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    posted a message on FuBar_ThreatFu - light-weight front-end for Threat-1.0 (and its KLHTM support)

    I just stumbled across this thread. currently I have been playing with Threat1.0 and Violation.. if i wanted to cover all bases as far as "reporting" my threat to my fellow guildies who are die-hard KTM users, I would want to install "ThreatToKTM", right? so that they can get threat reports from me into their KTM displays...?

    thanks,

    Ice
    Posted in: General AddOns
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    posted a message on Violation
    Forgive me if this was asked before, but I'm curious if the functionality to change the font size and scale (width/height)aspects of the bars themselves is planned.

    otherwise I've been testing this mod side-by-side with sw_stats. I see great potential in Violation, because while sw_Stats will track everything down to the ants eyelash, newer versions seem to be getting more and more memory intensive in raid situations.

    With more control of the sizing aspects of violation and i'll put sw_stats on the back burner and use violation instead. and the planned ability to parse sw_stats would just be icing on the cake! :)

    thanks for great work on a great mod so far, fellas.

    Ice
    Posted in: General AddOns
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    posted a message on ag_uf , odd bar after update
    Verified... I'm getting the same "odd" bar below my Player frame.

    I'm running rev. 24959, w/out externals, and I've deleted my agUF saved variables, just to make sure that wasn't the issue.

    Here's what it looks like:



    (note the second bar below my player frame)

    -Ice

    *Edit: strange, when I joined a party (...and subsequently left said party) the odd bar vanished... however when I did a console reload, the bar came back.
    Posted in: Unit Frames
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    posted a message on oRA2
    Quote from Ammo »

    The reversed order of frames I can do.
    -Ammo


    Cheers, Ammo!

    -Ice
    Posted in: Raid AddOns
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    posted a message on oRA2
    Not to beat a dead horse, but I'm curious as to the status on the following MT/PT-target frame features being brought back into oRA2:

    1) Ability to reverse the way that the MT/PT frames appear:
    (from)"MT --> Target --> ToT" (to) "ToT --> Target --> MT"

    2) "proper" spacing in the MT frames when you skip slots. currently, I believe it shows like:
    MT-1
    MT-2
    MT-3
    MT-7
    MT-8

    IMO, it should be:
    MT-1
    MT-2
    MT-3
    ....
    ....
    ....
    MT-7
    MT-8

    Keep up the great work on a awesome mod!

    Ice
    Posted in: Raid AddOns
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    posted a message on UI Screenshots - Show us what you use!
    Snapped off a screenie last nite.

    90% of my mods (...and 100% of the mods u see in the screenie) are Ace2 mods.



    -Ice
    Posted in: General Chat
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread

    Not sure if this has been suggested before or not, but the ability to resize the fonts independently of the frame scale would be great.

    This way, I could scale-up the frame to a visually pleasing size and then size down the font so that I can (for example) have portraits turned on and see (for the mob name) "Mobname goes here" instead of "Mobname goe....".

    IF this is too drastic of a code change then no worries... just some wishful thinking from someone who likes the mod... :)


    Ice
    Posted in: Unit Frames
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    posted a message on oRA2

    Adding to the discussion about MT/PT frames pre and post WoW 2.0.1 patch, I've noticed that the option to "reverse" the MT/PT frames appears to be missing (unless I'm blind). Previously, I had fallen in love with the "reversed" MT windows as I can better organize my screen with the frame showing as: "ToT:Target:Player" rather than "Player:Target:ToT"

    My bad if I this was already mentioned in a recent reply.

    Ice
    Posted in: Raid AddOns
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    posted a message on agUF - RFC on Auras
    Not sure if this suggestion has been offered up yet or not, if so, I apologize, if not I'll do some more research after posting this just to be sure.

    I have a suggestion regarding the Auras (buff/debuff icons). It would be real neat if they were independantly scaleable. This way, I could, say, scale up the target frame to a visually pleasing level and scale down the auras so that they dont trail off of the frame and take up more valuable screen real-estate than they actually need to.

    Ice
    Posted in: Unit Frames
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