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    posted a message on Post cool PitBull layouts here!
    lethialle and juicetan, sorry i've been away from warcraft for awhile. i may get back to it once blizzard releases the xpac. anyhow, since my account is disabled i can't actively figure out which files go with which but i'll include in this post all the files you should need for the the pic that i posted plus raid frames.

    lethialle, the files that were missing were just test files that i was fiddling around with for aesthetics. i'll include them all in this post.

    the only thing anyone should need to download other than the following files are the eePanels2 and Pitbull add-ons.

    ...

    i tried uploading the files but there's a size limit so if you want them, i'll email you both everything you need. my email addie is exviza at_g_ma_il_do_t_co_m.

    edit:
    lethialle, the fonts i used in the pics should come packaged with the sharedMedia and/or pitbull add-on(s).

    juicetan
    , if you want the raid frames to go with that, copy the pitbull.lua file into ..\WTF\Account\YourName\SavedVariables folder. keep in mind that it'll override all of your other profiles so you may want to back-up your old pitbull.lua file. i also included eePanels2.lua file which you would put in that same directory and it'll enable you to access all of my eepanels profiles and settings. if you're missing anything else, let me know.
    Posted in: Unit Frames
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    posted a message on Post cool PitBull layouts here!
    Quote from lacindas »

    It's been ages since ive played WoW or messed with add-ons/lua, so i'ld love to see the code for the rest of the frames, those are excellent.

    edit:
    gave that code a shot and what i got was quite a bit different than your screenie, see attached
    maybe ive been away from WoW modding too long... haha


    i took a look at your screenie and there appears to be 2 issues. first, the dragon and the bar gradients were done in eepanels. i could pm you the package if you wanted (i'd have to figure out how to pm someone through this system first :P). second, it seems you're not using shared media add-on; that's why you're not getting the same bar textures it seems.

    here's a further tweaked version of it btw. i'll package up the config folders of pitbull and eepanels if you want.


    edit:
    i just decided to add the files here. unzip the eep_pb_cfg.zip file into your wtf folder (i made a readme.txt to show you exactly where). you'll need to download eepanels and sharedmedia add-ons from files.wowace.com. then, you can override the contents of sharedmedia.zip in your add-on directory.

    there's a few profiles that's included in this package. feel free to mess around with them. i do alot of editing of tags and there's alot of event modifiers so you may find a few surprises with them.

    you'll have to be logged in to see the files. i assure you there are no viruses, keyloggers, nor spyware blah blah blah but feel free to scan them :>
    Posted in: Unit Frames
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    posted a message on AG UnitFrames custom layouts
    garde, thanks for the reply but i decided to stick with pitbull and modify it as closely as pitbull would allow me. it looks pretty good imo with the major exception being that pitbull doesn't allow you to separate the bars from each other or the portrait. if you're interested in how it came out, it's under the pitbull ui thread towards the end. thanks though! :>
    Posted in: Unit Frames
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    posted a message on Post cool PitBull layouts here!
    i adapted and made from scratch an aguf set-up that had originally been ported from discord unit frames set-up. it's hard to see in the pic but the names have a zelda'esque gold hue to them. i can still remember getting my hands on the first golden zelda cartridge for the nes.

    i can post target and raid frame codes if requested. i removed the outline in the player name in the code.


