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    posted a message on Post useful/interesting DogTag-1.0 sequences here
    1. Right now ag_uf doesn't use dogtag.
    2. You have to make a new text under texts. Then you select the position and what type the text is to see predifined dogtag strings and then you can either choose one of them or define your own (choose custom).


    Do I set that up in some of the .lua files?
    Posted in: Unit Frames
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    posted a message on Post useful/interesting DogTag-1.0 sequences here
    Hello, I'm new with DogTag but I really see the potential and want to learn. Reading the documentation for the syntax at the moment. :) I've got some questions though.

    1. Is it only for pitbull? or can it be used for Ag_unitframes too?

    2. I think I remember seeing some screenshot where the health bar showed the usual 100/100 stat, but the percentageHP was placed in the "empty bar above". But if I remember correctly, which text you can place depends on the modules you have activated "bars", "names" etc. Can I add a custom module, which I then can add my own dogtag too?

    heh..hope that made any sense.
    Posted in: Unit Frames
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