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    posted a message on Loggerhead (Automatic Combat Logging)
    Apparently turning on "The Eye" under Outland instances doesn't trigger the auto combat log. However, turning on "Tempest Keep" under Zones DOES trigger the auto combat log when you zone into The Eye. Very strange indeed.
    Posted in: General AddOns
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    posted a message on Loggerhead (Automatic Combat Logging)
    Is anyone having trouble getting Loggerhead to turn on in The Eye?
    Posted in: General AddOns
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    posted a message on WowAce's Packagemancer and http://files.wowace.com/
    Quote from Kaelten »

    fullish: might be ad related? whats the version of flash you using?


    I just got the 2.0.0.7 Firefox update. I don't know how to determine the version of Flash that's installed, sorry. But as of 920pm EST on 9/20, hitting the http://files.wowace.com main page still pegs my CPU at max. Currently displayed on the page is the Fury challenge ad. Do you think that has something to do with it?

    Edit: I just noticed that the PackageMancer version is listed below. It's v1.5.135.
    Posted in: Updaters
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    posted a message on Tracking loot distribution in a raid
    Quote from pqee »

    Quote from kaimon »

    If XLootMonitor doesn't show the history ingame (but just on export) it's no help at all.


    XLootHistory does show history in game. My only grief with it is there's no way to set a minimum quality level.


    I had made a modification to an older version that might do what you're looking for.

    http://www.wowace.com/forums/index.php?topic=2278.msg109758#msg109758
    Posted in: Raid AddOns
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    posted a message on WowAce's Packagemancer and http://files.wowace.com/
    Just wanted to let y'all know about a possible bug in the coding. On Firefox 2.0.0.6 @ 732pm EST, hitting the files.wowace.com page shoots Firefox's CPU usage up to 100%. I'm guessing that there's some processing occurring in the Javascript that's using up a large amount of resources?

    Thanks for your attention.
    Posted in: Updaters
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    posted a message on PitBull 2.0
    Question, is there any particular reason for Pitbull 2.0 to NOT be listed separately from Pitbull 1.0 in the files list? It would certainly make it trivially obvious to folks.
    Posted in: Unit Frames
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    posted a message on UI Screenshots - Show us what you use!
    Quote from sezz »


    Raid UI, Click to enlarge...

    Still looking for a way to hide PallyPower in combat, cause it doesn't fit to the rest of the UI and takes too much space...


    Sezz, are those Pitbull unitframes? If so, could you export and post the layout options you're using? Also, the consumables cooldown. What are you using to do that?

    Posted in: General Chat
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    posted a message on Mod Request "Power Auras"
    Quote from Sirow »

    Quote from fuulish »

    Extended feature request: Any chance PowerAuras could be extended to friendlies? I think it would be interesting to be able to have PA draw auras around friendlies that get debuffed. If it's not possible due to 3d world rendering issues, perhaps it could be attached to friendly nameplates?


    You mean, kind of like the damage you do is displayed above the mob you hit?
    No, as far as I know, thats impossible. I could only "popup" a 3D modelframe in the middle of the screen (not clickable)...


    Actually I was thinking more along the lines of an aura around the friendly that got debuffed. It doesn't need to be clickable, just spatially viewed to be at my party mate. Does that make sense?
    Posted in: Addon Ideas
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    posted a message on Mod Request "Power Auras"
    Extended feature request: Any chance PowerAuras could be extended to friendlies? I think it would be interesting to be able to have PA draw auras around friendlies that get debuffed. If it's not possible due to 3d world rendering issues, perhaps it could be attached to friendly nameplates?

    Thanks
    Posted in: Addon Ideas
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    posted a message on Omen - Bug Reports and Suggestions
    Odd display bug last night in Karazhan w/ r40688.1008.

    I'm not exactly sure when it started, but I noticed that some of bars had gotten mixed up in the class color it was supposed to display. For example, I had a rogue (which started the raid w/ the correct color) and sometime during MoV, his bar became colored like a priest's. Not a big deal, just thought I'd mention it.

    If it happens again, I'll try to grab a screenshot of it.

    -Fuulish
    Posted in: Raid AddOns
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    posted a message on Violation
    Bug w/ r40769.

    When you unlock a window, a white highlight goes all around it and the title bar gets shifted down from the top of the frame a little bit. This condition does not go away until you reload the ui.

    I can try to get a screenie if that's needed.

    - Fuulish
    Posted in: General AddOns
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    posted a message on XLoot
    Xuerian,

    Here are the files I've changed to add the "by quality" function. When you look at it, you'll notice that it's a copy/paste and edit as needed job from your existing work.

    P.S. This is based on XLootMonitor r38432.
    Posted in: General AddOns
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    posted a message on Skinner
    Hi,

    Ever since 2.1 hit, there's been some issues with skinning the tradeskill frame. Everytime I first login or do a ui reload, the tradeskill frame will unskin itself. The only way to get it back is to disable and reenable it from the menu. Every other frame is working just dandy. Is there something I can do about this?

    Thanks much
    Posted in: General AddOns
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    posted a message on XLoot
    Hi Xuerian,

    I was wondering if you had any plans to add in handling of the following:

    1. View history list grouped by quality
    2. Save the history.
    3. Print the history to a chat channel.

    I've made some personal changes to add a "View by quality" line to the XLoot History menu, but I'd kind of prefer a more "official" version of this functionality than the one my poor coding skills was able to glom up.

    Thanks much!
    Posted in: General AddOns
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