    {
      name = "soulblaze",
      pbRevision = 80154,
      bars = {
        blankSpace = {
          deficit = false,
          height = 3,
          hidden = false,
          position = 1,
          reverse = false,
          side = "center"
        },
        castBar = {
          deficit = false,
          hidden = false,
          position = 9,
          reverse = false,
          side = "center"
        },
        druidManaBar = {
          deficit = false,
          height = 1,
          hidden = false,
          position = 5,
          reverse = false,
          side = "center"
        },
        expBar = {
          deficit = false,
          hidden = false,
          position = 6,
          reverse = false,
          side = "center"
        },
        fullBar = {
          deficit = false,
          height = 5,
          hidden = false,
          position = 10,
          reverse = false,
          side = "center"
        },
        healthBar = {
          deficit = false,
          height = 5,
          hidden = false,
          position = 2,
          reverse = false,
          side = "center"
        },
        portrait = {
          deficit = false,
          height = 4,
          hidden = false,
          position = 3,
          reverse = false,
          side = "left"
        },
        powerBar = {
          deficit = false,
          hidden = false,
          position = 4,
          reverse = false,
          side = "center"
        },
        repBar = {
          deficit = false,
          hidden = false,
          position = 7,
          reverse = false,
          side = "center"
        },
        threatBar = {
          deficit = false,
          hidden = false,
          position = 8,
          reverse = false,
          side = "center"
        }
      },
      icons = {
        combatIcon = {
          position = "frame-edgebottomleft"
        },
        leaderIcon = {
          position = "frame-edgetopleft"
        },
        masterIcon = {
          position = "frame-edgetopleft"
        },
        pvpIcon = {
          position = "frame-edgetopleft"
        },
        raidTargetIcon = {
          position = "frame-edgetop"
        },
        readyCheckIcon = {
          position = "frame-edgebottomright"
        },
        restIcon = {
          position = "frame-edgebottomleft"
        },
        totemTimersFrame = {
          position = "frame-outrighttop"
        },
        voiceIcon = {
          position = "frame-edgetopright"
        }
      },
      texts = {
        ["-hp"] = {
          custom = "[Alpha('.8')] [Status or MissingHP:Hide(0):VeryShort:Color('ff7f7f')]",
          position = "healthBar-right",
          size = 0.85,
          styleType = "health"
        },
        ["afk/dnd"] = {
          custom = "[Alpha('.7')] [(AFK or DND):Lower]",
          position = "frame-edgebottomright"
        },
        Class = {
          custom = "[Class:ClassColor] [DruidForm = \"Tree\" ? \"Tree\":ClassColor:Paren ! DruidForm:Truncate(1, nil):ClassColor:Paren]",
          position = "blankSpace-left",
          styleType = "class"
        },
        combatText = {
          position = "frame-center"
        },
        Combo = {
          position = "frame-outrighttop",
          style = "Standard",
          styleType = "combo"
        },
        DruidMana = {
          custom = "[Alpha('.7')] [DruidForm and (DruidForm ~= \"Moonkin\") ? DruidMP:Short ' / ':Gray PercentDruidMP:Hide(0):Percent]",
          position = "powerBar-right",
          size = 0.85,
          styleType = "druidMana"
        },
        Health = {
          custom = "[Alpha('.7')] [MaxHP:Short]",
          position = "healthBar-left",
          styleType = "health"
        },
        ["lvl/ldr"] = {
          custom = "[Level:Gray]",
          position = "frame-edgetopleft",
          size = 1.1
        },
        Name = {
          custom = "[IsLeader ? '*':Red] [(IsResting ? Name:Color('000000') ! Name:Color('f5dfbf')) (PvP ? Red '\\194\\186')]",
          position = "frame-outtopright",
          size = 1.2,
          styleType = "name"
        },
        Power = {
          custom = "[Alpha('.7')] [IsMana ? MaxMP:Short]",
          position = "powerBar-left",
          size = 0.85,
          styleType = "power"
        },
        raid = {
          custom = "[RaidGroup:Red:Prepend('R'):Gray]",
          position = "frame-edgebottomleft"
        },
        spec = {
          custom = "[TalentTree:Lower:Color(\"d5bf9f\")]",
          position = "blankSpace-right",
          size = 0.85
        }
      }
    }
    Posted in: Unit Frames
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    posted a message on AG UnitFrames custom layouts
    can i get someone to post or pm the eepanels art of the dragon background? i'm also interested obtaining the code for this layout.

    Quote from Raen »

    Thanks, but it Didn't help at all, its just not what I wanted :<
    However I managed to Bypass it, here is the result( still needs a lot of minor tweaking as usual :P ):
    Player


    Target


    Party


    I'm old fashioned, and I always loved Tribal UI's :P
    All bars behind name and class are casting bars.
    any comments? xD
    Posted in: Unit Frames
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    posted a message on Post cool PitBull layouts here!
    i'll post the code if requested. the 2 pipes (||) in between the level and character name is a class identifier by color. the class spec in the center disappears when in combat to be less obtrusive.
    Posted in: Unit Frames
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    posted a message on Pitbull & Dogtag issue with VeryShort tag
    I've been using Pitbull for awhile now and it always bothered me that the VeryShort tag doesn't do what it's supposed to do. It's supposed to show 1234 as 1.2k but it shows it as 1k instead. Anyone know how I can modify DogTag lib to fix this?

    EDIT:

    Actually, I fixed it myself. For anyone else who's unable to get 1234 to show 1.2k, go into your ...\PitBull\libs\LibDogTag-3.0\Categories directory and edit your TextManip.lua to include this:

    elseif value >= 1000 or value <= -1000 then
    return ("%.1fk"):format(value / 1000)

    You would edit this into the file by searching for the "Short" or "VeryShort" tag in the file and putting it right before

    else
    return math.floor(value+0.5)..''
    Posted in: Unit Frames
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