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    posted a message on oUF_HolySmurf
    Quote from sonomus
    Most of the range checking is done with your spells, so if all your offensive spells have 40 yards range, you can't have the target frame fade in/out around 36/37 yards. This is after your talents have been taken inn to affect.

        oUF.RangeCheckConfig.rangeAlphaEnemy = {
            [0] = 1,
            [37] = .3,
            [1000] = .2
        }
    
    If you only have offensive spells with range 40yd, the frame will have 100% alpha up to 39yd. It always rounds upwards.
    Did that make sense? If this is not the case, than I'll need to do some testing :)



    I play a Priest, mostly Shadow, my Offensive Spells have ranges from 24 (silence) to 36 (all my dots etc.) my Heals of course have 40 yards (and defensive dispells) so on my offensive spells like dots , the target frame does not become 100% alpha on 36yards. As i said, friendly targets on 40 yards works good. Any solution?
    Posted in: Unit Frames
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    posted a message on oUF_HolySmurf
    Quote from sonomus
    I'll try and add inn some configuration to the TargetRangeCheck, but disabling of the range check for raid should be fairly easy. Currently I'm adding a custom.lua file, to make it easier to "hack" the original code without beeing affected by updates. Will commit it as soon as it's ready (soon).

    Thx for the tip, but until it's more polished I'll keep it in one place :)

    Edit: Take a look at the init.custom.lua file, I've made an example who disables range check on the raid ++. Tagged as Beta 5.


    I still have a Problem with Range checks PvP and PvE. I cant get it working to have 100% alpha on Target Frame at 36(37)yard- Hostile Targets of course. Friendly Targets are working fine with 42y Range check.

    By setting this:

    elseif UnitName("player") == "Someone" then
    	oUF.RangeCheckConfig.rangeAlphaEnemy = {
    		[0] = 1,
    		[37] = .3,
    		[1000] = .2,
    	}
    else
    	oUF.RangeCheckConfig.rangeAlphaEnemy = {
    		[0] = 1,
    		[37] = .3,
    		[1000] = .2,



    Target Frame becomes 100% alpha at 30/31 yards not 36/37

    Am i stupid? Or is this a Bug?
    Posted in: Unit Frames
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    posted a message on oUF_HolySmurf
    Thanks for another update :)

    The Focus Frame in its default size overlaps on longer Names into the Player Frame, just wanna let you know, as i guess you already know that ;)
    Posted in: Unit Frames
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    posted a message on oUF_HolySmurf
    Ah btw. would be great to see your Stuff on www.wowinterface.com / since there are ALL oUF layouts and haste has got his oUF there, and Forum threads are moved from wowace Forum to there etc.

    Would love to see your stuff there too.
    Posted in: Unit Frames
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    posted a message on oUF_HolySmurf
    Ah great, thanks for that very fast update, scales wonderful, and looks awesome now :D since oUF exists, this is the most powerful Layout i used. The Auras are fantastic, and ive nothing to setup everytime i update, just scale it :)

    And i never thought such small castbars would be so great in overview, i disabled my player/target castbars of AZCastbar, just using focus castbar :)


    But one Question please, the rangecheck, is set to 30yard, right? Can i change it to 36 yard for Hostile Targets and 40yard on friendly Targets, and ONLY Target + Party? I dont need rangecheck on raid frames actually.

    Thanks very much.
    Posted in: Unit Frames
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    posted a message on oUF_HolySmurf
    I like the auras, my own dots are bigger than other dots of the smae class or buffs/debuffs with long durations are smaller than short buffs/debuffs, that rocks.

    the only thing i would like to know or see is how to scale the frames, i know you havent got such a good PC etc. but for me with a 22" i would love to scale the frames a little bit bigger.
    Posted in: Unit Frames
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    posted a message on Readyspells Help
    Hi, since 3.0 this wonderful Addon does not work anymore, it does not update the Dots correctly. And since files.wowace.com is down, there is no Project Site here on wowace.com and wowinterface.com Site is not updated since months :(

    This was such a awesome addon, much much better than all other DoTtimers out there, for single target use.

    Any chance that the Author would update it or any other nice guy?


    http://www.wowinterface.com/downloads/info7193-ReadySpells.html
    Posted in: AddOn HELP!
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    posted a message on Unofficial oUF - methods used for layouts
    Quote from p3lim »

    What do you want your colors to be? Be very specific about this (like, pet to be colored by power in combat, happiness if out, that kinda crap, just list it)


    I guess you meant me, p3lim. :) ?

    I want to have Target Healtbar (or Target name color) to be colored as ClassColor in PvP. How its colored for NPCs it should stay like it is at the moment, red for hostile targets. So, in combat and out of combat, it should colors the Target Frame in ClassColor (pvp) and of course, NPCs just red in and out of combat. Okay, or just like with your Layout, coloring Powerbar as classcolor, and let healtbar like it is.

    So the problem by removing
    or UnitReactionColor[UnitReaction(unit, "player")]
    is, it colors EVERY PvP Player as Warrior ClassColor.
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Quote from obble »

    Remove
     or UnitReactionColor[UnitReaction(unit, "player")]



    Thanks for your Answer. The Problem is, after removing this, it shows every PvP Enemy (player) colored as a Warrior. Any Ideas to fix that? Maybe change the Unit Name to Classcolor, is that possible? Instead of the Healtbar itself.
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Im currently messing around with oUF_Rabbit. There is one thing which i would like to know, the Target Frame colors red in PvP if you Target an Hostile Enemy. Ho to change that it colors in the Class Color of the Class, like it does for friendly units?

    	local _, c = UnitClass(unit)
    			local color = UnitIsFriend(unit, "player") and UnitIsPlayer(unit) and RAID_CLASS_COLORS[c] or UnitReactionColor[UnitReaction(unit, "player")]



    Has this something to do with this?
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Quote from Quokka »

    To show it the easyway



    this is what I want to make with oUF, base on Ammo's layout


    Where can i get this Layout, or when :) ?
    Posted in: Unit Frames
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