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    posted a message on [Old] PitBull - official topic
    Some features I've been looking for include:

    - Show only buffs/debuffs
    - Show only debuffs you can do something about
    - Show only debuffs that nobody can do anything about (Bleed effect from Shirrak e.g)
    - Filter out debuffs caused by player spells (Repentance, Weakened Soul etc.)

    A cascading filtering scheme would be the nicest, where you could toggle any of these on and off to customize it to your liking.
    Posted in: Unit Frames
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    posted a message on Cutup: A collection of Rogue addons
    Quote from Velveeta »

    Wow, simply awesome.

    Only request, is there a chance of you or someone Ace'ing Poisoner: http://ui.worldofwar.net/ui.php?id=3346 --makes applying poisons a simple one-click process.


    1. New Macro
    2. Name: "Crippling Poison"
    3.
    /use Crippling Poison II
    /use [button:2] 17; 16

    Now you have a macro that when clicked with the left mousebutton applies it to the main-hand, and if clicked with the right applied to the off-hand.

    And I also recommend FuBar_PoisonReminderFu to prevent that huge "DUH!" when you've been wondering where your Mutilate DPS was for the last 10 minutes when forgetting to re-apply poisons.
    Posted in: General AddOns
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    posted a message on Hemlock (super-minimalistic poison maker)
    Quote from Raphael_M »


    [2007/01/24 17:01:15-243-x2]: Hemlock-2.0\Hemlock.lua:465: Usage: GetItemInfo(itemID|"name"|"itemlink")



    I've got the same problem, I think it's related to the problems I've been having with GemList which I outlined here, it's basically the problem where your cache doesn't know about an item yet and therefore it's itemLink returns nil.
    Posted in: General AddOns
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    posted a message on Chronometer (Ace2'ed AceTimer)
    Quote from evl »

    I have exactly the same problem with my Rogue when using the infamous pickpicketing macro:

    /cast Pick Pocket
    /stopcasting
    /cast Cheap Shot/Sap/Ambush

    If I Cheap Shot or Sap manually the timer shows but it seems that when I call /stopcasting the bar also stops.


    Would it be possible to add spells to a "whitelist" that never trigger a start/stop bar operation and an option for each spell that does the same thing as the kill switch only for individual spells?
    Posted in: General AddOns
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    posted a message on Chronometer (Ace2'ed AceTimer)
    Quote from Khuas »

    I play a paladin. I cast a Seal (usually Seal of the Crusader) then I use the following macro:

    /startattack
    /cast Judgement
    /stopcasting
    /cast [equipped:Two-Handed Swords] Seal of Command; Seal of Righteousness

    The effect of this is that it judges my first seal and then casts another in one click.

    The problem I am having is that the judged seal does NOT get detected by Chronometer. If I judge "manually" it does detect it.


    I have exactly the same problem with my Rogue when using the infamous pickpicketing macro:

    /cast Pick Pocket
    /stopcasting
    /cast Cheap Shot/Sap/Ambush

    If I Cheap Shot or Sap manually the timer shows but it seems that when I call /stopcasting the bar also stops.
    Posted in: General AddOns
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    posted a message on Evl's Addons
    Updates!
    Posted in: General AddOns
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    posted a message on ag_UnitFrames improvements
    Wow that's a lot of completely off topic replies...
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames improvements
    1. Hostility coloring is currently the only way to know if a mob is tapped or not, it would be nice if you could make Tapped coloring a separate option, even nicer would be if you could make an option to let this affect the border instead of the actual bars.

    2. Castbars currently have a fixed background even when there is nothing being cast,
    CastBar_BG should be hidden when CastBar is.

    3. There is currently no way to set the colors for the XP bars, would be nice.

    4. Ability timers, I know this has been requested but it would be perfect in compation with castbars. Since there's already some code that fires a candybar it should be fairly simple?
    Posted in: Unit Frames
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    posted a message on Postal (was GMail2): Updated
    What is the status of Postal, can it replace GMail at it's current state?
    Posted in: General AddOns
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    posted a message on AGUF Party Pet frames
    Quote from Lichbane »

    I'm glad to see party pets finally working! Gratz!

    Though is there any chance of having an option to have the pet frame anchor to the pet's owner rather than a separate group of frames?


    Or even better, be able to set an anchor to which each pet frame should attack to it's owner with offsets.
    Posted in: Unit Frames
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    posted a message on AG_UF - cant turn of debuff highligting on target and ToT.
    You can temporarily fix this by commenting out lines 1451 to 1457 in ag_UnitClass.lua
    Posted in: Unit Frames
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    posted a message on Evl's Addons
    Updated evl_CombatText and evl_Clock now:

    * Reworked most of the code after the MSBT model, should be a lot more reliable now
    * Added double and triple kill, the hold time is 11.5 seconds like in DoTA
    * Optimized sound playback code
    * Added some debugging
    * Even smaller!
    * Replaced OnUpdate with ScheduleRepeatingEvent
    Posted in: General AddOns
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    posted a message on Evl's Addons
    Quote from freedon »

    What does evl_Art look like?


    It also shrinks WorldFrame (the actual game world) so that it starts at the top of the black area, less wasted rendering :)
    Posted in: General AddOns
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    posted a message on Evl's Addons
    Glad you figured it out, I prefer a couple of extra lines of lua rather than adding a huge configuration menu :)
    Posted in: General AddOns
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    posted a message on Evl's Addons
    Update: Screenshots now on the homepage

    http://code.google.com/p/evladdons

    I've been a devout follower of the Ace framework for quite some time now, since then I've made a few addons for personal use. After distributing my latest addon folder to friends of mine they suggested I should share them with the world.

    My addons focus on doing few things, with as little resource usage as possible. They do not include fancy GUIs or slash commands.

    evl_View: Hides and shows the default bars with a hotkey.
    evl_SpamFilter: A spam filter for game errors with duplicate filtering.
    evl_Scavenger: Automatically sells gray items when speaking to a vendor.
    evl_Minimap: Clean up and enable mouse-wheel zooming for the default minimap
    evl_Gossip: Automatically skip gossip at banker and battlemaster. Also dismounts and skips gossip at the flight master.
    evl_Fonts: Replaces in-game fonts without the need for a memory hungry GUI.
    evl_CombatText: Additional features for the built-in combat text. (As of r2: Killing Blow notification and DoTA style killing spree sounds)
    evl_Clock: An extremely simple clock that shows the current time in the upper right corner of your screen.
    evl_Art: Bottom artwork for a nicer interface.
    evl_Charges: Shows the number of charges left on your temporary weapon buffs, also includes an visual alert when your weapon buffs run out.

    Special thanks to: haste and all the people in #wowace
    Posted in: General AddOns
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