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May 15, 2007Thanks :)Posted in: Unit Frames
May 13, 2007So I can assume that this won't be a feature that'll be added to agUF?Posted in: Unit Frames
May 9, 2007From a Slouken post:Posted in: Unit Frames
Q u o t e:
* UPDATED - name, rank, icon, count, duration, timeLeft = UnitBuff("target", i) -- Now returns duration and timeLeft for buffs you can cast.
* UPDATED - name, rank, icon, count, debuffType, duration, timeLeft = UnitDebuff("target", i); -- Now returns duration and timeLeft in some situations (?need details?).
The duration and timeleft are set if they are buffs/debuffs that you cast. The return values are now sorted so your buffs and debuffs are returned in the first indices. (e.g. yours, yours, others, ...)
http://forums.worldofwarcraft.com/thread.html?topicId=63167579&sid=1&pageNo=17 (see post 329)
May 9, 2007Posted in: Unit FramesQuote from Seerah »
You know that cooldown animation on your spell buttons that goes around in a circle? That will be put on buff/debuff icons on target, etc. frames.
I hope Blizz made the animitation transferable though and that agUF can easily adapt it.
May 8, 2007The buff icons/auras are part of the Unit Frames though, and with the new Blizz feature they have a countdown animation. So I'm curious if the animation is transferable or not to ag UF or not.Posted in: Unit Frames
May 8, 2007I tried to find a topic covering this but seeing that I can't find it I'll post it here:Posted in: Unit Frames
Blizzard has implemented new countdown timers on buffs in Patch 2.1 for such buffs as Lifebloom. It's handy for druids to see when to reapply their Lifebloom before it runs out to keep the stack of 3 Lifeblooms going.
It's also handy for Regrowth HoTs, Rejuvenation, Renew and other short timed buffs.
Is it possible to implementent this in time of the patch? It'd be a great addition.
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