• 0

    posted a message on ElkBuffBars v2 (finally Ace3 version)
    On PTR and now on live since 2.4, I seem to be having this issue where my primary buffs and debuffs don't always show up. I keep deleting my config lua and redoing my setup but it seems to come back. It kinda fixes itself if I reload my UI but then it'll break again later randomly.

    It doesn't seem like a lot of other people are experiencing this so I'm probably just going to hope a random addon is messing up ebbs and try disabling stuff.

    And yeah, I use WoWAceUpdater so everything is current.
    Posted in: General AddOns
  • 0

    posted a message on Cellular
    That's too bad. I don't see any real reason why he would be opposed to doing that. Other than the work required.
    Posted in: General AddOns
  • 0

    posted a message on Cellular
    I see this hasn't gotten a reply in a few months but I'd just like to chime in with requesting a tabbing feature for cellular. I'd like to use an ace2 chat addon but, without this feature, I can not with the way I've set up my UI.
    Posted in: General AddOns
  • 0

    posted a message on RangeCheck
    I'm not interested in editing your files. This would make it impossible to update your addons with WowAceUpdater which is really the reason I am looking into your addon. Otherwise I probably would have already done it.

    If it's impossible to add options due to the way you've coded it, as you say, that's unfortunate.
    Posted in: General AddOns
  • 0

    posted a message on RangeCheck
    What I would really like to see in this addon is the ability to disable the lower range in the display. Like, for instance, instead of displaying 20-28, I'd rather just see 28. Also, the ability to disable certain range checks would be nice. Like, I care about 10, 20, 30, 35. Those are the ranges that matter to me. If something is within 28 yards, it might as well display that it's within 30 yards. It's all the same to me.

    Good addon though. Keep up the good work. I'd just like to see a few more config options.
    Posted in: General AddOns
  • 0

    posted a message on EavesDrop 2.0 (a SCT style combat log)
    Quote from Ellipsis »

    Quote from Frostie »

    As far as the killing blow thing, I just got this addon so I only assume it's reporting killing blows. Maybe it's just any deaths. It's the crosses encapsulating the NPC name in grey. Anyway, I haven't found any sort of options to disable that.


    Those are just deaths (you'll see a similar message if you die, for example) and you can disable them in the events menu.


    Where? I have Power Gains, Buffs, Debuffs, Reputation, Spell Damage Colors, and Healer ID checked. Everything else is unchecked. There does not seem to be a Deaths option in version 1.5. I looked for it.
    Posted in: General AddOns
  • 0

    posted a message on EavesDrop 2.0 (a SCT style combat log)
    Quote from Grayhoof »

    You can resize the icons by changing the height of each line. Not sure what you mean by killing blow announcer...you mean SCT?


    Ahh, wonderful about the icons. I don't know why I didn't notice that before.

    As far as the killing blow thing, I just got this addon so I only assume it's reporting killing blows. Maybe it's just any deaths. It's the crosses encapsulating the NPC name in grey. Anyway, I haven't found any sort of options to disable that.

    Another suggestion, I apologize if this has already been suggested, but I'd like to see filtering options for buff and debuff gains/fades. There are certain buffs and debuffs that I get all of the time that I don't care about as far as this addon is concerned. All it does is spams me. But there are other buffs and debuffs that I'd really like to see.
    Posted in: General AddOns
  • 0

    posted a message on EavesDrop 2.0 (a SCT style combat log)
    I'd love for there to be an option to resize the ability icons. Having fixed icon sizes almost defeats the purpose of changing your font size.

    I'd also like to disable the killing blow announcer.
    Posted in: General AddOns
  • 0

    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Here's a screen shot of the bug I am talking about:



    Notice how detect invis and fel armor have full textures but the other 3 buffs do not? With the bar sizes that I use, it's kind of a subtle problem but it's a little annoying.

    Edit: I just wanted to re-emphasize that the bug in the screen shot is replicated exclusively with timeless buffs. Timed buffs/debuffs will not display this problem.
    Posted in: General AddOns
  • 0

    posted a message on ElkBuffBars v2 (finally Ace3 version)
    EBBs seems almost ready to go. Only slightly annoying thing that I've noticed is that not every bar is uniform. Almost like the texture you chose isn't being applied to a few random timeless bars. It seems to be tied to the placement of the bar and not the buff/debuff, as well. The debuff stack can change but the same bar number will be lacking it's texture. It's not the background translucent bar, either. I don't know how to describe it better. I forgot to take a screen shot but I'll do that during raids tonight if you don't know what I am talking about.
    Posted in: General AddOns
  • 0

    posted a message on SpamSentry - Ace2 release
    I have a problem with the new SpamSentry causing PitBull to pretty much wig out. All the frames are super faded and odd things happen like character portraits show when I don't want them to and such. Whenever I disable SpamSentry, Pitbull behaves normally again. So, unfortunately I will be unable to use this addon until this issue is resolved.
    Posted in: General AddOns
  • 0

    posted a message on Request from reet.org
    Thank you for your help. That's exactly what I was looking for.
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Request from reet.org
    Hey. I'm finally getting off my lazy ass and rewriting the back end of gather.reet.org to work with Cartographer instead of Gatherer.

    I've been out of the loop for quite a while and I was hoping I could have a few questions answered.

    What I did in the past was use the X and Y coordinates to determine if two nodes were actually the same node tapped from different locations. I noticed that the location data in the Cartographer files displays as a single number. (ie, [17807720] ) What does this number represent and is it possible to use this number to preform a similar sanity check? Is it even necessary to preform such a sanity check any more?

    Thanks in advance for the help.
    Posted in: Map/Minimap AddOns
  • To post a comment, please or register a new account.