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    posted a message on Parrot 1.0 Beta for the 2.4 combat log
    Just wanted to say thanks - it's great to have a working parrot again!
    Posted in: General AddOns
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    posted a message on Chatter- Ace3 chat mod (was Chatterbox)
    The one thing I'm missing from Prat is the option to turn off the arrow-key hooking. I prefer to use alt-arrow to move in the edit box, instead of having arrow keys move in the arrow box and not provide their default actions.
    Posted in: General AddOns
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    posted a message on ax_RaidStatus
    I'd like to see the general controls for the fubar plugin (options to hide the text, hide the icon.)
    Posted in: Raid AddOns
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    posted a message on NRT (Nihilum Raid Tracker by Rabbit) Questions
    Perhaps the most useful feature I'd really like to see is a cross raid-sync.

    In particular it seems like at least once every couple weeks whichever officer is doing dkp in my guild will crash, and lose all their data for that raid. Ideally NRT could sync (perhaps only among trusted participants, say inferring trust as meaning anyone in the raid promoted) so that instead of having a single point of failure, the raid data would be distributed among all the officers (and thus should one crash, when they reconnect they'd get a fresh copy of the data sync'd back to them.)
    Posted in: Raid AddOns
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    posted a message on LilSparkys Lab Partner
    Quote from lilsparky »

    where are you clicking? (bag, equipped item, etc)

    i use skillet and auctioneer (which means i've got stubby) and haven't gotten any errors. what does the error say?



    I'm using Combuctor as my bag mod (http://code.google.com/p/tullamods/downloads/list) and I'm clicking in it.

    The error I'm seeing is:
    Date: 2008-03-07 19:20:27
    ID: 2
    Error occured in: Stubby
    Count: 1
    Message: Error: Original call failed after running hooks for: ContainerFrameItemButton_OnModifiedClick
    ..\AddOns\Skillet\Skillet.lua line 947:
    table index is nil
    Debug:
    (tail call): ?
    (tail call): ?
    (tail call): ?
    [C]: ContainerFrameItemButton_OnModifiedClick()
    [string "*:OnClick"]:10:
    [string "*:OnClick"]:1
    Posted in: General AddOns
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    posted a message on LilSparkys Lab Partner
    I can't get alt-right-click to work, it's giving an error in stubby (or one in skillet if I disable stubby.)
    Alt left click works fine.
    Posted in: General AddOns
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    posted a message on MagicMarker - Raid Icon Marking made simple
    Is there a way to turn off marking?

    In particular when I'm in combat after a fight has started sometimes it will remark whatever I target - and I definately don't want it to do that in these situations.
    Posted in: Raid AddOns
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    posted a message on WoWEquip (Official Thread)
    Quote from Xinhuan »
    Expertise reduces the chances your target will dodge and parry your attacks. This has nothing to do with your hit chance (which reduces the mob's chance to miss) or your chance to parry, hence it isn't calculated. Expertise is still shown in the "Equipment Stats" section, which you can toggle with the % button neat the top to show the actual % the rating is worth. They are essentially stats that do different things.


    Yeah - this was my mistake - I realize now that you only show expertise as a listed stat when it's non-zero either in the set being compared to or in the set being displayed by wowequip.) When I didn't see the stat listed I mereely assumed you didn't support it, sorry for the confusion.
    Posted in: General AddOns
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    posted a message on WoWEquip (Official Thread)
    Quote from Xinhuan »
    If WoW is displaying the one-handed weapons as dual-wielding them, then it would be a WoW bug, since there is no method for an addon to tell the dressing room to try on a weapon as an offhand.


    Yes there is a general wow bug here, but there is a simply workaround - make sure you send the offhand item after you send the main hand item (and make sure you send it, even if it's the currently equipped shield.) I can consistently get this bug to repro with a shield, the only way to fix it is to get the shield info resent by changing the shield (or the enchant on the shield) in the wowequip pane.

