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    posted a message on Unofficial oUF - methods used for layouts
    i added the range check pasted a while ago, but since i don't use oUF for my raidframes, i wanted to replace the raid-range-check by simply the target-range-check, but instead of :

    self:GetParent():GetName() == "oUF_Target"


    i put

    if unit == "target"


    therefore, it seems that it doesn't update, so i guess i miss something like an "UpdateRange"
    somewhere, but i could'nt find where yet, some help would be appreciated here :)

    (yes, i've put also the "object:UpdateRange", and no, it doesn't update either if i put a GetParent/GetName instead of unit)
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    seems to be tinytip to me
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    I tried to use this :

    	if ( UnitIsConnected("party"..id) and UnitExists("partypet"..id) and SHOW_PARTY_PETS == "1" ) then


    and then spawn the frames.

    of course it didnt work for any reason i still cant get :p but i hope it can help, and dont worry, i probably am slower than you regarding coding and oUF stuff :p

    (btw, the problem imho is not really to spawn the partypet frames, but to update them)
    Posted in: Unit Frames
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    posted a message on knowing how many CP has a rogue on you
    Hi,

    I was wondering it was possible to have an addon that shows how many CPs a rogue has on his target, maybe by using infos via combatlog (i don't know if talents like premeditation could be handled tho') or whatever. Is that possible ?
    Posted in: Addon Ideas
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    posted a message on Unofficial oUF - methods used for layouts
    Still messing with frames not updating :-(
    in fact, any frame i add using the oUF:Spawn cmd doesn't update, there is certainly something i'm doing wrong, but can't figure what, guess i need some help there.

    As for p3lim : i didn't mean you being dumb or whatever :) , but with default auras.lua and ouf.lua, i have no problems at all displaying buffs/debuffs on any frame just by adding 'em in the layout like i mentionned before.
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    also, i cant get buffs/debuffs to show properly on party, anyone got a clue?


    try this in the layout.lua :

    	if (unit == "party") then
    	local buffs = CreateFrame("Frame", nil, self)
    	buffs:SetHeight(self:GetHeight())
    	buffs:SetWidth(25)
    	buffs:SetPoint("LEFT", self, "RIGHT", -200, 32)
    	buffs.size = 17
    	self.Buffs = buffs
    	return self
    	end


    same goes for debuff, if you want to add buffs/debuff on any other unit, you juste have to add it like :
    if (unit == "party" or unit == "target" or unit == "player")


    and so on
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Thanks a lot Coldfury!!!!
    Never thought it would be that simple, actually i was getting a headache in trying to find it !


    EDIT : There seems to be some problems with those frames updating. If a party member summons an other pet, it won't refresh in the frames (ie. a warlock summons voidwalker while already having the felhunter out, then even after the voidwalker popped, frame is still showing the felhunter's).
    I guess it's something related with the event updating or so.

    EDIT2 : the frame's info aka mana/health isn't updating at all :(
    Posted in: Unit Frames
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    posted a message on UI Screenshots - Show us what you use!
    i believe it's Shadowed's SSPVP2, try find it @ wowi
    Posted in: General Chat
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    posted a message on Unofficial oUF - methods used for layouts
    Hi, i'm myself playing a bit with oUF to find the layout that suits me the most, but atm, i still didn't find any way to display the party pet frames, any ideas/tips will be appreciated a lot :D
    Posted in: Unit Frames
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