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    posted a message on ClearFont and ClearFont2 - Official thread
    Quote from Umbraz »

    I would like to ask you to add 1 font to the addon if it's possible. i've tried to do so myself with changing the code and such but with no success :(


    I accomplished what you want by altering the clearfont fontpack addon instead of the clearfont addon itself. To do this, change the references to Clearfont2_Fontpack to some other name such as Clearfont_FontpackU as well as the folder name for your new addon. Then add your font to the font directory in the fontpack folder and add it to the lists in the core.lua to make it look like the others in there. You can remove any of the fonts you don't want. Since the addon has a new name, it will not update using WAU and anytime Clearfont2 is updated, you get the improvements without having to add your fonts in each time.

    I like comic style fonts too. The one I choose to use is called Gosmick Sans: http://www.dafont.com/gosmick-sans.font. It looks great in game.
    Posted in: General AddOns
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    posted a message on UnitActionBars
    Hey Z,

    On login I'm getting uab_oRA2Frames.lua:1: AceModuleCore-2.0: The module "oRA2" has already been registered in a warning box. Uab seems to run fine.
    Posted in: General AddOns
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    posted a message on Bonuses
    Would it be possible to strip out some of text Blizz puts for equip and use. For example "Equip: Increases your parry rating by 18" might as well just look like "+18 parry" and so on. The use ones can be "Use: +18 parry" or even "U: +18 parry". The on equip stuff looks nutty to me as it should be up with the base stat stuff and look the same. Of course I have to equip the item to get the increased stats :)
    Posted in: General AddOns
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    posted a message on UnitActionBars
    Quote from Zuno »


    Issues are similar to those for separate hostile vs. friendly actions. Is there a situation where the actions available might be different for friendly units (party, raid, etc.) based on stance?


    You mean something like Intervene for warriors that requires defensive stance?
    Posted in: General AddOns
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    posted a message on UnitActionBars
    Quote from Zuno »

    After thinking more about this, and for the positioning request, the frame-specific configuration seems like a pretty useful capability.

    Positioning is something that technically can be done on a frame-by-frame basis. Same with enabling/disabling.

    Something like an item in the FuBar drop-down for each frame, with the choice of enabling/disabling uab for that frame, and indicating default positioning for that frame, or a frame-dependent position.

    Think this would satisfy it?


    Yeah I would almost like all of the look and feel options on a per frame basis. For example, keeping a menu open on a target or ToT frame while having the action bars close on selecting an action for my unit frame is desirable. Of course that is a lot more table lookups and saved variables I'd imagine.
    Posted in: General AddOns
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    posted a message on UnitActionBars
    Hey Zuno (This is Madeleine),

    On the positioning of frames, how about an option to set a fixed anchor rather than a relative one for particular frames? That is you supply for a particular frame-key modifier-mouse button an x,y coord for the center of the cancel button. As I understand it now, the button frame is always positioned relative to where you click.

    Allowing fixed positions would be useful for something like keeping a healing bar open directly under the unit frame (so long as I keep that unit frame there). Depending on where you click and the offset you choose, the bar may overlap the unit frame or be "far" from it currently. This feature really is only of use for things like the player frame, target, focus, ToT, ToTT, and target of focus frames as the party/raid frames are all treated the same.

    See you in game :)
    Posted in: General AddOns
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    posted a message on Skinner
    Quote from Jncl »

    Skinned TipBuddy


    <3 You're the best!
    Posted in: General AddOns
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    posted a message on cyCircled - Circled buttons for more than just BT2
    Quote from StormFX »

    By the way, my custom buttons are now included with this by default. And big thanks to Rabbit for committing it for me and for fixing the tool tip! :D


    StormFX, any chance you could whip up a version of Serenity that uses your arrows to highlight rather than the checked/pushed backdrop of Serenity?
    Posted in: General AddOns
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    posted a message on Prat 2.0 Chat Mod Framework
    Quote from grimey »

    Is the issue people have with the join/leave messages for name replaced custom channels that the message wording uses the nonreplaced name or that you don't receive the message at all?

    With Prat2, I am not getting the messages at all, but it sounds like others are so maybe I've set an option incorrectly somewhere?


    Upon closer inspection, I'm blind. Options in the Who module were unchecked. I was looking all over in the wrong place.
    Posted in: General AddOns
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    posted a message on Skinner
    Tipbuddy: Using the old pre-2.0 Tipbuddy, the unit tooltips took on the gradient for their backgrounds. 2.0.3 broke that version finally and the new Tipbuddy does not seem to take the gradient for unit tooltips anymore. Is it possible to get the new versions of tipbuddy skinned? Tinytip doesn't have this problem, which makes me think it is an issue with Tipbuddy changing frame names or some other mumbo-jumbo.
    Posted in: General AddOns
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    posted a message on Still no pets?
    Quote from andreasg »

    separate petgroups? Never heard of that. I have to use the workaround that pastamancer wrote.


    Guessing the pet groups thing was a reference to this line in the patch notes:
    - Players will now be able to pull out a pet window to see all the
    pets in the raid.

    The hope was that if Blizzard's interface could do it easily, then so could other unit frames. Probably not the case.
    Posted in: Unit Frames
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    posted a message on Prat 2.0 Chat Mod Framework
    Is the issue people have with the join/leave messages for name replaced custom channels that the message wording uses the nonreplaced name or that you don't receive the message at all?

    With Prat2, I am not getting the messages at all, but it sounds like others are so maybe I've set an option incorrectly somewhere?
    Posted in: General AddOns
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    posted a message on cyCircled - Circled buttons for more than just BT2
    I love this mod for making my layout look so much cleaner. Here are a couple requests for more customization:
    1) The pushed and checked states use a white ring that appears under the buttons. Instead I would like to be able to set a different color for the usual button skin to represent checked or pushed states, much like the hover and equipped color options.

    2) Autocast abilities like on the pet bar have a square around the circle textures. From some experiments, it appears this was done due to the nature of the autocast animation from Blizzard being a square and not maskable. I would like an option to hide the animation and use either the checked color for the button or maybe a different color for when those skills are activated. The square buttons feel out of place on my screen.

    Thank you for your time in reading this.
    Posted in: General AddOns
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    posted a message on Bartender2, ActionBar AddOn for Blizzards default buttons
    Quote from Shirk »

    with r13981, every login my backpack on the bagbar is off-centered compared to the other 4 bags. I can fix it by swapping the bagbar to vertical and then back. Just kinda annoying.
    I have a similar problem with my bar 1. Using circled style with .9 scaling. On reload, the buttons in bar 1 shift up by about 2. Resetting the scaling for bar 1 resolves the issue.
    Posted in: General AddOns
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