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    posted a message on [Old] PitBull - official topic
    The Banzai module does not remember it's enabled/disabled state.
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Quote from Samala »

    Haven't looked at the actual code but:

    Spark stops on my rogues that only have 100/100 energy -- this is WAI when you have full energy and nno target. But, on my Mutilate spec rogue I get to 110/110 and it keeps sparking all the time. Vigor talent gives 10 extra energy. It's also possible to get 120 energy with another +10 energy from 5 pieces of one of the sets (can't remember name and too lazy to look it up).


    Fixed in r36695.
    Posted in: Unit Frames
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    posted a message on Hourglass - A lightweight oCD/CooldownTimers2 improved remake.
    Update: Renamed to Hourglass since there was a conflicting addon.

    ZIP: http://files.wowace.com/Hourglass/Hourglass.zip
    SVN: http://dev.wowace.com/wowace/trunk/Hourglass

    There's been quite a few replies to both the threads of oCD and CooldownTimers2 asking if the addons are dead, I presumed they both were or that a new release was simply taking too long. So I've written something mainly for my self but I thought I might as well share it here. Currently it does the following:

    - Show bars for cooldowns just like oCD/CT2
    - Scan your spellbook for abilities that'll display a cooldown
    - Scan specified itemslots for trinkets/items that you want to display a cooldown for.
    - Properly detect when you've zoned into arena and thus resetting your bars
    - Detect when activating cooldown resetting abilities like Preparation and Cold Snap

    Posted in: General AddOns
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    posted a message on [Old] PitBull - official topic
    I'm having an issue when setting the side option on my target frame, if I set "Side" to "Top" and then "Direction" to "Down" only the top half of the auras will be properly aligned and if I set "Direction" to "Up" I get a large gap between the auras and the actual frame:



    P.S: I've just reset my SavedVars completely so that shouldn't be an issue.
    Posted in: Unit Frames
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    posted a message on UI Screenshots - Show us what you use!


    Less is more :)
    Posted in: General Chat
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    posted a message on CrowBar - Official Thread
    He stole my name, I want 55 billion dollars and a squirrel in a bikini as compensation.
    Posted in: General AddOns
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    posted a message on Hemlock (super-minimalistic poison maker)
    Quote from Antiarc »

    The beauty of Hemlock's "pull everything from the game" system is that any reagent changes will automatically be picked up. :)


    ... with the added side effect that if you haven't cached that yet you get EXSPLOCHISON!
    Posted in: General AddOns
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    posted a message on [Old] PitBull - official topic
    Quote from TBABlackPanther »

    Hy there!

    Fine Addon :). But i miss a XP bar!! Or is there one?


    There isn't one and last time I asked ckknight poured boiling water on me :(

    Try FuBar_FuXPFu:

    http://www.wowace.com/files/FuBar_FuXPFu/FuBar_FuXPFu.zip
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Quote from Ayindi »
    In the target layout setting I can select "hide text", but that doesnt hide the combo points. Is this a bug? Can I even hide the combopoints?


    In your layout:

    comboPoints = function(unit, frame)
     frame.comboPoints:Hide()
    end,


    Quote from Ayindi »

    Whould be nice if the castbar could somehow "overlay" the health or manabar and wouldnt use an own bar at the bottom as it does now. :)


    Try this:


    castBar = function(unit, frame)
     frame.castBar:ClearAllPoints()
     frame.castBar:SetAllPoints(frame.healthBar)
    end
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Quote from SOOPRcow »

    Quote from Troy »

    Anyone an idea on how to make the raidframe like this?


    Just need help to merge all raidmembers in only one raidframe that is sorted by class.
    How can i realize this?

    Troy


    This right now is pretty much the ONLY reason I haven't moved over to Pitbull from AG yet. Well that and the Range Check fader mod seems to wig out a lot and unfade or fade everyone no matter what.


    1. Show raid frames
    2. Bring up menu
    3. Turn off mana bar
    4. Turn off health display
    5. Turn on coloring of health bars according to class color
    6. Turn off auras if wanted
    7. Turn off combat icon (why is this default on for raid anyway)
    8. Turn off pvp icon.

    Pampering instructions aside, Bruce Dickinson says:



    "I'd really like you EXPLORE the addon"
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    I've made a tiny patch to ComboPoints that hides the combo points text if it's zero
    Posted in: Unit Frames
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    posted a message on kEnergy Official Thread
    I've attached a patch that adds a transparent texture to the list of available textures. You can use this to put the kEnergy ticker over your existing energy bar.
    Posted in: General AddOns
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    posted a message on Chronometer (Ace2'ed AceTimer)
    Quote from evl »

    Would be really nice if Chronometer could detect if you're hitting an enemy player or a mob since abilities like Sap lasts for 12 seconds flat in PVP but 25-45 in PVE


    I've attached a patch that enables this functionality (thanks to FuBar_RogueTimerFu for the idea). This can easily be adapted for other classes and/or abilities by adding a "pvp" value to the ability as shown below:

    self:AddTimer(self.SPELL, BS["Sap"], 25, 1, 0, 0, {d={rs=10, pvp=12}, dr=2})

    Posted in: General AddOns
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    posted a message on Hemlock (super-minimalistic poison maker)
    I've attached a patch to enable the rounding feature as an option. I'm currently at work *cough* so it's not tested yet.
    Posted in: General AddOns
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    posted a message on Chronometer (Ace2'ed AceTimer)
    Would be really nice if Chronometer could detect if you're hitting an enemy player or a mob since abilities like Sap lasts for 12 seconds flat in PVP but 25-45 in PVE
    Posted in: General AddOns
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