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    posted a message on eePanels2 - Official Thread
    Nope.. still didn't work.. ;)

    But.. I got an alternative version to work (I think..)

    One Panel (4) attached to PitBullUnitFrame1 (220x110) (hides IC)
    One Panel (5) to QuartzCastBar (220x30) (hides IC)
    One Panel (6) set to show in combat (220x140) (Shows IC)

    -- Show / Hide panel IN of Combat
    function eePanels2:PLAYER_REGEN_DISABLED()
      eePanel4:Hide()
      eePanel5:Hide()
      eepanel6:Show()
    end
    -- Show / Hide panel OUT of Combat
    function eePanels2:PLAYER_REGEN_ENABLED()
      eePanel4:Show()
      eePanel5:Show()
      eepanel6:Hide()
    end
    -- Ace2 event listeners; can't do this in more than one script
    eePanels2:RegisterEvent("PLAYER_REGEN_DISABLED")
    eePanels2:RegisterEvent("PLAYER_REGEN_ENABLED")


    The only remaining problem is that on initial log in eepanel6 is not hidden. It only hides and shows correctly after the first time I enter combat. Is there a way of making panel6 hidden as it should be when I log in? the parent of panel6 is currently UIParent.

    edit:
    I set Panel6 to be totally transparent initially so it can't be seen on the UI at all and then when I actually am entered into combat the script changes the viability of Panel so it can be seen. I used ' eePanel6:SetBackdropBorderColor(255,0,0,230)' which puts a red border round the frame, however I don't really want a border on it.. is there a command for setting the gradient colours on the panel? (actually, is there a command to load a texture file onto the panel via the script?)
    Posted in: General AddOns
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    posted a message on eePanels2 - Official Thread
    Thank you for the reply again EE.

    I didn't think for a split second what I had put would work so thanks for having a look at it. I did try the code you suggested may work but unfortunately it didn't (when I tried it I had a broken quartz cast bar stuck on screen after casting). I really wish I knew how to do these scripts :/

    Anyway, thanks again for your help and advice, I will continue to use the mod in a more basic state for now until either I learn how to do the scripting myself or someone in the future has a script that will do the same thing as what I am after. :D

    (The cast bar is 'QuartzCastBar' btw for the frame name I guess it needed to hook?)
    Posted in: General AddOns
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    posted a message on eePanels2 - Official Thread
    Quote from Evil Elvis »

    1) You need to trigger the event off something. You could hook the OnShow() / OnHide() functions of the quartz frame, and set the eePanel visibility accordingly. Alternatively, you could lookup the name of the spell casting event on wowwiki.com (It's probably something like PLAYER_SPELL_CASTING or TARGET_SPELL_CASTING depending on who you're interested in) and have the frame show when they're fired. There would need to be some events like PLAYER_SPELL_FINISHED and PLAYER_SPELL_INTERRUPTED to signal when to hide the frame though (I know there's an interrupted, but i'm not sure if there's a finished).


    Ok, thank you for the reply. I am totally new to anything like this scripting so am still trying to work out just how to make things work. I did look at the OnShow stuff on the wowwiki but still don't know how that works either to be honest, could I use something like..err..

    -- Show when I am in combat?
    function eePanels2:PLAYER_REGEN_DISABLED()
    	THIS:Show()
    end
    
    -- Show when the quartz Cast Bar is on screen?
    if OnShow('QuartzCastBar')
        THIS:show()
    else
        THIS:Hide()
    end
    
    -- Hide panel out of combat
    function eePanels2:PLAYER_REGEN_ENABLED()
    	THIS:Hide()
    end
    
    -- Ace2 event listeners; can't do this in more than one script
    eePanels2:RegisterEvent("PLAYER_REGEN_DISABLED")
    eePanels2:RegisterEvent("PLAYER_REGEN_ENABLED")


