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    posted a message on UI Screenshots - Show us what you use!
    Quote from Tiany »

    Current WIP.

    Full pics come when I'm satisfied with it. Dont really know what to change tho.


    What unitframes are they i like them alot?
    Tat
    Posted in: General Chat
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    posted a message on nQuestLog
    Getting:

    [2008/04/27 11:57:15-2286-x2]: nQuestLog-1.0 r%d.71032\modules\Comments\Comments.lua:449: attempt to perform arithmetic on local 'level' (a nil value)
    Tablet-2.0-64130 (TabletLib):2356: in function `children'
    Tablet-2.0-64130 (TabletLib):975: in function <Interface\AddOns\TabletLib\Tablet-2.0\Tablet-2.0.lua:956>

    ---


    [2008/04/27 12:03:13-2286-x2]: nQuestLog-1.0 r%d.71032\modules\Comments\Comments.lua:449: attempt to perform arithmetic on local 'level' (a nil value)
    Tablet-2.0-64130 (TabletLib):2356: in function `children'
    Tablet-2.0-64130 (TabletLib):2850: in function `Refresh'
    nQuestLog-1.0 r%d.71032\modules\Comments\Comments.lua:137: in function `Update'
    nQuestLog-1.0 r%d.71032\modules\Comments\Comments.lua:116: in function <...rface\AddOns\nQuestLog\modules\Comments\Comments.lua:114>
    (tail call): ?:
    <in C code>: in function `UpdateQuestDetail'
    nQuestLog-1.0 r%d.71032\modules\DetailsFrame\DetailsFrame.lua:128: in function `ShowLog'
    nQuestLog-1.0 r%d.71032\nQuestLogEvents.lua:380: in function <Interface\AddOns\nQuestLog\nQuestLogEvents.lua:377>
    <in C code>: in function `ShowLog'
    nQuestLog-1.0 r%d.71032\nQuestLogEvents.lua:312: in function `OnQuestLogClickQuest'
    nQuestLog-1.0 r%d.71032\nQuestLogEvents.lua:162: in function `OnQuestLogClick'
    <string>:"*:OnMouseDown":7: in function <[string "*:OnMouseDown"]:1>

    ---

    Tat
    Posted in: General AddOns
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    posted a message on X-Loot Replacement
    Now i got the scale sorted out on the loot frame (went with 130% in end ) i very happy with Butsu i love the clearness of it, nice and simple and sharp and as teksloots is at the same scale also ill be sticking with that also, teksloot shows more anyway.

    Just my 2 cents
    Tat

    PS Ive attached the scaled up versions if anyone interested.

    Posted in: AddOn HELP!
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    posted a message on X-Loot Replacement
    I put in Line 93: frame:SetScale(1.4) which seems to set icon scale to 140%

    Then Changed lines 259-265 from:

    	w = w + 60
    	t = t + 5
    
    	local color = ITEM_QUALITY_COLORS[m]
    	self:SetBackdropBorderColor(color.r, color.g, color.b, .8)
    	self:SetHeight(math.max((items*iconsize)+16), 20)
    	self:SetWidth(math.max(w, t))


    To:

    	w = w + 150
    	t = t + 20
    	local color = ITEM_QUALITY_COLORS[m]
    	self:SetBackdropBorderColor(color.r, color.g, color.b, .8)
    	self:SetHeight(math.max((items*iconsize/100)*140)+24)
    	self:SetWidth(math.max(w, t))



    Seems to work with same boarder spacing shown around 1-3 loot icons (well Looks Like) not found a chest yet to loot to test more icons.

    Is the above right?

    Tat
    Posted in: AddOn HELP!
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    posted a message on X-Loot Replacement
    Can try but i have no code knowledge with any language and it makes little or no sense but thanks for the pointer, will try

    Mike
    Posted in: AddOn HELP!
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    posted a message on X-Loot Replacement
    Was told further up the thread how to scale up teksloot by Coldfury which is what that thread you liked is about from looks of.

    I tried adding the same code to Butsu and it only scaled up icons and text and not the window so text gets cut short and icons run down over edge.

    Tat
    Posted in: AddOn HELP!
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    posted a message on Handynotes
    Quote from zarevak »

    QuestGivers module is on my list of addons I'd like to see, but AFAIK no one is currently working on it (at least not me).

    I could write a simple QuestGivers module, which would create note for each NPC with quest gossip, but that would create many almost useless notes...
    I'd like it to have these features: list of available quests; (optional) hiding of trivial quests; hiding of completed quest. The last feature would need to track your questing progress and save it to SV... Another problem is you cannot get the new QuestID without accepting the quest first and it would have to track quests based on title/objectives/... :(



    All it would really need is an ! on the main map showing a quest location and when you hover over the ! it shows a list available quests.

    Being able to see what quests an NPC can give makes me look on wowhead and find out how to initiate them quests (An option to show or hide this could be added); hiding of trivial quests; hiding of completed quest is a must i think and saving your progress also.

    Options to only show quests for what zone your in could be add and it could also only show quests based on your level if thats possible.

    Cart_Quests is the only reason i have cart installed and i need cart_notes also because of quests if i could somehow import my large quest location database from Cart_quest to Handynotes_Questgivers Module that would be great, dont know how feasible it would be though.

    Tat
    Posted in: AddOn HELP!
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    posted a message on X-Loot Replacement
    Has nobody got any ideas?
    Posted in: AddOn HELP!
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    posted a message on Handynotes
    Oww i see you mention _QuestGivers is there a QuestGivers module being made at the moment. Getting excited now can finally remove cart if thats the case.

    Tat
    Posted in: AddOn HELP!
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    posted a message on Cartographer_QuestObjectives replacement
    Ive been using MobMap as a cart_quest objectives its not quite the same.

    You click the quest in the log and then the objectives and mobmap does a search and shows a list of mobs / items linked to that quest, then you can click on the mobs in the list and it will show you the locations on the map.

    If anyone knows of a better one link it :)

    Tat
    Posted in: AddOn HELP!
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Tiany »

    Party http://img8.uploadhouse.com/fileuploads/1689/1689158682a59893461f28da366d478d35243ca.jpg

    Actionbar in unitframe gets replaced with my Cast bar, if I cast ofcourse.
    Changed my resolution (well not at .64 anymore) making the character screen/bags and some stuf bigger, more readable.
    Ditched some addons I guess, using more of Haste and Tekkub, even p3lim ;)
    My Unit Frames should be smaller.
    Different fonts.
    Internet is for porn.



    What loot frame is that?
    Tat
    Posted in: General Chat
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    posted a message on X-Loot Replacement
    Durcyn Line 94 is what i added was hoping it would allow for auto sizing of the background and title so that text would display properly
    frame:SetScale(1.4)

    Tat
    Posted in: AddOn HELP!
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    posted a message on X-Loot Replacement
    Anyone got any ideas where I could stick a few extra bits of code or make a few changes so that the rest scales up the the icons and text?

    I'm a complete code nub soz

    Tat
    Posted in: AddOn HELP!
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    posted a message on Handynotes
    Cool will have a look zarevak just waiting on someone to create a quests, zone info and guild positions modules then i can remove cart.

    Keep up the good work
    Tat
    Posted in: AddOn HELP!
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    posted a message on GatherMate: Offical Thread
    So i take it all i got to do is /gathermate -> GattherMateData Select Merge and tick what i want it to pull then click Import GatherMateData and that wil pull all the nodes i not got from the GatherMate_Data weekly data harvest via cron.

    Is that it?
    Tata
    Posted in: General AddOns
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