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    posted a message on Waterfall-1.0
    Hope this is the place for bugs.

    rev 67019 the first 12 lines weren't commented out correctly or something.

    [
    Name: Waterfall-1.0
    Revision: $Revision: 67019 $
    Author(s): Nargiddley (nargiddley@gmail.com)
    Inspired By: Dewdrop by ckknight
    Website: http://www.wowace.com/wiki/Waterfall-1.0
    Documentation: http://www.wowace.com/wiki/Waterfall-1.0
    SVN: http://svn.wowace.com/wowace/trunk/Waterfall-1.0
    Description: Gui Configuration Library
    License: LGPL 2.1
    Dependencies: AceOO-2.0
    ]]

    apperently the game doesn't like that sort of thing.

    I added some dashes to lines 1 and 12

    --[[
    Name: Waterfall-1.0
    Revision: $Revision: 67019 $
    Author(s): Nargiddley (nargiddley@gmail.com)
    Inspired By: Dewdrop by ckknight
    Website: http://www.wowace.com/wiki/Waterfall-1.0
    Documentation: http://www.wowace.com/wiki/Waterfall-1.0
    SVN: http://svn.wowace.com/wowace/trunk/Waterfall-1.0
    Description: Gui Configuration Library
    License: LGPL 2.1
    Dependencies: AceOO-2.0
    ]]--

    Hope someone in the know can upload this fix.
    Posted in: Libraries
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    posted a message on Barbrawl -- Action Bars for Burning Crusade
    Can it have an autoattack feature?

    The one feature of DAB that I really like is autoattack. It's configured per bar and lets me autoattack any time I press a button on that bar. It minimizes the number of buttons I push.

    So far I haven't seen that feature on any other bar mod. If there's any bar mods that DO have this feature please let me know.
    Posted in: General AddOns
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    posted a message on Serenity: mods with same name as existing mods
    Yeah, the same thing happened to me with Autobar, except WAU replaced a funtioning version of Autobar with a non-funtioning version of Autobar.

    The .svn worked for me until Autobar is ACEd and working fine.
    Posted in: General Chat
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    posted a message on WowAceUpdater - An update tool for Windows users.
    Quote from zophiel »

    Quote from Faction1673 »

    strange Prat WAU when updating prat it asked me if i wanted to replace exsisting files



    I'm getting this too with ver. 1.5


    I think WAU is using the builtin MS Windows zip/unzip utility thus the cause of the confirmation dialog. Prat probably has some zero bit files that the zip lib in WAU seems to have some problems with.
    Posted in: Updaters
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    posted a message on WowAceUpdater - An update tool for Windows users.
    The sorting seems kinda borked right now. It does work but you have to give WAU a little kick in the rear.


    1) Go to "View" and make sure "Show Groups" is checked.

    2) It's checked? Good, now uncheck "Show Groups".

    3) So "Show Groups" is unchecked, now check it.

    4) Profit $$$
    Posted in: Updaters
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    posted a message on TankPointsFu
    My main gripe with Tankpoints (and I guess TankpointsFu) is that it's cumbersome trying to compare an item that you don't have. Having to use the calculator is not very intuitive.

    Is there any way TankpointsFu could "hook" or whatever it's called into the tooltip of an item like Healpoints and let you know whether the item is either better or worse for tanking?


    Ex:
    http://static.curse-gaming.com/mscreens/9597.jpg

    Otherwise, nice job.

    Posted in: FuBar AddOns
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    posted a message on WowAceUpdater - An update tool for Windows users.
    CountinCandy - Updating to rev 12466
    Downloading... done.
    Extracting ZIP file... done.
    - Error:
    System.InvalidCastException: Unable to cast COM object of type 'Shell32.ShellClass' to interface type 'Shell32.IShellDispatch5'. This operation failed because the QueryInterface call on the COM component for the interface with IID '{866738B9-6CF2-4DE8-8767-F794EBE74F4E}' failed due to the following error: No such interface supported (Exception from HRESULT: 0x80004002 (E_NOINTERFACE)).
    at Shell32.ShellClass.NameSpace(Object vDir)
    at WinAceUpdater.FileSystem.UnzipAll(String zipFilePath, String destinationFolder)
    at WinAceUpdater.MainForm.DownloadAndExtract(String addonName, Boolean skipExternals, Boolean skipVersionCheck)
    Update complete!