    Could I put all that in one script, and if so would the thing of being in combat over-ride the frame not showing when there is no cast bar on screen (in the else statement part). I am guessing the last bit would hide the frame when I am out of combat?
    Posted in: General AddOns
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    posted a message on eePanels2 - Official Thread
    After another script for my UI but unfortunately I don't know how to make one up :(

    Basically i tried the two scripts to show and hide frames depending on status of being in and out of combat. Now while they work they are not ideal :/

    Is it possible to get a single eepanel to resize itself (the panel behind my pitbull player frame)depending on if my quartz cast bar is showing or not? at the moment I can start casting a spell but don't go into combat until the spell finishes casting so the eepanel isn't covering the quartz frame.

    so err.. I want the frame to show when I am incombat, but also want it to show when the quartz cast bar is onscreen? can I make the script resize the panel for both of those conditions?

    Finally.. As a slight extra to the above, can I make the panel gradient colours change when the quartz bar is up or I am in combat by some other means? (and go back to normal gradient colours when out of combat)

    Sorry to ask the above but I played for about 40mins trying to work it out and got pretty much no where :/
    Posted in: General AddOns
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    posted a message on VisualThemes
    Quote from Kameril »

    Also, if you'd like to see a specific non-Blizzard addon themed then post it here.


    Would love to see the baggins bag windows themed if possible? :D

    Oh, would the fubar menus be at all possible (infact, if these were added perhaps a option menu so you can decide which addon windows get themed?)
    Posted in: General AddOns
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    posted a message on VisualThemes
    REALLY great mod, really impressed by how smooth it is running.

    Only got one slight niggle at the moment.

    It fades in the chat edit box (the thing you type in when talking in chat) which is fine but when you press enter to send the message it fades it back out. I have noticed that if I am pressing a key to move as soon as I have pressed enter the game doesnt pick up on the key I have pressed so I have got to press it again. I guess it can't detect a keypress as the window fades out?

    (type summat in chat, press enter and immediately press 'w' to walk forwards and it don't get it)

    Maybe some kind of frame blacklist would be cool or is this something that will be added to later versions?
    Posted in: General AddOns
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    posted a message on ClosetGnome - Wear it or lose it.
    Just been playing with the fubar settings for Closetgnome and though i would try the 'Detach Tooltip' option. Since doing that I have got no tooltip window any where on screen for me to me and going back to the closegnome fubar menu and unticking 'Detach Tooltip' does not work. Can't work out how to get the fubar menu to show what items I have got set up now :(

    I tried '/closetgnome detachTooltip off' but it refuses to take the command when I press enter but doing '/closetgnome' works fine.. Any ideas which part of the SV I may need to nuke?

    edit
    Just logged out and went through the Fubar saved varible file and removed all the references I found in there to closet gnome being detached and its positioning.. logged back in and now its working again. Not sure if the above is a bug or not..
    Posted in: General AddOns
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    posted a message on WoWEquip (Official Thread)
    Yay! sounds absolutely great! I have had a few guildies ask about this kind of mod.. going to point them this way now..
    Posted in: General AddOns
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    posted a message on Pitbull - Party bugging after release (from death)
    Had this happen myself a few times now.. not a solution to the problem but I usually just

    /rl

    works fine again after that.
    Posted in: Unit Frames
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    posted a message on Who Drop vendor lag
    don't know if its worth me posting this but I have in the past also had the same issue. Do a complete Kara run, HS to shat go to the T4 vendor to repair and then wait about 45secs for the game to unfreeze. Wondered what caused it, didnt think of whodrop.

    Its only happened at that vendor so far though from memory (I aint tried the T5 vendor). Some other vendors lock me for about 2-3secs.

    Not sure if latest versions have fixed it, I tend to avoid going to that vendor to repair now ;)
    Posted in: General AddOns
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    posted a message on Auto Change Layout depending on group / raid or solo
    Thought it better I post this here rather than in the thread in the Unitframes forums.

