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    posted a message on UI Screenshots - Show us what you use!
    That's not visor, it's my own little addon. Here's the XML that produces it:

    <Ui xmlns="[url]http://www.blizzard.com/wow/ui/"[/url]
      xmlns:xsi="[url]http://www.w3.org/2001/XMLSchema-instance"[/url]
      xsi:schemaLocation="[url]http://www.blizzard.com/wow/ui/[/url]
    C:\Projects\WoW\Bin\Interface\FrameXML\UI.xsd">
     <Frame name="ShadeBackground" toplevel="true" enableMouse="false"
         parent="UIParent" frameStrata="BACKGROUND">
      <Size><AbsDimension x="1680" y="252"/></Size>
      <Anchors>
       <Anchor point="BOTTOMLEFT"/>
       <Anchor point="BOTTOMRIGHT"/>
      </Anchors>
      <Backdrop bgFile="Interface\ChatFrame\ChatFrameBackground"
           tile="true">
       <TileSize val="16"/>
       <Color r="0" g="0" b="0" a="0.9"/>
       <BorderColor r="0.5" g="0.5" b="0.5" a="1.0"/>
      </Backdrop>
      <Layers>
       <Layer level="BORDER">
        <Texture name="ShadeBackgroundTexture" alphaMode="ADD"
             file="Interface\ChatFrame\ChatFrameBackground">
         <Anchors>
          <Anchor point="TOPLEFT" relativeTo="ShadeBackground">
           <Offset><AbsDimension x="0" y="0"/></Offset>
          </Anchor>
          <Anchor point="BOTTOMRIGHT" relativeTo="ShadeBackground">
           <Offset><AbsDimension x="0" y="130"/></Offset>
          </Anchor>
         </Anchors>
         <Gradient orientation="VERTICAL">
          <MinColor r="0.1" g="0.1" b="0.1" a="0.0"/>
          <MaxColor r="0.25" g="0.25" b="0.25" a="1.0"/>
         </Gradient>
        </Texture>
       </Layer>
       <Layer level="ARTWORK">
        <Texture name="ShadeBackgroundTexture2" alphaMode="ADD"
             file="Interface\ChatFrame\ChatFrameBackground">
         <Anchors>
          <Anchor point="TOPLEFT" relativeTo="ShadeBackground">
           <Offset><AbsDimension x="0" y="0"/></Offset>
          </Anchor>
          <Anchor point="BOTTOMRIGHT" relativeTo="ShadeBackground" relativePoint="TOPRIGHT">
           <Offset><AbsDimension x="0" y="-4"/></Offset>
          </Anchor>
         </Anchors>
         <Gradient orientation="VERTICAL">
          <MaxColor r="0.25" g="0.25" b="0.25" a="1.0"/>
          <MinColor r="0.1" g="0.1" b="0.1" a="0.0"/>
         </Gradient>
        </Texture>
       </Layer>
      </Layers>
     </Frame>
    </Ui>


    Note that you'd probably want to adjust the sizes, depending on your screen size and how much of it you want to take up. (I'd adjust it to be more general, but, well, it's intended juts for my use, really. :)

    Visor is used to position everything nicely, and hide bits and pieces of the default UI.
    Posted in: General Chat
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    posted a message on Help with this UI Screen
    Regardless of what we may think of the ethics of it, I do suspect that Blizzard will end up having a little something to say. It will be interesting to see exactly what they do, and how.
    Posted in: General Chat
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    posted a message on Frame name of Error Frame?
    I believe you're looking for UIErrorsFrame.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!


    Things in use here: ag_UnitFrames, Atlas, AtlasLoot, BigWigs, BugGrabber, BugSack, Natur's EnemyCastBar, FuBar (ClockFu, LocationFu, MoneyFu, PerformanceFu), idChatButtons, idChatEditbox, idChatScroll, ItemRack, MobHealth, KillSalvation, MobHealth, oRA (Assist, Durability, Invite, Item, MainTank, MainTankFrames, Menu, RaidSay, Ready, Resist, Version, Zone), oSkin, PerfectRaid, PerfectTargets, SCT, SimpleCombatLog, TauntBuddy, tekSupport, Visor, XRS.

    And my own tiny homebrew for the short chat type names, timestamps on the combat log, and the panel at the bottom of the screen.

    Still a bit of a work in progress, but it's getting close to what I want.
    Posted in: General Chat
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    posted a message on Dockable Chat Windows on Chat Frames NOT the general Chat
    I've been looking at doing something like this, but Malreth is right. :)

    Still, I continue to believe that at some point I'll find a way. (But: I really wish there was just a way to say "Please do not load these .lua and .xml files from the default UI.")
    Posted in: Addon Ideas
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Just as a note: I haven't been using ag_UnitFrames at the moment, but I thought I might make a suggestion about why some people have (or had?) lots of problems, and others didn't.

    It might be worthwhile when making this kind of report to note how much memory you have and how much memory you have given addons. If you have performancefu installed, you might also look at what it thinks is going on, memory-wise. I say this because the performance being described sounds a lot like thrashing, and getting into a tight memory situation requiring a lot of GC would make that much worse than if you have a lot of memory to spare.
    Posted in: Unit Frames
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    posted a message on Help with the SVN
    In case you haven't figured it out, yet:

    svn co http://svn.wowace.com/root/trunk/Squishy

    This will check out into a new directory called "Squishy" under your current directory. If you want the contents of the Squishy mod in the current directory instead, you can do:

    svn co http://svn.wowace.com/root/trunk/Squishy .
    Posted in: General Chat
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Vigil »

    -Possibility to make the name have the class color instead of the health bar


    I'll vote for the mana bar as another alternative here. And note that the name automatically turns the class color when you turn the mana bar off (at least, if I recall right.) Which makes a certain amount of sense, but doesn't work so well if the health bar is the class color.
    Posted in: Unit Frames
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