Just started using it, and despite the fairly daunting intial setup I find myself liking it quite a lot. The general customizablity, flexiablity and speed make these unit frames incredibly useful (still retraining and deciding where to put the debuff icons though...)
One nontrivial issue is I use alt for modifiers for some binds and often times am clicking or retargeting at the same time/around the same time, simply because I target with my mouse and cast via very odd keystrokes. Obviously this means if I ever happen to click with alt down the config screen pops up larger than life.
This is really just a longwinded way of asking if there is any way to remove alt-click as a shortcut to the config window, leaving me just able to access it via Fubar? I could swear I read an implication that was possible somewhere, but I simply can't find the reference or any way to do it...
I would also adore a slightly larger (and on top of the frame) cast bar- I like to be able to see in huge letters who is casting what, and a mod I had to AGUF (mEnemyCastbar) did this well. I admit I'm being a bit spoiled and I'm sure there are dozens of other things in the works, but being able to flip the cast bar on my target to the top and enlarge it would make my life much easier.
Great work with the mod so far, definately seems on the way to becoming the unit frame of choice.
- Registered User
Member for 14 years, 9 months, and 4 days
Last active Fri, Apr, 20 2007 05:15:18
- 0 Followers
- 12 Total Posts
- 0 Thanks
Dec 10, 2006_ForgeUser119705 posted a message on ag_UnitFrames - suggestions, requests and temp fixes threadAGUF started behaving very erraticly on this most recent push, when using the raid frames:Posted in: Unit Frames
Ag_unitframes.lua:165 Bad Arguement #1 to 'pairs' (table expected, got nil)
As an apaprent side effect I can't lcick on any raid frame either.
To clarify, there were a couple other issues, but I can't quite nail down repeatablity
Dec 6, 2006Posted in: General AddOnsQuote from SoLoR »
@Ogun: hm wierd i didnt notice any problems... sure its from gmail? you can try this: http://www.wowinterface.com/downloads/info6100-ActionBlocked.html and you will find exact command that gives you that actionblock error... then just do text search thrue whole addons folder ;>
Anyway, once wowinterface stops going completely insane I'll snag that mod, but I can guarenteee that I had full repeatable behavior. Turning it off fixed the issue. best I can do on that...
Dec 6, 2006Actually, and I have NO CLUE why this is happening, I've turned up a wierd issue on beta. In short, while this mod is enabled using some items in my inventory (eg, flying mount) causes 'mod <x> is attempting to perform a secure action, disable/ignore?'. It will usually walk thruogh my entire mod list doing this, but disabling Gmail makes it work just fine.Posted in: General AddOns
No idea why, just thought you shouldknow.
Dec 3, 2006Posted in: General AddOnsQuote from Koskun »
Thanks much for the quick reply.
One thing while I have ya here if ya have a moment. There is a mod my GF has on her computer that shows the average amount that her heals, damage spells, and attacks do in small text at the bottom of the icon.
For instance on her Shadow Word Pain it shows the damage it does (on average I believe it is) in the icon in her toolbar. On her rogue it shows how much Sinister Strike does, and with Eviscerate it adjusts how much damage it will deal out based on how many combo points are on the target.
Is something like that possible with Bartender?
I'm 'reasonably' certain that that mod would owrk just fine with bartender3, if that mod was working in 2.0. The mod in question (I'd bet) is Theorycraft, and there is no updated versionthat I'm aware of.
I doubt that it will get folded into Bartender but the author seems to be taking great pains to keep functionality as good as possible between Bar3 and the base bar button mods. So if someone does take the time to update that mod it will probably work....anyone stepping up on Theorycraft? *grin*
Dec 2, 2006Posted in: General AddOnsQuote from ZealotOnAStick »
Did Dreyruugr disappear on us? I keep hoping and watching (apparently in vain) for news of Sprocket's conversion to WoW 2.0/TBC.
Apparently so.....this is unfortunate, as I've come to really like this mod.
Nov 29, 2006Posted in: Unit FramesQuote from dranor »
I haven't got enough time for playing again the beta, but will report it, it might be a false alert. During several (2) instance runs i could not target the fourth party member in the party frames which made me a little probematic to target and assist or target and apply misdirection. I was using roarthinton layout. Will test tomorrow again or as soon as i can and post.
This happened twice last night, relogging fixed it once and /reloadUI worked once (reload did not fix it the first time).
I can't figure out causitive factors, except possibly I was in combat while a party member was added? I am going to try to do more testing and figure out repeatable steps for it.
Great to see this continued in 2.0! I heartily endorse the above casting bar mod, it tracks all casts of party members as well as your target and focus.
Nov 25, 2006Posted in: General AddOnsQuote from Takadi »
The WoW 2.0 branch has been imported, and it should fix the problems most have been having with it. It unfortunately won't be able to keep any options you had set (positions, etc) but the design is much cleaner, and once I've implemented a proper configuration dialog, and possibly make Henge provide an AceLibrary for plugins, the core should be basically done. Once the core is ready, then I'll begin working on the various class plugins. Also, as far as Enamored Water Spirit, once I get the item functions fully working in the WoW 2.0 branch, I'll be adding Enamored Water Spirit as a separate click on the Water Totem button (probably shift-left click).
So um......marry me?
Just to clarify, this basicly means you're abandoning the 1.0 WoW stuff and are just coding/debugging/ect for 2.0? Perfectly understandable and no complaints, I'm just curious.
Nov 22, 2006Got a cute one for you.Posted in: General AddOns
Earth set up to work with all good earth totems, water for most good totems, fire for all useful totems, and air has Windfury WEAPON instead of totem.
I also like that the defaults are magma, Windwall, Stoneskin, and healing Stream. I keep laughing about that.
The only other totem I would -really- ask you you put in is Enamored Water Spirit. It's a trinket, level 50 quest item, amazing high end raiding trinket, and the ability to select it would really help.
Can't seem to unlock the mod now. I locked it and it won't move/unlock via click menu or /henge command.
Nov 21, 2006Seems the author got caught up in something else.Posted in: General AddOns
I'm swapping my stuff around to be ready for TBC, and it really sounds like this would be my all in one replacement to CoE (as well as many, many other things).
From my understanding of mods and the way they work in 2.0, the only thing that will be broken by this (sounds great) mod is the in combat configuration mechanisms. No more intelligent design (say goodbye to autobar, eg), but I think the base framework could work....
*hopes that the author happens to pop in with 'yes, got a working TBC version!*
Can anyone with more knowledge of the mechanics behind this stuff confirm if it's -possible- it will work? Config out of combat, use in combat...
Nov 16, 2006Posted in: General AddOnsQuote from Mist »
Forgive me if this was answered somewhere else, I tried to find a clear answer to no avail. Will the current feature of changing the buttons when target is friendly or target is hostile be still possible in TBC? From what I read it doesn't seem to be, but I'm not sure. This is the single most useful feature of a bar addon when playing one of my healer alts, I'd hate to see it go.
It seems like this would be -extremely possible- with the new conditional code, but the interesting thing is that since you can change the visuals as long as you don't change the base functionality, you can dynamicly create this conditional code.
To put it another way- you're not changing the functional button id of an item (always does the same thing when clicked/macroed), but changing the texture depending on hostility.
Of course, I'm a lua neophyte but it looks like a lot of the macro stuff is set up to do this specificly.
- To post a comment, please login or register a new account.