• 0

    posted a message on Are DogTags too difficult? Help me make it better
    A suggestion for threat handling; currently, percentthreat and fractionalthreat base off of maximum threat against the unit. Thus, if you exceed 100% of the tank's threat, everything will show as 100% or equivalent.

    However, that's not what people really care about. Especially in DPS race fights with some limitations on tank threat generation, it can be very valid to go over 100% threat without pulling aggro. For melee, the switch happens at 110%, and for ranged at 130%.

    So I suggest to include a tag for "current aggro holder threat" and basing the relative tags (fractionalthreat, percentthreat) off of this. That way, you can safely see "I'm hovering at 110% threat, so I can still go a fair bit".

    If this is possible already in the current framework, I'm missing how - I do see "hasaggro", but you can't really find the tank with this.
    Posted in: Unit Frames
  • 0

    posted a message on UnderHood Official Thread
    Getting the following errors from the current version:

    Date: 2008-04-17 20:30:10
    ID: 51
    Error occured in: Global
    Count: 1
    Message: ...ce\AddOns\UnderHood\Modules\Bars\Provider_Threat.lua line 269:
    Usage: UnitGUID("unit")
    Debug:
    (tail call): ?
    [C]: ?
    ...ce\AddOns\UnderHood\Modules\Bars\Provider_Threat.lua:269: SetValue()
    ...ce\AddOns\UnderHood\Modules\Bars\Provider_Threat.lua:336:
    ...ce\AddOns\UnderHood\Modules\Bars\Provider_Threat.lua:332
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[2]"]:9:
    [string "safecall Dispatcher[2]"]:5
    (tail call): ?
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:705:
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:526
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[3]"]:9:
    [string "safecall Dispatcher[3]"]:5
    (tail call): ?
    ...face\AddOns\MobSpells\Libs\AceGUI-3.0\AceGUI-3.0.lua:217: Fire()
    ...ls\Libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:51:
    ...ls\Libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:47

    and

    Date: 2008-04-17 20:28:33
    ID: 52
    Error occured in: Global
    Count: 2
    Message: ...ce\AddOns\UnderHood\Modules\Bars\Provider_Threat.lua line 172:
    Usage: UnitName("unit")
    Debug:
    (tail call): ?
    [C]: ?
    ...ce\AddOns\UnderHood\Modules\Bars\Provider_Threat.lua:172:
    ...ce\AddOns\UnderHood\Modules\Bars\Provider_Threat.lua:171
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[2]"]:9:
    [string "safecall Dispatcher[2]"]:5
    (tail call): ?
    ...rface\AddOns\Omen\Libs\AceTimer-3.0\AceTimer-3.0.lua:140:
    ...rface\AddOns\Omen\Libs\AceTimer-3.0\AceTimer-3.0.lua:114

    Posted in: General AddOns
  • 0

    posted a message on CowTip 2.0
    Okay, so I'm actually suspecting this edit:not a cowtip issue; however, as it is the highest level mod mentioned, I'll just post it here, hoping that I'm wrong.

    The issue is actually resulting in a WoW crash (first most parts of the UI, including Blizzard parts, and on doing a /camp, it crashes completely). It appears to happen after I mouseover lots of items. Now, I do have plenty of mods running that fiddle with tooltips, so it's hard to pin down.

    Any ideas?

