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    posted a message on kgPanels Offical Thread
    Quote from Kagaro »

    iluran, when after you open up kgPanelsConfig (its lod) check your keybinding. There is a keybinding to opne the frame finder

    Duh... I didn't see that.Thx for the help! This is awesome :)
    Posted in: General AddOns
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    posted a message on kgPanels Offical Thread
    Wow, thx for this nice addon. I like it!!! certainly a few minutes faster to create a panel to your liking. The in game FAQ helped a lot. The eePanels import feature works well not 100% but the things that are wrong can be fixed pretty fast.

    Im not sure how much coding this will be. But can the anchor/parent dropdown list the 10 most used Ace mods for easy anchoring? Omen, Pittbull etc ? Or when you hover a panel with your mouse it will input the panel for you?

    Thx :)
    Posted in: General AddOns
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    posted a message on Are DogTags too difficult? Help me make it better
    Thx for letting us voice :)

    The times I used Dog Tags I have managed to get te result I wanted looking at the Wiki. Butfor me the ultimate solution would be some kind of GUI wrapper or GUI DogTag builder.
    From such a thing you would be able to select all current Dog Tags options, parameters and color etc. When you hit submit if will spit out the formatting in a window below. You can repeat the selection steps of elements until you have the whole formatting you want and just copy it into the other ace programs that supports them.

    I would love to see this as a standalone addon. But even nicer would be some sort of icon you can click beside the place you can type the code. Dog Tags builder window would pop up. And with every submit or final submit it would place/fill in the code into the ace program just like you did it by hand.

    Benefits:
    -You don't have to worry about anyone else idea of formatting you own code/syntax.
    -No one else needs to worry about the code/syntax because the program spits it out correctly

    But ofc I know nothing about lua. And don't know if this is even possible.

    GL and thx :)
    Posted in: Unit Frames
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    posted a message on Pitbull combat problem
    I have the same problem with it. The frame where it's supposed to go is active but still it displays it over the main frame and to make it even worse it pops up as a debuff. After spending a few hours to fix it i just disabled the whole module.
    Posted in: Unit Frames
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    posted a message on [Pitbull] Square (custom) Auras
    Quote from Abaraion »
    square Auras (see Caiths UI)


    I edited the border.tga file and made it square. Gimp is a free program you can use to do this if you don't have photoshop.
    The spacing I dunno. Multiple people have asked this but no reply.
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Quote from Vyrr »

    I tried editing the PitBull Aura LUA to get some space between the Frame and the Buffs/Debuffs, but now i have a little problem:

    It works quite well, but my debuffs don't have that space. I don't understand it, what did i do wrong?

    - Vyrr


    Nice UI:) Im trying to do the same thing. Adjust the padding and spacing. Between the frame and the buffs/debuffs.
    Would be nice if there is an option for that and the square border.tga comes with the pitbull package. If anyone could help me and show me how to correctly edit the aura.lua i would be forever greatfull

    TIA :)
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Quote from doxxx »

    Make sure that you are in configuration mode. It's in the top-level PitBull menu.

    Thx! :), didn't realise it was needed because i had configured it all without going into configure mode.
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    First of all thx for this lovely UF mod. However I can't figure out 4 things. Been trying for a few hours now.
    1. How do ppl get a square border around the aura icons? looks a bit like dream layout.
    Is this hacked or is the option in the mod already and im not seeing it? Also the padding and spacing is different when aligned to top.

    2. I can't configure some of my icons. All are greyed out in the menu except the resting icon.

    Hope someone can help me out :)

    TIA
    Posted in: Unit Frames
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    posted a message on Numen (a totem button addon) - Official Topic
    Quote from Maytrix »

    Any news on the OmniCC bug?


    I switched to CooldownCount has the same functionality as OmniCC.
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    Quote from Samasnier »

    Quote from iluran »

    Hi, Just discovered this mod and I really like it esp. the low mem usage. I have one request. Is it possible to have all the separate opening windows open in one panel? Meaning one panel for all the categories but still nicely sorted like in separate panels.


    In the options, click on "Load Profile" and then "All In One Sorted".


    I tried that before but didn't realize it needed a refresh. Tyvm for the help :)
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    Hi, Just discovered this mod and I really like it esp. the low mem usage. I have one request. Is it possible to have all the separate opening windows open in one panel? Meaning one panel for all the categories but still nicely sorted like in separate panels.

    TIA :)
    Posted in: General AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    You guys are making one sweet addon thx :)

    Some things I noticed:
    Im getting this error after the OmniCC(1.2) completes


    There is no way to set NONE in the totem display order for the totems you don't want to show or don't use. Im no coder but used a "" and it seemed to work.

    Thx :)

    Posted in: General AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    First of all thank you Synthe for the addon it's looking better and better every update :)

    I've noticed some bugs in the r46327 version.

    Initial totems
    The first time you load. You get an error regarding initial totems. This goes away if you set one. I failed to capture the error msg.

    Padding
    Once you played with this and you put it back to 0. The pop-up bars still have the padding set as before.

    Scaling
    After a console reload. Numen goes back to 100% view. When you look in the saved var. you see the set percentage. If you go into settings and give the slider a small nudge it will jump back to the set scale. The slider also displaces the correct scale.

    Timers
    CD.timers seem to work fine :)

    Feature request
    Just a suggestion when you go and work on the duration timers? Maybe it's possible to use an overlay bar inside the button. Something similar to a mana/powerbar but smaller.
    Grid has a plugin(manabars) which does the same thing but only to display mana.

    THX :)
    Posted in: General AddOns
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