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    posted a message on Chinchilla - Minimap addon of awesomeness.
    Is the boss frames position option supposed to be for the ship health during the Gunship Battle in ICC? If so, the ship heath bars are still anchored to the bottom of my minimap instead of on the boss frames. Did this addition require the settings to be reset to default for it to work?
    Posted in: Map/Minimap AddOns
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    posted a message on Big Wigs Common Auras
    Quote from mojosdojo
    Be more specific. What abilities do you want to see bars for and don't have any?


    If you are directing that at me, Common Auras has a regression bug. The only bar for CA that I see is Bone Shield, not innervate, not anything else, even though I have every ability checked so that bars will appear.

    Previously, all abilities that Common Auras tracked showed bars. Now, only one of them shows a bar. Losing features that a previous release had = regression bug.

    To repeat myself,

    However this text, "Bars are shown for some encounter abilities when appropriate. if this ability is accompanied by a bar that you want to hide, disable this option." makes me believe that not all of these abilities have bars. If this is the case, is it possible to make all Auras have bars? You already have the functionality for end-users to self-select whether they want to see bars for the Auras or not. It's seems silly to have that functionality and then to arbitrarily have the mod decide when it is appropriate to show those bars if they even exist.
    Posted in: Raid AddOns
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    posted a message on Big Wigs Common Auras
    Common Auras used to all have bars and since the update only some abilities (like bone shield) have a bar that shows up while the rest just broadcast into raid warning. I've checked all the Auras and I have the bars option checked.
    However this text, "Bars are shown for some encounter abilities when appropriate. if this ability is accompanied by a bar that you want to hide, disable this option." makes me believe that not all of these abilities have bars. If this is the case, is it possible to make all Auras have bars? You already have the functionality for end-users to self-select whether they want to see bars for the Auras or not. It's seems silly to have that functionality and then to arbitrarily have the mod decide when it is appropriate to show those bars if they even exist.
    Posted in: Raid AddOns
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    posted a message on Grid
    Thanks Phanx. It looks like the conflict is with GridStatusRaidDebuff. I'll let the author(s) know that there's something new causing an issue.
    Posted in: Grid & Grid2
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    posted a message on Grid
    Quote from Farook
    You are already able to put your Grid-Config-Button on any kind of LDB-display.

    At least I do...


    I had to install Fubar2Broker to get Grid to show up in Chocolate Bar (the LDB display I'm currently toying with).

    And my issue is that I can no longer config using the drop down menu and have to go through the standard /grid config.
    Posted in: Grid & Grid2
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    posted a message on Grid
    I've been using Grid with Fubar for years and adjusting my config by using the drop down menu config (right click iirc) through the Fubar plugin. Recently (possibly just the most recent release, I'm not sure) the drop down config menu stopped working so the only way to config was through the normal /grid config or by left clicking the Fubar plugin. I am switching away from Fubar and going to a LDB and had hoped that the change I was seeing was due to Grid changing to a LDB plugin and removing the Fubar plugin, but it performs the same.

    Two questions:

    Was the removal of the drop down config menu an intended change? If not, is there an ETA on when that will be added back in?

    Will an LDB plug in be added to grid at some point?
    Posted in: Grid & Grid2
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    posted a message on FuBar 3.0
    I'm not sure if this is the correct forum, but it's worth a shot. :)

    The "issue" I'm having is with Fubar & BigWigs. BigWigs no longer uses the Fubar plugin and instead uses LibDataBroker. This means I can no longer access the control gui (with whatever comes packaged with BigWigs) via Fubar like I could prior to my most recent update due to the 3.0.2 patch.

    Is there currently an addon/plugin/whatever that I could download that would give me the option to see BigWigs from Fubar again? Or is this something that is no longer possible due to the mod author(s) changing the library used by BigWigs?
    Posted in: FuBar AddOns
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    posted a message on Violation
    I've gone back through the post 2.4 posts, but haven't seen anything regarding the decurse meter. Did 2.4 break this and are there any plans to fix the decurse meter?
    Posted in: General AddOns
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    posted a message on BigWigs
    Quote from Funkydude »

    It's already done. =)


    So, innervate works beautifully. I tested it this morning just using my own, and I've been seeing them in tonight's raid. However, I'm not seeing the cooldown for rebirth.

    edit: Nevermind, just had my husband take a look at it and the code says it's broken until Blizzard fixes it. How did Blizzard break the ability to put rebirth on a timer? :(
    Posted in: Raid AddOns
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    posted a message on BigWigs
    Quote from Funkydude »

    I'll do an update when someone gets me the timer and combat log on putting down a repair bot.


    Perfect! Thanks!
    Posted in: Raid AddOns
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    posted a message on BigWigs
    Is it possible to add both Rebirth & Innervate cooldowns to the Common Auras? I've been coordinating the druids lately and it would be nice to have that information without cluttering up vent or chat.
    Posted in: Raid AddOns
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    posted a message on Post useful/interesting DogTag-1.0 sequences here
    Quote from Imalinata »

    As mentioned in my first post, the dogtag doesn't work at all. I get the error Unknown tag SmartClass. When I try to edit the tag, leaving it on custom, it reverts to the long form.


    Updated the mod today and now my tags are working. Yay!
    Posted in: Unit Frames
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    posted a message on Post useful/interesting DogTag-1.0 sequences here
    Quote from Seerah »

    If you have it set to custom, and it doesn't work, it won't revert, it will just give an error. Double check again that you have it set to custom and also be sure you're hitting Enter after entering the new dogtag.


    As mentioned in my first post, the dogtag doesn't work at all. I get the error Unknown tag SmartClass. When I try to edit the tag, leaving it on custom, it reverts to the long form.
    Posted in: Unit Frames
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    posted a message on Post useful/interesting DogTag-1.0 sequences here
    Quote from Ellipsis »

    Make sure you set your text's style to "Custom" or your changes will be overwritten with the selected style.


    Even set to custom it doesn't work.

    The text itself is broken, and when I tried to fix it post 2.4 to work again it doesn't work and reverts to the long level class race format.
    Posted in: Unit Frames
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    posted a message on Post useful/interesting DogTag-1.0 sequences here
    I had changed the text of the class info to read:

    [Level:DifficultyColor][SmartClass:ClassColor]

    e.g. 70 Druid

    I do not have any desire to see what race they are or if the druid is in different forms.

    Now that 2.4 has come out this doesn't work at all and in the past few hours of searching the forums and playing around in game with the DogTags I still can't get it to work. Anything I attempt reverts back to the standard "70 Druid (cat) Tauren" form with no error given.

    Any suggestions on how to fix this? It's irritating enough that I'm tempted to get rid of PitBull altogether.
    Posted in: Unit Frames
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