    Date: 2008-04-15 02:41:33
    ID: 51
    Error occured in: Global
    Count: 1
    Message: memory allocation error: block too big
    Debug:
    [C]: ?
    [C]: GetRegions()
    CowTip\Appearance\Appearance.lua:382: SetFont()
    CowTip\Appearance\Appearance.lua:272: Show()
    EQCompare\EQCompare.lua:351:
    EQCompare\EQCompare.lua:270
    (tail call): ?
    Skinner\UIElements1.lua:29:
    Skinner\UIElements1.lua:27
    (tail call): ?
    [C]: ?
    [C]: pcall()
    Stubby\Stubby.lua:340:
    Stubby\Stubby.lua:324
    (tail call): ?
    [C]: SetBagItem()
    TBag\TBag.lua:2016: TBag_SetInventoryItem()
    TBag\TBnk.lua:451: UpdateTooltip()
    ..\FrameXML\GameTooltip.lua:159: GameTooltip_OnUpdate()
    [string "*:OnUpdate"]:1:
    [string "*:OnUpdate"]:1
    AddOns:
    AdvancedTradeSkillWindow
    AucAdvanced, v5.0.PRE.3024
    AucFilterBasic, v5.0.PRE.3024 (BillyGoat)
    AucScanData, v1.0
    AucStatClassic, v5.0.PRE.3024 (BillyGoat)
    AucStatPurchased, v5.0.PRE.3024 (BillyGoat)
    AucStatSimple, v5.0.PRE.3024 (BillyGoat)
    AucStatStdDev, v5.0.PRE.3024 (BillyGoat)
    Auditor2, v3.2.0
    AutoBar, v2.03.00.31 beta
    BeanCounter, v5.0.PRE.3024 (BillyGoat)
    BigWigs, v2.0 r68415
    Bongos, v6.12.08
    BongosActionBar, v6.12.5
    BongosRollBar
    BongosStats
    BtmScan, v5.0.PRE.3024
    Cartographer, vr68896
    CartographerMailboxes, v1.0
    CartographerVendors, v1.0
    CartographerQuestInfo, v1.9.20
    CartographerFishing, v1.0
    CartographerNoteshare, v1.0
    CartographerQuestObjectives, v0.9b
    CartographerQuests, v0.2
    CartographerRoutes, v1.0
    ClosetGnome, v1.0.68289
    CowTip, vr68121
    DrDamage, v1.4.0
    Elephant, v2.5
    ElkBuffBars, v2.1
    Enchantrix, v5.0.PRE.3024
    EnchantrixBarker, v5.0.PRE.3024 (BillyGoat)
    EnhTooltip, v5.0.PRE.3024
    EQCompare, v1.4
    ErrorMonster, v2
    Examiner, v08.04.08
    FishingBuddy, v0.9.3i
    FBOutfitDisplayFrame, v0.9.3i
    FBTrackingFrame, v0.9.3b
    FBMergeDatabase, v0.9.3i
    GFWLinkerator, v2.4
    FuBarAddonSpamFu, v1.0.0
    FuBarAmmoFu, v2.0
    FuBarArenaFu, v0.8
    FuBarAuditorFu, v3.2.0
    FuBarBagFu, v2.0
    FuBarBattlegroundFu, v2.0
    FuBarClockFu, v3.0
    FuBarDurabilityFu, v2.0
    FuBarExperienceFu, v1.1 $Revision: 65606 $
    FuBarFactionsFu, v2.2
    FuBarFishingBuddyFu, v2.2a
    FuBarFriendsFu, v2.4
    FuBarGroupFu, v1
    FuBarGuildFu, v2.4
    FuBarLocationFu, v3.0
    FuBarMailFu, v2.0
    FuBarMicroMenuFu, v2.0
    FuBarPerformanceFu, v2.0
    FuBarQuestsFu, v2.0
    FuBarRecountFu, v3.4
    FuBartcgTradeskills
    FuBarTimerFu, v3
    FuBarToFu, v2.0
    FuBarVolumeFu, v2.0.$Revision: 55081 $
    FuBar, v60201
    Grid, v68458
    GridAutoFrameSize, v1.0
    GridStatusRaidIcons, v1.0
    GridStatusReadyCheck, v1.0
    Historian, v1.2.6
    Incubator, v1.65
    Informant, v5.0.PRE.3024
    ItemValue, vr65381
    ItemValueDrDamage, v0.1
    StatLogicLib, v$Revision: 1 $
    LilSparkysWorkshop, v0.51
    LittleTrouble
    MikScrollingBattleText, v5.11
    MobInfo2, v3.26
    MobSpells
    MultiTips, v0.31
    Omen, vOmen r69204 / Threat-2.0 r69196
    OmniCC, v2.0.8
    oRA2, v2.0.$Revision: 68889 $
    oTweaks, v1.0.0
    Postal, v2.1 r68567
    Prat, v2.0 68549
    Proximo, v2.0
    Quartz, v0.1.0
    Recount, v69336
    simpleMinimap, v20100-6
    Skinner, v2.3
    SorrenTimers, v2.2
    Stubby, v52
    Swatter, v5.0.PRE.3024
    TBag, v20080331-r114-Shefki
    XLootGroup, v0.5
    XLoot, v0.9
    XRS, v2.2 r68915
    UnderHood, v1.1

    Posted in: General AddOns
  • 0

    posted a message on UnderHood Official Thread
    Awesome! Many thanks!
    Posted in: General AddOns
  • 0

    posted a message on UnderHood Official Thread
    Another feature suggestion: Allow focus target as unit.

