• 0

    posted a message on PowerDisplay - official thread
    Quote from xyphor »

    I made it a bit easy for myself there and added a yes/no option to use dogtags. Please test and comment here.

    I`m interested in the ability to remove the "Spell damage" text and just leave the numbers. As for the dogtag option, how do you use it ? i check it and nothing happens.
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    Quote from Jncl »

    Hi,

    Skinned Mirror, MSBTOptions (for Kyron) & TipTac (for avazza)
    Updated Ash_DoTimer (as reported by gogusrl) & EnhancedStackSplit (as reported by Maytrix) skins

    r 56904

    I'm looking into the other issues


    It works, thank you. Can you please update ReadySpells also to fix the same problem ?

    edit : didn`t realise the fix was adding
    but:EnableMouse(false)

    Thanks again for this wonderfull addon.
    Posted in: General AddOns
  • 0

    posted a message on ReadySpells unofficial thread
    Yes, i have the latest version but it still doesn`t fix my curse problem.
    I did some more testing, and it will switch to my second/third curse on the list if i don`t have mana for the first one or i`m not in range for the first one, so from what i figured out this is the function that needs to be modified but i don`t know how
    function ReadySpells:TestUnitBuffOrDebuffDown(unit, spellName, isDebuff, otherIsOK)
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    Quote from Jncl »

    Hi,

    Skinned Guild_Log (for fred), (thanks to Fowkes)
    Updated Ash_DoTimers, Ash_Cooldowns, AckisRecipeList (as reported by Lewzephyr & Maxian), AucAdvanced (as reported by goldenpipes & yoshimo) skins

    r 56738

    Still working on the other issues


    not sure if that update was suposed to fix the mouse click through problem (for dotimer / readyspells) but it didn`t :)
    Posted in: General AddOns
  • 0

    posted a message on ReadySpells unofficial thread
    bump, still hoping someone will pickup this unique addon.
    Posted in: General AddOns
  • 0

    posted a message on Show me your kitties..!
    Quote from st0nedpenguin »

    No idea WTF it is with cats and boxes.

    Mine will just sit in a box for hours, happy as can be.


    lol, did you ever tried to give them a plastic bag ? mine would sit in there for hours. gonna take some pics :)
    Posted in: General Chat
  • 0

    posted a message on UI Screenshots - Show us what you use!
    Quote from Eprac »

    Looks good, is that DaHUD you are using?

    Yep, it`s DaHud. I`ve been trying for a few days now to change the fill texture from the bars but without much success. I still gotta find someone to fix ReadySpells or start learning lua and fix it myself.
    Posted in: General Chat
  • 0

    posted a message on Show me your kitties..!
    from the day i got her 3 years ago:



    2 years later (lol old pics) :


    Posted in: General Chat
  • 0

    posted a message on UI Screenshots - Show us what you use!
    Raid pic : http://img455.imageshack.us/img455/3590/wowscrnshot120507030218ys7.jpg
    On top of the damage metters there`s the focus frame. The 2 timers above my casting bar are for my trinkets. Above the my buffs it`s my shadow damage.
    Posted in: General Chat
  • 0

    posted a message on [SOLVED] Frame:EnableMouse(false) - thanks Xinhuan
    sorry to ninja the thread, but maybe someone can help me.
    I have an addon that has the same problem as Astaldo but I have no knowledge of LUA and the code i`m trying to modify is in XML.
    	<MessageFrame frameStrata="LOW" insertMode="TOP" name="RedAlertAnchorFrame" enableMouse="true" movable="true" parent="UIParent" toplevel="true">
    		<Scripts>
    			<OnMouseUp>
     				if ( this.isMoving ) then
     				 this:StopMovingOrSizing();
     				 this.isMoving = false;
     				end
    			</OnMouseUp>
    			<OnMouseDown>
     				if ( ( ( not this.isLocked ) or ( this.isLocked == 0 ) ) and ( arg1 == "RightButton" and IsControlKeyDown()) ) then
     				 this:StartMoving();
     				 this.isMoving = true;
     				end
    			</OnMouseDown>
    			<OnHide>
     				if ( this.isMoving ) then
     				 this:StopMovingOrSizing();
     				 this.isMoving = false;
     				end
    			</OnHide>
    		</Scripts>


    Can anyone help me remove the blindspot and allow mouse click-through ?
    Posted in: Lua Code Discussion
  • 0

    posted a message on Fence
    I know that if someone bids on the item the timer is bumped, but if there isn`t a bid, i want it to show me the remaining time. It doesn`t have to be 100% accurate, but anything is a lot better than short/medium/long/very long.
    Posted in: General AddOns
  • 0

    posted a message on PowerDisplay - official thread
    Could you allow us to edit/remove the detailed text about the skill? (maybe a dogtag like format?!).
    Posted in: General AddOns
  • 0

    posted a message on Fence
    I`m interested in showing the exact time (in h/m instead of long/medium/short) before one of my own auctions expires. Can it be done ?
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    Quote from Jncl »

    Hi gogusrl,

    Not sure what you are asking. Can you provide some more detail please and maybe a scenario to show what you mean please.


    well, if i don`t skin ash_dotimer(and cooldowns) if i have the icons locked, i can right click on the icon and still move the camera like nothing is there. when i skin it, if i right click over it i can not turn the camera.
    Posted in: General AddOns
  • To post a comment, please or register a new account.