    I don't think this mod even works or is in a completed state. However it gives me this error.

    I also can not sort any of the mods.
    Posted in: Updaters
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    posted a message on WowAceUpdater - An update tool for Windows users.
    Quote from PProvost »

    Quote from Panther »

    I got the following error:
    AceGUI - Updating to rev 12403
    	Downloading... done.
    	Extracting ZIP file... done.
    - Error:
    System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
    Parameter name: length



    DAMN! Bit by the zero-length file bug again (there is a zero byte file in AceGui). I guess I need to hunt for yet another ZIP library. :)

    Actually, what I think I'm going to do it keep using the one I have because it is FAST, but fail back to the built-in Windows XP unzip feature, which is a lot slower, when an error occurs.

    I'll try to publish that some time today.


    What about using the 7zip lib? I don't know a lot about programming but 7zip is open source and is on sourceforge.

    From http://www.7-zip.org/

    "7-Zip is a file archiver with the high compression ratio. The program supports 7z, ZIP, CAB, RAR, ARJ, LZH, CHM, GZIP, BZIP2, Z, TAR, CPIO, RPM and DEB formats. Compression ratio in the new 7z format is 30-50% better than ratio in ZIP format."

    "How can I add support for 7z archives to my application?

    One way is to use the 7za.dll (available from sf.net for download). The 7za.dll works via COM interfaces. It, however, doesn't use standard COM interfaces for creating objects. You can find a small example in the source code. A full example is 7-Zip itself, since 7-Zip works via this dll also. There are other applications that use 7za.dll such as WinRAR, PowerArchiver and others.

    The other way is to call the command line version: 7za.exe."

    I don't know if that helps you out.
    Posted in: Updaters
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    posted a message on Question about different versions of the same embedded lib in memory after GC
    Quote from Turan »

    Yes, my understanding is that a major version will only have its latest revision loaded. All other revisions get dumped. This is why revisions need to remain backwardly compatible. If you need to significantly change a library where current usage will be broken, it needs a major version change.


    Awesome! Thanks for the quick and informative response. With all the cool features and stuff I just wonder why more mod authors don't use ACE.
    Posted in: General Chat
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    posted a message on Question about different versions of the same embedded lib in memory after GC
    I know that if 2 or more mods load the same version of the embedded lib that after GC there will be only 1 copy of that lib afterwards.

    What happens when there's 2 or more mods using the same embedded lib but they are all different versions? Does it use the newest version of the embedded lib? If not, is there a way to force a mod (or mods) to use the latest version of the embedded lib in memory?

    Also, is there a mod to show exactly what versions of emedded libs I have loaded in memory?

    Maybe a new version of warmup could display the versions of the embedded libs or another mod altogether that waits until after the GC and tries to see if there different version of the same lib running.
    Posted in: General Chat
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    posted a message on WowAceUpdater - An update tool for Windows users.
    I posted a bug and a couple of feature requests on the sourceforge site. Is this how you would prefer handling bug reporting and feature requests or would you rather handle them through this thread?
    Posted in: Updaters
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    posted a message on WowAceUpdater - An update tool for Windows users.
    AWESOME!!!

    This updater is great. It's soooooo fast.
    Posted in: Updaters
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    posted a message on otravi_UnitFrames 2.0.0 [Alpha] [26.06.06]
    Also oUF isn't on http://svn.wowace.com/files/

    Hopefully it will be updated soon.
    Posted in: Unit Frames
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    posted a message on FuXPFu - (As inspired by Bant)
    Quote from wobin »

    It's under FuBar_FuXPFu


    ah, it was camouflaged well. lol
    Posted in: FuBar AddOns
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    posted a message on FuXPFu - (As inspired by Bant)
    Quote from wobin »

    v1.1 on SVN
    - Displays rested as a percentage as well
    - Supresses normal exp/rep bar
    - Jostles the elements around like the FuBar does.


    What SVN is this on, I don't see it on svn.wowace.com/root?
    Posted in: FuBar AddOns
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