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    posted a message on UI Screenshots - Show us what you use!
    Quote from pHishr
    Thanks everyone. =)

    I uploaded it, I just didn't post here 'cos no one asked but, yeh, not much postin' going on here :(

    http://www.wowinterface.com/downloads/info16833-pHishrsWidescreenUI.html

    screenie

    http://s.wowinterface.com/preview/pvw40038.jpg


    Me like! But I am especially in love wit your unitframes. Are they easily substracted from the whole pHisr Widescreen UI package? :)
    Posted in: General Chat
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    posted a message on Looking for text based unit frames
    Woah! I just read Phanx' sig and there it is: Woah! :D

    OnScreenHealth

    Move along folks, nothing to see here. :cool:
    Posted in: AddOn HELP!
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    posted a message on Looking for text based unit frames
    Hi. :)

    There used to be an addon around which only showed a players Name, HP and MP. But I just cannot remember the name and don't even know if it is still around. Can anybody help me on this?

    Any other lightweight textbased unit frames will do too of course. :)

    I have run across the oUF_Hank layout which is cool (well done on making this, thumbs up), but I can't get the one I'm looking for out of my head. :o
    Posted in: AddOn HELP!
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    posted a message on PitBull 2.0
    Quote from errrwin
    Goodmorning. :)

    I have a nice little party setup for my paladin, but there's one thing missing. I would like the numbers of power to automatically be in the "right color": blue for mana, red for rage and yellow for energy. Can that be done with a dogtag I never heard of before? :)




    Nobody?
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Goodmorning. :)

    I have a nice little party setup for my paladin, but there's one thing missing. I would like the numbers of power to automatically be in the "right color": blue for mana, red for rage and yellow for energy. Can that be done with a dogtag I never heard of before? :)


    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Quote from Seerah »

    Not sure, but you did forget to disable CastBar text for your ToT frame. :P


    Yeah, I noticed that. :P
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    I'm doing a vertical layout and as you prolly can see: the vertical position of the MP is a whee bit higher than the vertical position of the HP. Any clue why this is and how to solve it? The options for both text in the Pitbull options menu are, as far as I can see, similar. :)



    Order: healthbar castbar powerbar buffs debuffs
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Quote from Sarge »

    /drycoded and I'm drunk, but should work
    IsMaxHP?HP!MissingHP



    Even drunk you are a god, thanks! ;)
    Posted in: Unit Frames
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    posted a message on Post useful/interesting DogTag-1.0 sequences here
    Let me spam my question here too, this seem to be a more appropriate thread. :)

    I'm struggling a whee bit with the dogtags.

    I'd like my party-frames to have the health-text set up like this:

    if @ full hp -> full hp number (dogtag: HP)
    if less than full hp -> difference between full hp and current hp

    I know it is possible as I had it on my install before my computer decided it was time for a complete re-install.. Wink

    Anybody?
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    I'm struggling a whee bit with the dogtags.

    I'd like my party-frames to have the health-text set up like this:

    if @ full hp -> full hp number (dogtag: HP)
    if less than full hp -> difference between full hp and current hp

    I know it is possible as I had it on my install before my computer decided it was time for a complete re-install.. ;)

    Anybody?
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Quote from pqee »

    I think it's under Global Settings, not each individual frame.


    I'll crawl back under my rock now, how did I not see that?

    Thanks! ;)
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Okay, where did you hide the option to change the texture of the healthbar/powerbar/etc? :)
    Posted in: Unit Frames
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Lyn »

    buffs/debuffs are on left side: buffalo
    debuff bars on right side: quartz
    cd timers in the middle-left: ocd


    Thank you for the swift reply :)

    I've fiddled around with SBF for now, not sure yet if I like it. A UI is an ongoing process after all. ;)

    Anyway, this is mine:

    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Lyn »

    http://deponie.org/ui/078.jpg

    wooooooooosh...


    I like your big buff-icon, I do! :)

    Just wondering which addon it is you use to get them with the neat timers? :)
    Posted in: General Chat
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    posted a message on PitBull 2.0
    Not sure if this is the right place to ask/report this, but I'll give it a go. :)

    Since the last patch (last Wednesday) I have something weird happening with my player-pitbull-bars.

    If I disable the default Blizzard scrolling combat text I have the (de)buff icons at my Pitbull userframes floating from left to right ... which is odd. :P

    If I enable the default Blizzard scrolling combat text, they turn back to normal as I configured them.

    I am running rev +56911.51 of Pitbull.

    Any thoughts? :)

    A third relog mysteriously solved the problem. :)
    Posted in: Unit Frames
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