Am I correct to presume that unless the unit firing the event has an unitid SPELL_CAST_START will return nil for destName, destGUID and destFlags?
I'm trying to detect when an enemy player starts casting a helpful or harmful spell just like CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE vs CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF did back in 2.3
Also, I'm trying to detect when a stun/incapacitate succesfully interrupts my targets casting, SPELL_INTERRUPT only works for interrupt type spells such as Kick/CS
I can't reproduce this behavior. I don't have a rogue, but I've tested with Freeze Trap and Fear, and neither of them vanish when I switch targets (in PvP).
One thing I've always wondered is that when I sap or blind someone and then change target or deselect that target I have to mouseover the previous unit to get the sap/blind bar to reappear, is there anyway around this?
SorrenTimers is a mod that creates bars to time player buffs (Power Word: Shield, Slice and Dice), target debuffs (Kidney Shot, Mortal Strike) and target buffs (Ice Block, Divine Shield)
I didn't see an "official" thread on this brilliant addon so here it is!
I've commited some fixes already since it doesn't seem the original author is maintaining it any longer and I'd be more than happy to atleast fix any bugs introduced via recent patches etc.
Feel free to branch this into a big bloated monster but I won't be spending time adding tons and tons of options I and many more will most likely never use.
Because making a menu for ignoring crafts was a lot easier to do using waterfall.
It wasn't a problem with GemList or EnchantList, could you atleast make the addon fail gracefully when waterfall can not be loaded so that the addon is usuable on a day-to-day basis without this gargatuan lib?
not sure if you are interested in this idea, reading earlier in the thread I saw you wanted to keep the cooldowns to minimal things, items and spells. Well my idea falls in that bracket, but Im not sure what you would think. Lots of classes uses potions and gems and tracking these along with other cooldowns would be nice. I dont speak for everyone, but all our mts sure stoneshields, are rogues use haste pots, there are also destruction pots, mana pots, health pots, healthstones, mage mana gems (spells!!). For those who would like to keep it to a minimal, I dont think these options would be too intrusive. I think anyone who goes through the extent of using these pots on a cycle would love it, and those who dont use pots would never notice it :) Im sure mages would enjoy their mana gems, I guess healthstones could be annoying maybe, I wouldnt mind :)
Last but not least, very nice addon, appreciate the effort :)
Sorry but inventory item timers won't be added unless someone commits a very very good patch.
0
Because tinkering with oUF or it's layouts requires some Lua knowledge.
0
0
How would I figure out if a nature spell is Healing Touch or Cyclone?
0
I'm trying to detect when an enemy player starts casting a helpful or harmful spell just like CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE vs CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF did back in 2.3
Also, I'm trying to detect when a stun/incapacitate succesfully interrupts my targets casting, SPELL_INTERRUPT only works for interrupt type spells such as Kick/CS
0
I will try to reproduce this and fraps it for you
0
One thing I've always wondered is that when I sap or blind someone and then change target or deselect that target I have to mouseover the previous unit to get the sap/blind bar to reappear, is there anyway around this?
0
I didn't see an "official" thread on this brilliant addon so here it is!
I've commited some fixes already since it doesn't seem the original author is maintaining it any longer and I'd be more than happy to atleast fix any bugs introduced via recent patches etc.
0
http://evladdons.googlecode.com/svn/branches/oUF/
0
0
It wasn't a problem with GemList or EnchantList, could you atleast make the addon fail gracefully when waterfall can not be loaded so that the addon is usuable on a day-to-day basis without this gargatuan lib?
0
0
Sorry but inventory item timers won't be added unless someone commits a very very good patch.
0
0
Just add:
after:
in frame.lua, i removed it from haste's trunk since I don't use clique
0