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    posted a message on Reactive CastBar_BG
    I just installed the latest agUF, the castbar is really neat, but I've experienced some problems when I add a castbar that has it's point set to UIParent.CENTER.

    I think this is mainly because CastBar_BG is always shown as long as CastBar has a positive alpha value, I've made a work-around for this by showing CastBar_BG whenever CastBar is shown, maybe I'm missing some Visibility trick but it works.

    Patch attached for anyone else interested.
    Posted in: Unit Frames
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    posted a message on Baggins - Official Thread
    Quote from Wobin »

    Quote from evl »

    One thing that's been bothering me a bit about Baggins is that I really like Blizzard's bag background textures, wouldn't it be really easy to tile those textures to fit any number of row/column combination? I'd be glad to help out with the actual textures :)


    You'd think =P But Blizzard have the specific bag textures for each size bag =P Unless they've changed it since I looked...


    I found a lot of files like UI-Bag-1x4+2-Bank.blp so I guess you are right!

    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    One thing that's been bothering me a bit about Baggins is that I really like Blizzard's bag background textures, wouldn't it be really easy to tile those textures to fit any number of row/column combination? I'd be glad to help out with the actual textures :)
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    A fantastic bag mod!

    I've been trying to adjust the default Quest category just for the heck of it to NOT include items that are named "Mark of Honor" but I'm not sure how I can modify the ruleset without breaking it:

    ItemType - Quest:*
    OR ToolTip: ITEM_BIND_QUEST
    NOT Name: Mark of Honor


    This however does... nothing :D Perhaps Baggins needs an "AND NOT"?
    Posted in: General AddOns
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    posted a message on otravi_Cooldowns 1.0.0 [30.07.06]
    oCD is getting a make over in the very near future but until then I've made a patch that properly stops chained cooldown bars when you use Preparation.

    This will probably work for Readiness and Cold Snap by simply modifying the ChainedCooldowns variable at the top of the script.
    Posted in: General AddOns
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    posted a message on oCD Preparation patch
    oCD is getting a make over in the very near future but until then I've made a patch that properly stops chained cooldown bars when you use Preparation.

    This will probably work for Readiness and Cold Snap by simply modifying the ChainedCooldowns variable at the top of the script.
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    Quote from evl »

    I just tried this once again with no embeds at all, and I updated everything to their TBC branches/latest version.

    I still have the issue but atleast I've pinned it down to that when I remove the embedded libs\Babble-Class-2.0 library the problem arises, for now I'm keeping that as the only library I have embedded.


    I can happily announce that this was apparently fixed in r18272 :)
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    Quote from Curney »

    Does this happen when Prat and Ace2 are the only addons loaded? It's just hard to diagnose that might be happening since I haven't been able to replicate the issue to see what is really going south.


    I just tried this once again with no embeds at all, and I updated everything to their TBC branches/latest version.

    I still have the issue but atleast I've pinned it down to that when I remove the embedded libs\Babble-Class-2.0 library the problem arises, for now I'm keeping that as the only library I have embedded.
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    In PTR I still have the problem where Prat doesn't remember it's settings across sessions if I don't have embedded libraries.
    Posted in: General AddOns
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    posted a message on PinPoint
    Quote from deluXE »

    Quote from Ammo »

    Just to kill off any enthousiasm that may stem from this thread:
    The local maffia has been alerted. Expect a horsehead on your pillow soon.

    Is its icon going to stay on minimap once I pick it up?


    Yeah, that was the purpose of the fix I posted. It was simply a mismatch between written data and the loading process where data wasn't being read correctly
    Posted in: General AddOns
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    posted a message on PinPoint
    Quote from deluXE »

    Quote from evl »

    l2read?

    l2tobepolite? I hoped we had enough morons on the WoW official boards. Evidently not.


    It was irony, but I completely forgot nobody makes jokes on the Internet. Sorry.
    Posted in: General AddOns
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    posted a message on PinPoint
    Quote from deluXE »

    Quote from deluXE »

    As an Herbalist, it works fine on the main map, but there are no icons appearing on the minimap (version 15456).

    Nope, it doesn't work fine. On top of the above, the the icons are not saved and are lost upon logging out.


    l2read?

    I just posted a fix above.
    Posted in: General AddOns
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    posted a message on PinPoint
    A dream come true for me this light weight addon, however after my first gathering round for about 30 mins I reloaded and to my shock none of the markers persisted, this however has an easy fix in Core.lua:

    line 157 to 163:

    local _, _, name, x, y = string.find( p, "(.*):(.*):(.*)")
    local point = {}
    point.name = name
    point.icon = self:GetIcon( t, name )
    point.x = tonumber(x)
    point.y = tonumber(y)


    It seems Ammo was working on some nifty way of caching the icon for each type which isn't fully implemented yet. This works for me atleast :)
    Posted in: General AddOns
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    posted a message on Jigsaw: Tradeskill Goal Tracker
    I get an error when I try to turn off "Attach To MiniMap", I also get an error when I just select something to track but don't select a number
    Posted in: General AddOns
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    posted a message on ReagentCount/SpellMats replacement?
    I'm using AutoBar for this. Just add 2 new categories manually with Flash- and Blindingpowder
    Posted in: General AddOns
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