i dont know if i got a bug on Timestamps, but showme my local computer time, not the server time. i was trolling on commands bugs, and cant find nothing about it.
Attached is a modified version of agUF. I took some of my favorite changes in branch/private versions other authors have posted, and made some custom changes. I don't really want to post it on svn/branches because I really don't have the time to keep it updated. If anyone wants to take it, go ahead and run with it.
All credit goes to:
Andreasg, Kemayo, Nevcairiel, Delsphynx, Pastamancer, Sairen, Ravagernl, Chuckg, and myself
Changes include:
3 line buffs
Target of Target's Target frame
"Steel" rounded bar texture added
New fonts for ABF layout
Range checker
Default colors are Sairen MG2 style
Other possible changes I forgot
Screenshot (I'll update this later with TOTT frames, US servers are down):
Devla: i just dl ur mod of ag_UF and works great, but i just have a question.
my enemy target frame fade, looks like transperent, i check all options and i cant find any way to looks solid.
if any can hlp on these i apreciate, i just jump from DUF man im saving like 10 megabytes.
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i dont know if i got a bug on Timestamps, but showme my local computer time, not the server time. i was trolling on commands bugs, and cant find nothing about it.
some one can guide me to fix these.
ty in advance. =)
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Devla: i just dl ur mod of ag_UF and works great, but i just have a question.
my enemy target frame fade, looks like transperent, i check all options and i cant find any way to looks solid.
if any can hlp on these i apreciate, i just jump from DUF man im saving like 10 megabytes.