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    posted a message on Skillet - the lilsparky branch
    Any chance we can get a new version in the original post (for those of us without svn access)?
    Posted in: General AddOns
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    posted a message on Satrina Buff Frame - Debuffs positioning
    There is a reverse order option.
    Posted in: AddOn HELP!
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    posted a message on StatBlocks v1: Official Thread
    Quote from OrionShock »

    The DogTag block is a proof of concept, i won't be maintaing it in any formal way.

    fine fine... i fixed it


    My hero!
    Posted in: General AddOns
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    posted a message on GatherMate: Offical Thread
    Quote from Anaral »

    Since I wanted this for treasure nodes too. What I did was set it to 'always show' and then have herbing set to 'only with profession'. This seems to do what I want. Mind you I'm not a dwarf, so not sure if this would work since dwarfs can track treasure.



    That would work until I tracked mining and the herbs disappeared.

    My main problem with seeing all the circles (mining, herbs, fishing and treasure) Is that it is hard for me, being color blind, to find four really distinguishing colors that I wont confuse. When the node icons show when Im not tracking it is really obvious when I need to switch to tracking something else.
    Posted in: General AddOns
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    posted a message on Skillet - the lilsparky branch
    Wow, as others have said great job. I am liking the single window with buttons at the top, great idea. I am haveing a problem recognizing booze as buyable. Flask of port and flagon of mead specifically, for stewed trout and cptain rumsey's lager. Looking forward to updates! :)
    Posted in: General AddOns
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    posted a message on GatherMate: Offical Thread
    Quote from break19 »

    Then perhaps you should become crazy enough to read all the options in the gathermate config screen. -grin-

    This option is already there, under when to show tracking circles, select the "Only while tracking" option. :)

    break19


    yeah, so its not the circles i want to see, its the icon. I want to see a circle for the herb thast is near me and an icon (not circle) If I select the only while tracking i get only one set; herbs or mining. what I want is herbs to show cirles and mining to show icons (or vise versa).

    ASCII representation:
    M M O
    M O M
    O M O O

    Posted in: General AddOns
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    posted a message on GatherMate: Offical Thread
    Quote from break19 »

    Well before the search nazi's get to you, this was on the previous page of this topic..

    but here it is again. Set the circle transparency to 0. voila, its now invisible, and only the yellow dot shows.



    no, i read the whole thread :) (im crazy that way) I want only the herb to turn to circles when I track herbs not the ore/fish/whatever also.
    Posted in: General AddOns
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    posted a message on GatherMate: Offical Thread
    I just changed from cartographer and I really enjoy this addon. I am looking for a way to leave the node I am not tracking on the minimap so I dont see the circle, but the node icon.
    Posted in: General AddOns
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    posted a message on SharedMedia (?) problem after 2.4 - Fonts not showing up
    Well, my problem automagically fixed itself. It was after I converted my whole UI to teen, so my advise is give up :P.
    I belive it was an addon because it fixed itself after I updated
    Posted in: AddOn HELP!
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    posted a message on StatBlocks v1: Official Thread
    Quote from Scree »

    Request:

    StatBlock_Healer: can you add fields for SpellCrit and SpellHaste? Both seem applicable to this role if your a paladin healer.



    I use the caster stat block on my healer, in my solo career I cast more than heal :)
    Posted in: General AddOns
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    posted a message on Are DogTags too difficult? Help me make it better
    Quote from Ellipsis »

    Sounds like the StatBlocks_DogTag module is registering tags wrong, then.


    I was just heading back here to edit I posted in statblocks thread. :)
    Posted in: Unit Frames
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    posted a message on StatBlocks v1: Official Thread
    Quote from OttoDeFe »

    It would seem that StatBlocks_DogTag has issues with text... I had the same error when I tried text. The tag works fine in the DogTag help, etc. just not there. I came up with one using the target's name for mine.. Not sure what'd work for yours.


    I did see your post in the dogtag thread, it should be something that works though.
    Posted in: General AddOns
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    posted a message on StatBlocks v1: Official Thread

    [(if HasAura("Well Fed") then
    "WF":Green else "WF":Red
    end)]

    Not working in dog tag module.

    [2008/04/05 21:34:35-3360-x1]: LibDogTag-3.0.66739: Error ([string "local _G = _G;..."]:28: syntax error near '=') loading code "[outline (if HasAura(\"Well Fed\") then\:
      \".\":Green else \"WF\":Red\:
    end)]". Please inform ckknight.:
    LibDogTag-3.0\LibDogTag-3.0.lua:392: in function `AddFontString'
    StatBlocks_DogTag\StatBlocks_DogTag.lua:40: in function <...rface\AddOns\StatBlocks_DogTag\StatBlocks_DogTag.lua:38>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?:
    AceConfigDialog-3.0\AceConfigDialog-3.0.lua:705: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:526>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
    (tail call): ?:
    AceGUI-3.0\AceGUI-3.0.lua:217: in function `Fire'
    ...AceGUI-3.0\widgets\AceGUIWidget-MultiLineEditBox.lua:76: in function <...AceGUI-3.0\widgets\AceGUIWidget-MultiLineEditBox.lua:73>:
    ...AceGUI-3.0\widgets\AceGUIWidget-MultiLineEditBox.lua:85: in function <...AceGUI-3.0\widgets\AceGUIWidget-MultiLineEditBox.lua:82>:
    
     ---
    Posted in: General AddOns
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    posted a message on Are DogTags too difficult? Help me make it better
    Quote from Ellipsis »

    Does the same tag work properly in the DogTag help frame, or in PitBull/CowTip/etc.?


    [(if HasAura("Well Fed") then
    "WF":Green else "WF":Red
    end)]

    Works in pitbull and dogtag help, but not in statblocks module.
    Posted in: Unit Frames
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    posted a message on PT3Bar category order
    TEASE! the group is referenced later in the code as a button

    "PT3BarCustom.Food.Combo",
    "Misc.Consumable.Type.Guardian",
    etc...


    the group is for a stack (?) of popup buttons and I thought the order I put them in or the item number decided the order. Its wierd because I can get the mana biscuts and fish to switch places, but the fruit is always first...

    OMG thank you!!!!

    typing this I realize that hte fruit is 4200hp/mana nad the others are 7200 hp/mana and pt3bar puts the lowest there for me to use fist! TA-DA! lol.
    Posted in: AddOn HELP!
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