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    posted a message on Making everything click through.
    it works to well right now, it doesn`t register keeping alt pressed so they are click through all the time :)
    thanks again for helping me.
    Posted in: Addon Ideas
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    posted a message on Making everything click through.
    EDIT :
    now i noticed the last ")" is at the end. so the code looks like this
    local _G = getfenv(0)
    local framelist = {
      "BuffaloButton0",
      "BuffaloButton1",
      "BuffaloButton2",
      "BuffaloButton3",
      "BuffaloButton4",
      "BuffaloButton5",
      "BuffaloButton6",
      "BuffaloButton7",
      "BuffaloButton8",
      "BuffaloButton9"
      }
    
    local clickable = false
    local f = CreateFrame("Frame")
    f:RegisterEvent("MODIFIER_STATE_CHANGED")
    f:SetScript("OnEvent", function(mod, arg2)
      if mod == "LALT" or mod =="RALT" then
        if arg2 == 1 then
          for _, v in ipairs(framelist) do
            _G[v]:EnableMouse(true)
          end
        else 
          for _, v in ipairs(framelist) do
            _G[v]:EnableMouse(false)
          end
        end
      end
    end)

    like this is get no errors, but it`s still not working.
    Posted in: Addon Ideas
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    posted a message on Making everything click through.
    i get this :
    [2008/02/24 23:57:14-4261-x1]: click\click.lua:30: ')' expected (to close '(' at line 18) near '<eof>'

    and when I add ")" to make it like this :
    f:SetScript("OnEvent", function(mod, arg2))

    it still doesn`t work giving me this error :
    [2008/02/24 23:58:30-4262-x1]: click\click.lua:18: unexpected symbol near ')'
    Posted in: Addon Ideas
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    posted a message on Making everything click through.
    It works !
    Now one last request, is there an easy way to make it behave normaly when I hold a key down ?
    like on default, all the frames in the list are click through but if i hold Alt pressed, they will work as usual allowing me to right click / left click on them.
    Posted in: Addon Ideas
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    posted a message on [PitBull] IMPORTANT - Aura module rewrite.
    Quote from Ellipsis »

    Set your frame aura options to: Split = off, invert debuffs = off, side = bottom, growth direction = down. :)


    wow, how did i miss this ? thanks a lot for the info.
    Posted in: Unit Frames
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    posted a message on Making everything click through.
    i get this error now :
    [2008/02/24 22:26:01-4250-x1]: click\click.lua:10: attempt to call method 'RegisterForClicks' (a nil value)
    Interface\FrameXML\ChatFrame.lua:3123: in function `ChatEdit_ParseText':
    Interface\FrameXML\ChatFrame.lua:2815: in function `ChatEdit_SendText':
    Interface\FrameXML\ChatFrame.lua:2836: in function `ChatEdit_OnEnterPressed':
    <string>:"*:OnEnterPressed":1: in function <[string "*:OnEnterPressed"]:1>
    
     ---
    Posted in: Addon Ideas
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    posted a message on Making everything click through.
    I tried it with BuffaloFrame and it is not working.
    when i type /clickthrough i get this error :

    [2008/02/24 21:36:09-4248-x1]: click\click.lua:10: attempt to index field '?' (a nil value)
    Interface\FrameXML\ChatFrame.lua:3123: in function `ChatEdit_ParseText':
    Interface\FrameXML\ChatFrame.lua:2815: in function `ChatEdit_SendText':
    Interface\FrameXML\ChatFrame.lua:2836: in function `ChatEdit_OnEnterPressed':
    <string>:"*:OnEnterPressed":1: in function <[string "*:OnEnterPressed"]:1>
    
     ---


    the toc is like this
    ## Interface: 20300
    ## Title: click
    ## Notes: A short description of my AddOn
    click.lua

    and the addon
    local _G = getfenv(0)
    local framelist = {
      "BuffaloFrame"
      }
    
    local clickable
    
    SlashCmdList["CLICKTHROUGH"] = function()
      for _, v in ipairs(framelist) do
       _G[framelist]:RegisterForClicks(clickable)
      end
      if clickable then
       clickable = nil
      else
       clickable = "AnyUp"
      end
    end
       
    SLASH_CLICKTHROUGH1 = '/clickthrough'
    Posted in: Addon Ideas
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    posted a message on Making everything click through.
    bump. Still hoping someone else will like my ideea.
    Posted in: Addon Ideas
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    posted a message on [PitBull] IMPORTANT - Aura module rewrite.
    now all there is left is the buff / debuff arrangement on 2 different lines.
    baaaaaaaaaars
    BBBBBBB
    DDDDDDDD

    or if it fills the first line of buffs :
    baaaaaaaaaars
    BBBBBBBBBBBBB
    BBBB
    DDDDDDDD

    or when it happens with debuffs :
    baaaaaaaaaars
    BBBBBB
    DDDDDDDDDDDDD
    DDDDDDDDDDDDD

    I know it`s been requested countless times and none of the new unitframes addons have it.
    Posted in: Unit Frames
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    posted a message on Making everything click through.
    My hud only displays my hp / mp and pet`s hp / mp. I don`t use the hud for the target frame as well because I need a lot of information displayed and a hud is to tiny not to mention vertical text is harder to read.
    Posted in: Addon Ideas
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    posted a message on Quartz: Modular Casting Bar
    Can we get an option to add 2 decimals to the total cast time ?
    Posted in: General AddOns
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    posted a message on Making everything click through.
    I`m interested in either an addon that would load first and somehow hook on other addons and enable click through on the frames i choose or a way to modify addons like pitbull / omen / proximo / buffalo to allow click through by default and function normally when a key is pressed.
    This is the layout I play with :
    and an addon like the one i`m talking about would allow me to move some frames much closer to the center screen without interfering with left/right clicking (looking around / strafing).
    I know this is a selfish request but I hope someone that actually knows how to lua will like the ideea and develop an addon or provide assistance.
    Posted in: Addon Ideas
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    posted a message on Simple AH Mod
    Quote from JaedxRapture »

    Leave it up to Blizzard to do that. If I want to take the time to mouseover every item I'll take the time to estimate their individual value from the stacked price!

    Fence + Fence's Browse module will be staying on my UI. :)


    Fence browse module ? what is that ?
    Posted in: Addon Ideas
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    posted a message on DaHud - Heads Up Display
    yeah, disable dahud buffs/debuffs and use buffalo.
    Posted in: General AddOns
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    posted a message on Item roll - ? needed
    Quote from Jello »

    Oh, I forgot to grab XLoot_Group. No wonder... Gonna try it.

    Why not just disable "Detailed loot information" in the default interface options....?


    because then it won`t show who rolls what (need/greed/pass). you need to have it enabled for the addons to get the info.
    Posted in: Addon Ideas
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