    And editing in yet another one: Option to hide threat bar when threat percentage is 0 - currently it always shows in combat. Especially useful for pvp.
    Posted in: General AddOns
  • 0

    posted a message on UnderHood Official Thread
    Completely awesome. Finally a HUD that does what I want! Thanks a lot!

    I do, like everyone else, have a few suggestions that I'd find useful.

    * Allow coloring of pet health bar by happiness (green = happy, yellow = content, red = unhappy).
    * Scale threat bar to 130% or even a custom scale (so melee can use 110 - maybe auto-switch based on range?), since that's the value you can go up to for a normal mob.

    * Edit: Allow for "tapped" coloring for target health bar - much easier to see than the numbers.
    Posted in: General AddOns
  • 0

    posted a message on ItemValue
    Thanks, I did miss StatLogicLib - maybe this should be added as embed? Or at least as dependency?

    Also, it's still not quite working for me, I'm getting the following error now when mouse-overing an item after setting up a set for Auto Shot (according to the DrDamage maintainer, this is due to changes in DrDamage that ItemValue has to adjust to):

    Date: 2008-04-04 17:07:02
    ID: 52
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\DrDamage\Melee.lua line 707:
    attempt to index field '?' (a nil value)
    Debug:
    [C]: ?
    DrDamage\Melee.lua:707: MeleeCalc()
    ItemValue_DrDamage\MeleeSet.lua:234: CalcValues()
    ItemValue_DrDamage\MeleeSet.lua:195: UpdateValues()
    ItemValue_DrDamage\MeleeSet.lua:170:
    ItemValue_DrDamage\MeleeSet.lua:167
    (tail call): ?
    ItemValue\ItemValue.lua:1643: GetTooltipText()
    ItemValue\ItemValue.lua:1584: handler()
    ...ddOns\ItemValue\Libs\TipHooker-1.0\TipHooker-1.0.lua:193:
    ...ddOns\ItemValue\Libs\TipHooker-1.0\TipHooker-1.0.lua:187
    [C]: SetInventoryItem()
    EQCompare\EQCompare.lua:307:
    EQCompare\EQCompare.lua:261
    (tail call): ?
    Skinner\UIElements1.lua:29:
    Skinner\UIElements1.lua:27
    (tail call): ?
    [C]: ?
    [C]: pcall()
    Stubby\Stubby.lua:340:
    Stubby\Stubby.lua:324
    (tail call): ?
    [C]: SetBagItem()
    TBag\TBag.lua:2016: TBag_SetInventoryItem()
    TBag\TInv.lua:477: TInv_ItemButton_OnEnter()
    [string "*:OnEnter"]:1:
    [string "*:OnEnter"]:1
    Posted in: General AddOns
  • 0

    posted a message on DrDamage - Official Thread
    Getting the following error after trying to use ItemValue_DrDamage (the actual error presumably happens in DrDamage, hence posting here):