    Also some unrelated feedback:

    I'd really love to see you add calculations for weapon expertise to the listed set of stats. Otherwise this is far less useful for me on my tank (I'd love to be able to do things like compare my threat set to my max mitigation set to my Illidan tanking set to be able to better see precisely what trade-offs I'm making, today I do this all manually and until weapon expertise is included I'll still have to do it manually.)

    In addition you aren't currently covering shield mastery (a protection warrior talent 3 points, each point increases block value by 10%, thus 300 block value with 3/3 shield mastery becomes 330 block value) and I'd assume the same applies to the protection paladin equivalent talent (shield specialization, in their protection tree, also 3 points and 10% per point.) This is a far more minor issue than the lack of weapon expertise as a tracked stat.)

    I'd also like to suggest you change from "Threat reduction" to "Threat" (the inverse) this is much more intuitive for say a tank (where -2% threat reduction is slightly odd feeling, while -2% threat I feel is just as intuitive as dps as is 2% threat reduction)

    Finally it'd be nice to have an option to reset WoWEquip to my currently equipped gear. I realize this is functionally equivalent to targetting myself and clicking "Copy Target", but I don't think that it's intuitive to most people, and I suspect many users will want to use their gear mods (like closetgnome) to swap to different gear sets and save them as profiles (for example to take their dps set, then make a "ideal" dps set which includes the upgrades they still are after, building a boss set vs a trash set with the variation in required hit etc.)
    Posted in: General AddOns
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    posted a message on Combuctor: All in one, filterable displays for your inventory and bank
    Quote from Tuller »

    I've released a new version for you all to test, and I'm calling it a beta :)
    http://tullamods.googlecode.com/files/Combuctor%20Beta%201.0.zip


    Thanks Tuller, was it an intentional change that searching now behavies more like bagnon (hiding instead of removing and resizing) I certainly preferred the old behavior of the alpha.

    The search also seems a bit hit or miss on what it's matching for me.
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    Quote from frag »

    I deleted my savedvariables skillet.lua, and it no longer repros for me, but I didn't have any filters on at the time. What surprised me was that a rescan didn't help (do you not reset data on a rescan?)


    Just FYI, I had this start happening for me again, it appears to have happened after learning a new enchanting recipe. If you'd like I can post my skillet saved variables if it might help in tracking the problem down.
    Posted in: General AddOns
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    posted a message on Combuctor: All in one, filterable displays for your inventory and bank
    I have to say I really love the UI design for Combuctor, and can't wait till you've got the other bits dont (like user customizable tabs.)
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    Quote from frag »

    I'm seeing an odd problem with Skillet and enchanting.

    Depending on the sort order I choose, different enchants are missing from the skillet list.

    For example enchant chest exceptional stats disappears when I sort by difficulty, and all of my cloak enchants disappear when I sort by name.


    I deleted my savedvariables skillet.lua, and it no longer repros for me, but I didn't have any filters on at the time. What surprised me was that a rescan didn't help (do you not reset data on a rescan?)
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    I'm seeing an odd problem with Skillet and enchanting.

    Depending on the sort order I choose, different enchants are missing from the skillet list.

    For example enchant chest exceptional stats disappears when I sort by difficulty, and all of my cloak enchants disappear when I sort by name.
    Posted in: General AddOns
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    posted a message on ItemValue
    Quote from Thexod »

    @louis:
    The problem with hit-cap is unfortunately a bit difficult to fix. It is because for simplicity i am assuming that difference between +1 stat and +0 is the same as the difference between -1 stat and +0.


    Are you planning to change this in the future? Also are you assuming that the difference between +1 stat and +2 stat are the same? I certainly like the idea of an evaluation mod that can cover enchants/gems that I will be putting on the item for me automatically. However if I understand your comment correctly, it sounds like this sort of assumption is incompatible with TankPoints style calculations (for example going from 50% avoidance -> 51% avoidance is a bigger gain than 50% avoidance -> 49% avoidance is a loss, this makes dodge/parry/block/defense/agility all act non-linearly.)
    Posted in: General AddOns
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