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    posted a message on PitBull 2.0
    Quote from niouk »

    Got some bugs with my frames when using my pets (r67041)

    screenshots :
    http://pix.nofrag.com/a/8/8/0b6b23df9d752004f720be97b52be.html
    http://pix.nofrag.com/9/d/0/370d06bdf836bd23bc62cb5fa4aa9.html

    You can see my target target & pet target frams buged, also my target frame health bar doesn't work good.

    (sorry for bad english)


    I can't answer your question about the bugged frames, but could you tell me what range mod you are using? It says "A Portee" and looks a lot like Range Help (http://wow.curse.com/downloads/details/1111/), but this mod is severely broken under 2.4. I have tried other range mods but none are as good as Range Help.
    Posted in: Unit Frames
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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    Quote from sylvanaar »

    Yes but, do you care about the time that is displayed on the timestamp being correct?


    My combat log stamps with Prat r63496 seem to be fine.

    /shrug
    Posted in: General AddOns
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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    Quote from pzykho »

    Is there any way to "manipulate" the combatlog timestamp, so that the ">" will be removed and the timestamp is completely white - like it was with Prat before?


    I would like to know this as well. For now, I have reverted Prat to r63496 and I have gotten rid of the ">" that Blizzard's crappy default combat log uses.
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    Hey guys,

    Currently running PitBull 63744, but also noticing this in 65512 (in fact been noticing it back since ~62699). As per the picture included, sometimes aura buff/debuffs will appear momentarily on the wrong frame before switching to their correct positions. This happens so fast that that you have to be really quick to see it happen; in fact the attached pic is a frame from a movie that I captured in game. The very next frame shows the buff in it's correct position. I am fairly sure that this only occurs when in a raid or party, but I haven't fully tested this.



    Posted in: Unit Frames
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    posted a message on SimpleCombatLog and WoW 2.4
    Does anyone know what the status of this mod will be once 2.4 goes live? Will it be compatible? Will it getting a re-write? Or is support for it going to drop off? I can't seem to find any information about it's current status on PTR.

    Thanks in advance.
    Posted in: AddOn HELP!
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    posted a message on Portait Help
    Quote from suntzukuo »

    Well I had installed the new Pitbull version 64011.3 through WowAceUpdater and portaits seem to have disappeared from the options. I remembered it used to be in the Others, but now it is not there anymore. If it did move, anybody know where? Or this feature been disabled in this version.


    Go to PitBull->Modules and re-enable it from the rock menu. The portrait model was disabled by default a few updates back. It's a simple change to get them back for you.
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Quote from grimnir »

    I just downloaded an installed pitbull, and it looks great so far except for one problem. I can't get into the config menu. I get LibRockconfig - 1.0: Bad return from function "args" for Putbull'. Expected "table", got "string" ("@cache"). I get this every single time I type /pitbull or alt right click a frame on any of my chars. I've got revision 63819.


    You will need to update your other non-PitBull addons (eg, Cartographer) to the latest versions to fix this issue.
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Quote from Texas Ranger Troll »

    3. That helps a lot, thanks. Also does that mean I will have to delete it every-time I update?


    Yes. :)
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Quote from CJNyfalt »

    OK, this is a minor issue, but being a visual one it's irritating:
    - The 3D picture when targeting some critters/mini-pets has the camera set too close to the face so some polygons doesn't show, giving the face an odd look. This glitch shows up at least for squirrels. (And IIRC, also for chickens and/or rabbits).



    This is not an issue specific to PitBull, it affects all UFs that use the 3D model.
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Quote from Texas Ranger Troll »

    Ok First of all I have been getting a bunch of Aura Fragments all over my screen, sometimes it just happens other times I get an error message popping up involving pitbull before it happens. Don't have a picture or error number but will get it next time it happens.

    Second, I was on my Druid Alt and I noticed that the druid mana bar in cat form or in bear form was off by a good amount when i would shift back to normal. Anything I could do to fix this, or is the Druid mana bar just an educated estimate as to the true mana leves?

    Third(This might have been address before not exactly sure), I would like to use Mobinfo2 to get Mob-health, but can't seem to disable Pitbulls Health Estimator and was wondering if there was a way to do it, or are they just not compatible?

    I have everything up to data, update at least once a day.

    Edit: Ok hope this ends up in the right thread this time >_>;


    1. I believe Ellipsis said that they are aware of some aura issues and are working through those. A screenshot or error report will help.
    2. Not sure.
    3. If you are using embedded libs (which you would be by default), delete the "LibMobHealth-4.0" folder from \Interface\Addons\PitBull\libs. This will cause your MobInfo data to be used once again.
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Quote from ckknight »

    For one, I added the ability to show alpha on all bars.

    For two, I already claimed Ellipsis, so hands off.


    I submit!

    /group hug

    :P

    This has been a feature I have lusted over for so long!!! I really appreciate all the hard work guys!
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Quote from Ellipsis »

    Foreground and background alpha sliders are now available on *all* bars. Enjoy!


    Thank you soooooo much Ellipsis!!! WILL YOU MARRY ME? :D
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Quote from Steil »

    Perhaps I'm missing it but is there a setting to hide the player frame in raid? also, is there someway that I can change the fallback to show 2d or class icons for portraits when they're out of a certain range instead of the unavailiable setting? seems that when using the 3d portrait that if they're not in a certain range it uses the bouncing ?, which i'd just rather not see.

    Thanks for another great mod cknight!


    Not sure about hiding player frame while in a raid, but doing the portrait thing is very simple, go into your PitBull config window:

    PitBull->All Units->Portrait->Fallback.

    Make sure 2D and 3D are both set to 2D as the fallback. When a unit is out of range or unable to update the 3D portrait data for some reason, it will default the portraits to 2D.
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Quote from Vindik8or »

    Thanks for all the help! Everything works and looks a charm.


    Good to hear :)
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Quote from ohoh »

    Hi, first I would like to thank you for this great addon, great adjustbality. I just update my addons using WowAceUpdater, and after that, my pitbull is not showing any buff or debuff on any (player, party, target...etc) I read though the pages in this post, seems like we can adjust buff and debuff filter. Any pointer is greatly aappreciated.
    Thanks


    A brand new Aura module was just introduced about a week or so ago, so this may have changed your previous aura settings when you updated. Have you made sure that you have the aura module enabled, and if so disabled buff filtering?
    Posted in: Unit Frames
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