    Date: 2008-04-04 17:07:02
    ID: 52
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\DrDamage\Melee.lua line 707:
    attempt to index field '?' (a nil value)
    Debug:
    [C]: ?
    DrDamage\Melee.lua:707: MeleeCalc()
    ItemValue_DrDamage\MeleeSet.lua:234: CalcValues()
    ItemValue_DrDamage\MeleeSet.lua:195: UpdateValues()
    ItemValue_DrDamage\MeleeSet.lua:170:
    ItemValue_DrDamage\MeleeSet.lua:167
    (tail call): ?
    ItemValue\ItemValue.lua:1643: GetTooltipText()
    ItemValue\ItemValue.lua:1584: handler()
    ...ddOns\ItemValue\Libs\TipHooker-1.0\TipHooker-1.0.lua:193:
    ...ddOns\ItemValue\Libs\TipHooker-1.0\TipHooker-1.0.lua:187
    [C]: SetInventoryItem()
    EQCompare\EQCompare.lua:307:
    EQCompare\EQCompare.lua:261
    (tail call): ?
    Skinner\UIElements1.lua:29:
    Skinner\UIElements1.lua:27
    (tail call): ?
    [C]: ?
    [C]: pcall()
    Stubby\Stubby.lua:340:
    Stubby\Stubby.lua:324
    (tail call): ?
    [C]: SetBagItem()
    TBag\TBag.lua:2016: TBag_SetInventoryItem()
    TBag\TInv.lua:477: TInv_ItemButton_OnEnter()
    [string "*:OnEnter"]:1:
    [string "*:OnEnter"]:1
    AddOns:
    AdvancedTradeSkillWindow
    agUnitFrames, v05-01-07
    AucAdvanced, v5.0.PRE.2966
    AucFilterBasic, v5.0.PRE.2966 (BillyGoat)
    AucStatClassic, v5.0.PRE.2966 (BillyGoat)
    AucStatPurchased, v5.0.PRE.2966 (BillyGoat)
    AucStatSimple, v5.0.PRE.2966 (BillyGoat)
    AucStatStdDev, v5.0.PRE.2966 (BillyGoat)
    Auditor2, v3.1.0
    AutoBar, v2.03.00.31 beta
    BeanCounter, v5.0.PRE.2966 (BillyGoat)
    BigWigs, v2.0 r66723
    Bongos, v6.12.08
    BongosActionBar, v6.12.5
    BongosRollBar
    BongosStats
    Cartographer, vr67263
    CartographerMailboxes, v1.0
    CartographerVendors, v1.0
    CartographerQuestInfo, v1.9.20
    CartographerFishing, v1.0
    CartographerNoteshare, v1.0
    CartographerQuestObjectives, v0.9b
    CartographerQuests, v0.2
    CartographerRoutes, v1.0
    ClosetGnome, v1.0.65177
    CowTip, vr67123
    DrDamage, v1.3.0
    Elephant, v2.5
    ElkBuffBars, v2.1
    Enchantrix, v5.0.PRE.2966
    EnchantrixBarker, v5.0.PRE.2966 (BillyGoat)
    EnhTooltip, v5.0.PRE.2966
    EQCompare, v1.4
    ErrorMonster, v2
    Examiner, v08.03.26
    FishingBuddy, v0.9.3i
    FBOutfitDisplayFrame, v0.9.3i
    FBTrackingFrame, v0.9.3b
    FBMergeDatabase, v0.9.3i
    GFWLinkerator, v2.4
    FreeRefills, v2.0
    FuBarAmmoFu, v2.0
    FuBarArenaFu, v0.8
    FuBarAuditorFu, v3.1.0
    FuBarBagFu, v2.0
    FuBarBattlegroundFu, v2.0
    FuBarClockFu, v3.0
    FuBarDurabilityFu, v2.0
    FuBarExperienceFu, v1.1 $Revision: 65606 $
    FuBarFactionsFu, v2.2
    FuBarFishingBuddyFu, v2.2a
    FuBarFriendsFu, v2.4
    FuBarGroupFu, v1
    FuBarGuildFu, v2.4
    FuBarLocationFu, v3.0
    FuBarMailFu, v2.0
    FuBarMicroMenuFu, v2.0
    FuBarPerformanceFu, v2.0
    FuBarQuestsFu, v2.0
    FuBarRecountFu, v3.4
    FuBartcgTradeskills
    FuBarTimerFu, v3
    FuBarToFu, v2.0
    FuBarVolumeFu, v2.0.$Revision: 55081 $
    FuBar, v60201
    Grid, v60898
    GridAutoFrameSize, v1.0
    GridStatusRaidIcons, v1.0
    GridStatusReadyCheck, v1.0
    Historian, v1.2.6
    IceHUD, v1.2 (67817)
    Incubator, v1.65
    Informant, v5.0.PRE.2966
    ItemValue, vr65381
    ItemValueDrDamage, v0.1
    StatLogicLib, v$Revision: 1 $
    LittleTrouble
    MobInfo2, v3.26
    MultiTips, v0.31
    Omen, vOmen r67952 / Threat-2.0 r67942
    OmniCC, v6.12.05
    oRA2, v2.0.$Revision: 66672 $
    oTweaks, v1.0.0
    Postal, v2.1 r61025
    Prat, v2.0 67125
    Proximo, v2.0
    PVPNoSpam
    Quartz, v0.1.0
    Recount, v67959
    sct, v6.0
    sctd, v3.0
    simpleMinimap, v20100-6
    Skinner, v2.3
    SorrenTimers, v2.2
    Stubby, v52
    Swatter, v5.0.PRE.2966
    TBag, v20080325-r110-Shefki
    XLootGroup, v0.5
    XLoot, v0.9
    XRS, v2.1 r63691

