• 0

    posted a message on Omen - Bug Reports and Suggestions
    Quote from Antiarc »

    Quote from specific »

    On sort of a different note...a few days ago on the EJ thread (I think), Antiarc had a screenshot of a really neat interface with nested bars, showing just one bar for the target, with nested sub-bars showing your threat and the threat-leader's threat. Has that actually been implemented? If so, how can I set that up? :)

    Yup, it has. Just click and drag a bar out of the main interface. It has a tendancy to "stick" on the mouse cursor right now, so you may need to /rl after that until I can figure out why the event isn't being trapped. :)


    I have been trying to do this for 3days now on and off but no matter what i do I can not get a separate threat bar to pull off the main omen window like was show on Antiarcs EJ thread. I am running noexts, is there a specific library that handles this? (I am pretty much positive I have all required librarys anyway..)

    EDIT
    Just discovered that I can do the threat bar when I am in combat with other people in the group. Can't do it with the test bars or when solo.
    Posted in: Raid AddOns
  • 0

    posted a message on Tattle - US Updates Weekly
    I am interested in doing this for the EU side for my info but unfortunately I dont have a clue how to do any of it.

    Can you give me a step by step kind of account how to do it? I am guessing that you do it via linux or something? (or is it windows? if so, what software do i need etc?)
    Posted in: General AddOns
  • 0

    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Is there anyway to adjust this so that I can have up to 15 buttons per bar? My warrior was making use of Trinity bars but seeing how no PTR has been done I am guessing that its not being worked on anymore.

    Trinity was set for 15buttons per stance so that all my warriors abilities could be switched depending on what I was doing. Looking now it looks like the maximum is 12 within Bartender3? Can I change that somehow?

    Thanks.
    Posted in: General AddOns
  • 0

    posted a message on simpleMinimap, now with Ace2 goodness
    Quote from SoLoR »

    yes mod works on ptr


    Even this new rotating minimap option too? (is the rotating thing any good or is it totally confusing after having a locked minimap for so long?)
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on simpleMinimap, now with Ace2 goodness
    Just wondering if this has been updated to work with the PTR now? (noticed that arjuna posted saying he doesn't have a wow account any more..)
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Proc Counter Mod
    Quote from Fitch220 »

    Well, i just found out a little more about that mod. Seems it worked up to 2.0, then somebody changed a bit of coding for it. I'm going to try it out today once servers go back up.


    Dont suppose that you got anywhere with this? Been looking into addons to check how often stuff procs, more especially my battlemaster enchant..
    Posted in: Addon Ideas
  • 0

    posted a message on Tab target range setting?
    Quote from jinxed one »

    you can make a simple macro for this, this will limit "Tab" range to 10 yards, if you've aggroed some mobs, they'll most likely be near you
    /script SetCVar("TargetNearestDistance", 10)
    /targetenemy [harm,nodead]
    /script SetCVar("TargetNearestDistance", 41) 



    Nice macro! Wish I understood more about how they worked. I guess I could use this, put it on my action bar and assign the tab key as the command to use it?. does the 'harm, nodead' part make it only focus those mobs that are agrroed at the time?
    Posted in: Addon Ideas
  • 0

    posted a message on Tab target range setting?
    I don't know if this is possible or not but..


    Could a addon be made that would only tab-target select mobs that have been agrroed instead of targetting mobs that are in the area infront of the player? At the moment when doing pulls in some places you get 8mobs coming at you, usually its not to bad and you can tab target pretty much around them all to get a sunder or bash off to hold their agrro while the group kills the target.

    Problem is though when you are in a room with lots of mobs, the tab target will also select the mobs that have not been agrroed as well as the ones that you are currently fighting.

    So.. is there..

    a) A way of making Tab targetting only target agrroed mobs (best solution)

    or

    b) Adjusting the range that tab targetting picks up targets for (eg, make it 10yds or something so that mobs 20yds away dont get targeted)
    Posted in: Addon Ideas
  • 0

    posted a message on Incoming damage statistic for tanks
    Cool, thanks for updating it.. I seem to recall using somthing like this long long long ago to see just what my kit was giving me.

    Many thanks again, will tak ea look later and report back any problems :D
    Posted in: Addon Ideas
  • 0

    posted a message on Tab Targetting + CC
    Quote from thebigmunch »

    There is Sheppard http://www.wowace.com/files/Sheppard/Sheppard-r31428.20.zip that will deselect your target if it is CC'd, however it won't select a new target for you.


    From personal experience it cant deslect your target for you either. You get a nice big fat warning that the mob is under CC though. what I tend to do is turn off the auto attack in the UI options page.
    Posted in: Addon Ideas
  • 0

    posted a message on InfiniBar - Official Thread
    Hiya,

    Just downloaded this mod to have a look at it (been using trinity) but had problems setting up bars and buttons to be honest. Can someone spend a couple of minutes to explain how I am supposed to set it all up? (oh, and can you make one bar go to multiple rows?)

    Cheers
    Posted in: General AddOns
  • 0

    posted a message on FuBar_CustomMenuFu
    I would love to see what was posted above also.

    I am guessing it can be done but perhaps not with this mod? something using the waterfall library or niagra or something? (I am a total noob as far as coding anything goes, otherwise I would have a go myself :/ )
    Posted in: FuBar AddOns
  • 0

    posted a message on FuBar - QuestsFu
    Another request to go with the Wowhead one further up this thread. On ui.worldofwar there is another addon calledGuild Quests.

    It appears to share the quest information through the guild to see who else is on the same one as you. It does appear to work quite nicly but doesnt quite work with questsfu. Looking at the quest log it adds a bracket round the beinning of the quest name saying who else is on that part of the quest in the guild (eg. '(2)Some Random Quest'). This allows you to know who is on the same part and hopefully group up with them to do it.

    Would it be possible to add compatibility somehow?
    Posted in: FuBar AddOns
  • 0

    posted a message on StatStain
    Looks nice :D

    Going to try it out later tonight. Maybe a suggestion, don't know if its worthwhile or not (or even if its possible?) but maybe a 'predefined' setup which changes according to the class that has the mod installed.

    eg. Warriors would have +sta and +str stats in a bright colour (green?) where as stats like intellect would be in purple (or grey?). Priests would have their required stats highlighted and so on.

    Like I said, just a idea and I don't have a clue how it would work.. :)
    Posted in: General AddOns
  • 0

    posted a message on Baggins - Official Thread
    Just a quick query I hope.

    I had a 16slot bag drop the other day for me and decided to add it to my bank storage. Unfortunately though I couldn't actually find any way of buying the extra bank bag slot (25g) or find anyway of actually adding the 16slot bag to the banks bags. In the end I had to disable baggins and use the standard blizz bank frame to add the extra bank slot and then the bank bag from my bags. The other slight issue was that after doing this and reenabling Baggins it wouldn't actually recognise the extra space I had added to the bank. In the end I had to delete the baggins.lua file and reload the UI so that the new bank slot (and space) would be recognised. So basically I am after two things..

    1/ a way to add new bags (Actual bags, not Baggins bags) to my 'Bag' bar and also be able to add a new bank bag to bank (and be able to buy it)

    2/ for Baggins to notice when the bag storage has changed and adjust whats available.

    Other than that, great mod as I said on the first page :D
    Posted in: General AddOns
  • To post a comment, please or register a new account.