    Basically the initial topic was for a mod that would change the positioning of the of the pitbull unitframes about depending on what you were doing at the time. i.e if you were solo there player and target frames would be in one place. if you were grouped the player target frames would move and the group frames would be displayed. Same for raids, 10man raids the raid frames could have more details on who is alive etc, theier mana status and so on where as when in a 20-40 man raid the unitframes could again change and adjust showing less details and taking less processing time.

    All this could be done by using the profiles that pitbull has available. All the layout changing addon would have to do is scan the group size periodically (or when zoning into a instance) and load the profile required at the time.

    Further to the above I was wondering if it would be also possible to make other addons that use profiles be available to the changing mod so that the whole ui could change when needed (eg, simple minimap could have two profiles, a minimal one for 25man raiding and a full one for 10man/group/solo etc the addon would then call the profile when required)

    That all make sense?
    Posted in: Addon Ideas
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    posted a message on Pitbull - 10 man vs 25 man raids
    That would be great if this could be incorporated or added as a extra to pitbull.

    I too would rather have different profiles setup for different group sizes and have them auto switching. 10man for example I have far more information available as there are obviously less people in the raid, 25man the info is cut down to the bare minimum I need to see as a raid leader (who is dead, afk or offline etc). Also the placement of the frames would change depending on profile used I guess?

    Infact, isn't here any adon out there that can detect what group size you are in and move things about? (so as well as pitbull unitframes moving we could also make all other addons that use profiles also move and change their configuration?)

    Would this be at all possible? I hate asking things like this as I have zero coding abilities (well, I have never tried to be honest but am getting to grips with php slowly now)

    edit:
    Downloaded the addon mention above by Phanx and had a look at the code. I do actually understand some of it believe it or not but still no where near enough to know how it works. I am guessing its the tourist lib parts that define how big the layout is for grid with the 'GetInstanceGroupSize' part. Thought I would have a look at Tourist-2.0 wiki on here but its unclaimed still, guess its not been updated since the loss a few weeks back?

    I still wouldn't know how to make work so I could make loads of mods change their setups though :/

    edit2:
    Thought it better to make a fresh thread in the addon ideas section instead of maybe cluttering this up:
    http://www.wowace.com/forums/index.php?topic=7921.0
    Posted in: Unit Frames
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    posted a message on WowAceUpdater - An update tool for Windows users.
    Quote from liquidityx »

    After days of using the newest auto updater version I got this error and the program refuses to launch and says to contact the author.

    << CUT ERROR REPORT >> (was the '(Exception from HRESULT: 0x800736B3)' Error)


    I too had the same problems when I ran the updater, although I believe it was self inflicted (I did a system restore and I think .net got files confused). Anyway, after 40mins of faffing about I got fed up, opened a file search and made it look for anything 'wowace'. Once it found it all I deleted it, re-ran the installer from the webpage (in FF with the clickonce plugin) and now is all working fine again..

    I don't know what the standard windows search dialogue looks like by the way, you may need to use advanced settings to make it search the user/app data parts of your system, I use Directory Opus for it all.
    Posted in: Updaters
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    posted a message on CrushChance 2.1 - Displays your combat table and chance to be crushed
    quick post, going out of the door..

    Nice mod so far.

    1/ Crushchance is a fine name, does as it says on the err.. tin? :)
    2/ Would it be possible to make this into a Fubar thing too so we can have the display on there? (don't like random things sat on the screen sometimes, especially when heavy in raids)

    Nice mod though, cheers
    Posted in: General AddOns
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    posted a message on Pitbull Threat bar on target?
    I would have thought that having a threat bar for the target would be handy to be honest. The main part of the bar is the threat leaders threat or whatever on that target (i.e main tank usually) and then a sub bar (like omens pull out bar) with your current threat in relation..

    Maybe i could just use the omen bar though.. :/
    Posted in: Unit Frames
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