    Posted in: General AddOns
  • 0

    posted a message on ItemValue
    I love the idea of automatically plugging DrDamage values in, so I downloaded both ItemValue and ItemValue_DrDamage from files.wowace.com today. However, I can't for the life of me seem to get DrDamage as an option to create new sets - doesn't show in FuBar plugin, and manually entering /ibonus sets new DrDamage gives an error. However, both ItemValue and ItemValue_DrDamage show under /ace list all as loaded.

    What am I doing wrong?
    Posted in: General AddOns
  • 0

    posted a message on IceHUD
    Thanks a whole lot, now I have a nice threat display!

    There's one thing that'd be nice to have, I think - the ability to place a few more dogtags around the hud. This could be used for various custom dogtags for quick displays of important things like threat, specific buffs/debuffs highlighted etc.
    Posted in: Unit Frames
  • 0

    posted a message on IceHUD
    Quote from Parnic »

    3 caused everything to break for a few days after 2.4 so I was wary. I've since updated all my tags in Pitbull and think I understand how 3 works. I'll probably do it tonight.


    That'd be awesome! Thanks!

    Cowtip updated as well, by the way - at least the svn version did, and it runs smoothly here.
    Posted in: Unit Frames
  • 0

    posted a message on IceHUD
    Quote from Parnic »

    edit: Try typing /dog in game and seeing what threat functions are available through dog tag. I'm pretty sure there are at least a few.


    Sorry, maybe I wasn't clear enough. I tried (not /dog, since that brings up dogtag 3 for me now, which is what other addons updated to, but instead looked them up on the wiki), but the tags don't work - presumably because dogtag2 uses threatlib 1?
    Posted in: Unit Frames
  • 0

    posted a message on IceHUD
    I've been looking for a way to get threat displayed in IceHUD (which I really like - thanks for creating it!). There's mention of a plugin in this thread, but the only one I find is on wowinterface.com and uses threatlib 1.0 (and thus probably isn't functional). Also, this is still using dogtag 2.0 (which also uses threatlib 1), so any of the threat tags don't work - or at least, they don't for me.

    Is there a simple way to get threat displayed in some way in IceHUD? A bar would be ideal, but a dogtag would do.
    Posted in: Unit Frames
  • 0

    posted a message on Fubar - ArenaFu
    The current version on files.wowace.com together with the current version of Fubar doesn't load, due to being unable to find an instance of babble-class. I run embedded libs, and separately installing babble-class (despite it being included in ArenaFu's dir - the missing file, however, comes from calling the acelib instance created by agUF, also up to date, and that doesn't contain babble-class) fixes it, but it'd be nice if it could be fixed so it correctly creates an instance.
    Posted in: FuBar AddOns
  • 0

    posted a message on Battlemap features
    As I'm in the battleground often, I constantly use Blizzard's Battlemap. But there are two issues that irk me about it:

    - Frame strata for the player position arrow is lower than other player dots, hence you can't see yourself when near a bunch of others. This is especially bad in a large map like AV. The white color doesn't help at all with the white background, so a more visible player position indicator would help a lot.

    - Again, in AV, that battleground is almost too big for the small map. And many players (at least I) don't have the screen estate to arbitrarily zoom the whole map to help with that. The solution would be: A "looking glas" - on mouseover, that battlemap replacement from my imagination would show a zoom in on the mouse cursor position.


    I believe both features would appeal to a lot of BG regulars, and I've, despite searching, not found a mod, ACE or not, that addresses either of those problems. Anyone feel like changing that, per chance?
    Posted in: Addon Ideas
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