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    posted a message on ArenaMaster - Identify your arena opponents
    Quote from Athou »

    - Alt-Right click to unlock the main frame
    - The frame cannot be changed in combat but the frame should adjust itself when exiting combat mode.



    Didnt know about the alt-right click option, ty. Shouldnt there be a /command aswell?

    About the frame issue, couldnt there be an option for having the frame as big as nessecary from the beginning, as in: I know Im gonna do some 5v5 -> I chose "size 5v5"? Maybe, if it's possible, load that setting by itself if you can somehow detect which NvN arena you join.

    I very often get in combat before I've seen all enemy players due to load and drawing distance.
    Posted in: General AddOns
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    posted a message on ArenaMaster - Identify your arena opponents
    It's working great so far but I got 2 problems.

    1. With r28545 I cant unlock the frame after I locked it.
    2. If I get in combat before I got everone one the frame the frame doesnt expand itself and the remaining players get placed "below" the frame not beeing seen.

    enGB client if that matters.
    Posted in: General AddOns
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    posted a message on Cartographer
    If there's anyone that got the mining module working please post to verify. I can't get it to work with any of the latest ones.
    Include which revision too :)
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer
    Using r22871, recently picked up mining, it refuses to create/save notes for nodes (been testing in durotar and winterspring on two diffrent chars). Tried the generated dbs of already discovered nodes. Didn't show up on the map. I've tried the last ~5 versions. Clean install, carto was the only addon loaded. Every option Enabled. Using enGB client. Have I missed a post in this thread about it or is the profession module broken?
    Posted in: Map/Minimap AddOns
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    posted a message on Grid
    Quote from Pastamancer »

    Something like this?



    Exactly :)
    I think that would be the best approach for this addon. You got the Unit infront of you to see fast what happens and where stuff goes, you got a easy understandable list for the elements -> info -> settings for info last. Compact and you dont get lost on the way. Agree/disagree? :D

    (i curse you all, my mighty lvl10 warrior just died to a bird because of this post!)
    Posted in: Grid & Grid2
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    posted a message on Grid
    Quote from Pastamancer »

    If you find the configuration menu for Grid confusing, please make a suggestion as to how you would like to see it changed or documented. For extra points, give us a hand with the user documentation.


    This might not be the place to post suggestions but here goes anyway:

    The current options windows works fine for addons with just a few settings, Grid however got ALOT of them and you often get lost in the menus. My suggestion for a Grid-settings is some sort of a window (much like those old check/uncheck windows) where you get a larger sample of a Grid unit. You could then select one element of that Grid unit and a list of options shows. Get the settings done and go to the next one. I feel this would be handy for the new users that see Grid for the first time. After a while when one get more used to Grid and know what all elements is called/do/affect the unit you could maybe go into a extended type of menu much like the windows explorer.

    My english suck, cant describe it well and I'm in a hurry so this ss will have to suffice :)
    http://upload.wikimedia.org/wikipedia/en/b/b5/Windows_Vista_Explorer.png

    Imagine the foldertree (left side) area being the settingnav, to the top right side you got the Grid unit sample, below it all the options for the selected element.

    I got nooooo idea how much work this would need, or if it can be done at all, but I'd think it would be very appealing for new users :). Thoughts?

    Wishlist in the current Grid:
    1. Is there plans on a "top info bar" with more detailed info? (much like the previous suggestions been posted)
    2. Could we get a diffrent "bufftype" "debufftype" for borders/corners? Reason being: I want to have Border with debufftype magic in range, when out of range they got a corner dot instead. This cannot be done atm (?) as they would share the same "debufftype magic" settings (cant have both rangecheck checked and unchecked). Do I need to pester someone else to create a plugin?

    (yay for my first post, been lurking here forever :))
    Posted in: Grid & Grid2
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