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    posted a message on CowTip 2.0
    Quote from page 78 - khariv & NimRock
    "A long time ago I had this problem with cowtip and now it seems to have surfaced again. What happens is that my tooltip changes its scale and appears quite large. I have to go back into the config screen, where it is still set to .8, and change it to get it to reset to the correct scale. When I do this, it does in fact reset to the correct scale. Then, at some random future interval, it will start drawing itself large again. "

    I've been having this same problem for a while it dives me crazy...only a /reloadui fixes it temporarily until the next login...then i must repeat the /reloadui thing... every time grrr.

    Any advice would be appreciated -Thank you.
    Posted in: General AddOns
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    posted a message on AutoBar by Toadkiller (official thread)
    My quest items for quests prior to 2.4 show up in autobar no problem...

    But all the new quest items after 2.4 aren't showing up specificly the ones for the new daily quests.

    please help me figure out how to fix this...i've come to really rely on this feature of autobar.
    Thanks.

    /autobar is not on standby...its active.[read that a few posts above.]
    Posted in: General AddOns
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    posted a message on eePanels2 - Official Thread
    Quote from Oakayam »

    Yes this requires script.

    Try:

    function eePanels2:PLAYER_REGEN_ENABLED() --[[ out of comabt ]]--
    eePanels2.db.profile.panels[PANELNUMBERHERE].background.frame:SetGradientAlpha("ALIGNMENT", redValue, greenValue, blueValue, alphaValue, gradientRedValue, gradientGreenValue, gradientBlueValue, gradientAlphaValue)
    end
    function eePanels2:PLAYER_REGEN_DISABLED()--[[ in combat]]--
    eePanels2.db.profile.panels[PANELNUMBERHERE].background.frame:SetGradientAlpha("ALIGNMENT", redValue, greenValue, blueValue, alphaValue, gradientRedValue, gradientGreenValue, gradientBlueValue, gradientAlphaValue)
    end
    eePanels2:RegisterEvent("PLAYER_REGEN_DISABLED")
    eePanels2:RegisterEvent("PLAYER_REGEN_ENABLED")

    --- From eePanels2 Script Wiki

    Check out Wiki for script reference in the future ( before Seerah has my head ;) )

    Also.. hook all your panels that you want to change color on entering combat in one script ( put ; between the statements where you refer to each panel ). I don't understand why but it seems to work that way.



    Thank you Oakayam for helping me.
    My Ui is a version of Caith's popular Ui.
    I Have 3 panels[left chat/right chat/and bar 1 ] each made up of 4 panels grouped.
    do i copy and put this same script in each panel? [there are 12 total]
    i'm not sure how or what # to put in redvalue , bluevalue etc...
    all i'm going for is no color change out of combat and then a red tint in combat

    for arguments sake say i start w/ panel 19 - panel 22[they are grouped] and i want it a red tint in combat and the original color out of combat.
    what EXACTLY might that look like? [i know nothing about what # to put in for the color values]
    Thank you for your helping. :)
    Posted in: General AddOns
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    posted a message on eePanels2 - Official Thread
    I'm new to eepanels2 and was hoping someone could tell if its possible to have my panels, which are gray by default turn either red or a tint of red when in combat.

    if it requires a script could you tell me how? i'm not good w/ scripts code etc..
    Thanks for helping me.
    Posted in: General AddOns
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    posted a message on ClearFont and ClearFont2 - Official thread
    Since i like the "crimefighter" font ...if i copy it in w/ the other fonts in Sct's font folder it is still not amongst the list of choices.
    how could i get Sct to add my font to its list of available fonts?

    Thanks for responding Seerah :)
    Posted in: General AddOns
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    posted a message on ClearFont and ClearFont2 - Official thread
    i apologize in advance for being a noob but i've searched the forum several times and don't see the answer.

    I'm using Clearfont2 and Sct and Sctd , when i activate the font i want it works great on all my mods except on Sct's floating text...the SCT gui was changed fine just not the scrolling text in the center of my screen during combat.

    i'm not a mod expert and would appreciate some instruction on how to correct this.

    i'm using the crimefighter font...makes the whole game look more like a comic book.."very cool :P "

    Thanks.
    Posted in: General AddOns
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