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    posted a message on Categorized/Sorting OneBag
    Quote from "Ramble" »
    So two things could deffinately use improvement: my default sorting rules, and my layout on the screen. Lots of space gets wasted this way with large inventories and smaller groups. Anyone have any ideas?
    If the groups can be collapsed, that'd help some. For one, how often are empty slots actually interesting, beyond a simple count? Same with items like soul shards.

    Another way to reduce the wasted space is with allowing more than one category to a row, sort of like cells in a table. (This is how EngInventory does it, btw; it gives you a window with 9 (I think?) configurable cells, three to a row. The user configures what cells show what categories)

    I suppose, though, wasted space is one of the downsides of a sorted inventory system. Some people won't like it and prefer a normal all-in-one or even the WoW standard bag interface.
    Posted in: Addon Ideas
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    posted a message on Categorized/Sorting OneBag
    Quote from "Ramble" »
    And of course... Ramble has been working on the harder part.

    Well, sorry for stealing the thunder you would have gotten when you announced it. :)

    (Ah, hell, you'll still get the thunder. Well earned, too.)

    Quote from "Ramble" »
    So the big thing I'm working on right now is in game modification of those rules. I'm pretty confident the rules work if they're in place, and perhaps I might put aside changing them dynamically and work on a GUI instead. ... This is gonna be my 3rd rework of MyBags; I'm not exactly sure what I want in my GUI ::sigh::
    I'm not sure how important in-game modification is. On one hand, an interface for it is going to be somewhat complex. There's no easy way around it except simply providing a bunch of pre-made rules that (hopefully) cover most people's wants. On the other hand, you'll end up finding someone that wants something you haven't thought of.

    I'd think a UI to change exceptions is more important than a UI to change rules. This would cover most of the cases where someone wants to change a rule... (this Stranglethorn Vale book page thing is a quest item. This halloween candy thing is food. etc...)
    Posted in: Addon Ideas
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    posted a message on Categorized/Sorting OneBag
    After using EngInventory and Advanced Bags Plus, I can't live without a self-sorting inventory system. I don't particularly like how either of them look, though. And, of course, they aren't Ace. ;-)

    Now, I'm no artist, but I can fire up an image editor as well as anybody else, so here's a mockup of what I'm thinking of for an interface.


    The standard gold/silver/copper icons would replace "Eleventy Billion Gold", and all the slots would have appropriate items. Empty slots wouldn't appear, since if the bag is self-sorting, the only point to showing the empties would be to give you an idea how many you have (thus, the count in the corner).

    Clicking a header would hide/show that category's contents. Dropping an item onto a header would add it to that category's filter.

    Categories would be configurable similarly to EngInventory or Advanced Bags Plus, with filters based on item names, type, and quality. (For example, I'd sort gray items and a few other items by name into "junk")


    Now, my question is... how difficult is this? It seems to me to be a mod that would be a bit hard for someone new to LUA (myself), but I'm willing to try if I can get a pointer in the right direction(s).
    Posted in: Addon Ideas
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