone went too crazy with nested menus.

    So, the top level menu would need a hotkey to bring it up, or it could always be up, though that could cause problems with the addon always consuming certain keystrokes (not a problem in the use my friend asked for). Other UI stuff will probably depend on what secure frames supports (hotkey to dismiss the menu, or just back out one level, etc).

    Each node would need a way to configure it. Configuration would consist of
    1) an icon
    2) a spell/item/other action/submenu to invoke

    I also thought of hotkeys, but that would probably be done as a global config, so each of the 8 directions always uses the same hotkey.

    Obviously, a drag and drop configuration would be easiest, though I'd have to look around to see how easy that would be. Maybe have other special-case menu types or actions.

    So, what list of actions would you want to see available? Casting a spell, using an item, and running a macro seem to be the obvious ones. Marking a target with a raid icon was mentioned.


    Posted in: Addon Ideas
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    posted a message on Postman - Building a better mailbox
    Sounds good, I'll probably drop MailTo as soon as you track delivery, especially seeing as it's no longer being updated.

    As long as you're doing this, I've got a few ideas that may or may not sound interesting to you, feel free to use them or ignore them. If it's ever important enough to me, I'll write it myself.

    How about in addition to having selected names in the pulldown, you add a section or submenu for persons not selected that you have recently sent mail to, or received mail from? The "not selected" is just to avoid cluttering up things by having selected people show up in the selected list as well as recently from/to.

    Also, MailTo may have this, but I've never found it, a way to find out what tracked email is currently in transit, and how long it has until delivery, as I'll often play one character until something arrives, and it would be nice to be able to check how long till the item arrives, if I can't remember what the mod said when I logged in.

    Hmmm.... there's something that I think MailTo did that you don't mention. Right-clicking on the message in the inbox to take an attachment. I'm very used to that, come to think of it. I mail a lot of stuff to alts, and being able to do this with one click instead of two is nice.
    Posted in: General AddOns
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    posted a message on Can't disenchant?!
    No, I haven't seen it. In fact, one of the reasons I converted to Ace from Cosmos is because I was getting that error all the time with Cosmos, and didn't get it with Ace stuff. I've since figured out what I needed to disable with Cosmos (it was just a few addons, and not the ones that were being reported), but I'm sticking with Ace anyway.

    My guess is that there's an addon that you're using that I'm not that is tainting something.

    Posted in: Libraries
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Quote from OttoDeFe »

    On the other hand, I haven't found a workaround for the second problem. The BT3 Stance bar doesn't have the option for key bindings, and using the Blizzard key bindings doesn't work with BT3 installed.


    I took a bar that's pretty much unused, set my forms there, keybound them, then hid the bar leaving it active.


    Yeah, I figured that out about half an hour after posting that (I've been using hotkeys and the stance bar since I got my first form, so didn't realize that the forms are in the spellbook). Good workaround, though I'd like to see this fixed so that I didn't need to work around anything.

    As for my alt-shift selfcast issue, I noticed a problem with my workaround there. My main action bar uses default bindings of 1-0, -, and =. The workaround doesn't work with - or =. That is, if I have shift set to switch actionbars and alt to self cast, alt-shift-1 will self-cast the correct spell, but alt-shift-'-' will select the correct spell, but will either cast it on my current target or give me the glowing cursor. I haven't tested it yet to see if binding a or b (for example) to those two works, so I don't know the exact scope of the problem.

    Any rumors on an ETA of 2.0.2 from Blizzard? I know they don't like saying anything that sounds remotely like a promise when it comes to ETAs, but sometimes you can get a general feel for stuff like that.

    On an almost completely unrelated note, earlier in this thread it was mentioned that work is being done on bars that are only visible on mouseover. As a recent convert from Cosmos, I still miss PopBars, so I'm interested in this, but if that's all the functionality, then it won't work for what I want.

    I've had as many as 8 bars configured for my hunter, not including the pet bar. Unless I'm shrinking the bars down a bit below my comfort level, I really can't fit that many bars on the screen without pushing my inventory bags out into areas I don't want covered. With PopBar, it wasn't an issue, because PopBar and my bags were in the same area, but PopBar was only there if I asked for it. "hidden until mouseover" bars wouldn't fill this role, as reaching for stuff in inventory would mouse over the bars, making it hard to reach my inventory.

    Now, I can think of two solutions to this, and I think both are possible, and either would be acceptable to me. First is if there was a way in advanced mode to specify a number of rows or columns that only show if moused over. This would almost exactly recreate PopBars, allowing me to create a 12 column, 6 row actionbar that only displays one row until moused over.

    The other solution would be having the initial show hotspot smaller than the size of the bar, preferably with something visible in the hotspot. My last MMORPG, Horizons had something like this where you could dock actionbars to the sides of the screen and have them autohide until you moused over the stub.
    Posted in: General AddOns
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    So far, I'm really liking Bartender3. I just have two issues, and I haven't seen these problems mentioned in this thread, though I may have missed them.

    First, and I haven't found anything that does what I want that WoW 2.0 didn't break, is that using ALT for selfcast doesn't work on bars that have other key modifiers for the hotkey. For example, I have the normal key bindings for action bar one, and the same key bindings but with a shift modifier for my next action bar. However, if I press Alt-Shift-1, I selfcast the first action on the first bar, not the second bar. This is using either the Blizzard UI selfcast, or using BT3's selfcast.

    I've found a workaround for that, and that is to make holding the shift key on the first action bar pull up the actions from the second bar. Not how I'd like it to work, but at least it's just a minor visual change rather than broken functionality.

    On the other hand, I haven't found a workaround for the second problem. The BT3 Stance bar doesn't have the option for key bindings, and using the Blizzard key bindings doesn't work with BT3 installed.

    Has anyone found a solution to either of these problems, or is a solution planned? This makes my druid a bit hard to play.

    Posted in: General AddOns
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