Quote from page 78 - khariv & NimRock
"A long time ago I had this problem with cowtip and now it seems to have surfaced again. What happens is that my tooltip changes its scale and appears quite large. I have to go back into the config screen, where it is still set to .8, and change it to get it to reset to the correct scale. When I do this, it does in fact reset to the correct scale. Then, at some random future interval, it will start drawing itself large again. "
I've been having this same problem for a while it dives me crazy...only a /reloadui fixes it temporarily until the next login...then i must repeat the /reloadui thing... every time grrr.
Any advice would be appreciated -Thank you.
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Apr 17, 2008My quest items for quests prior to 2.4 show up in autobar no problem...Posted in: General AddOns
But all the new quest items after 2.4 aren't showing up specificly the ones for the new daily quests.
please help me figure out how to fix this...i've come to really rely on this feature of autobar.
/autobar is not on standby...its active.[read that a few posts above.]
Mar 13, 2008Posted in: General AddOnsQuote from Oakayam »
Yes this requires script.
function eePanels2:PLAYER_REGEN_ENABLED() --[[ out of comabt ]]-- eePanels2.db.profile.panels[PANELNUMBERHERE].background.frame:SetGradientAlpha("ALIGNMENT", redValue, greenValue, blueValue, alphaValue, gradientRedValue, gradientGreenValue, gradientBlueValue, gradientAlphaValue) end function eePanels2:PLAYER_REGEN_DISABLED()--[[ in combat]]-- eePanels2.db.profile.panels[PANELNUMBERHERE].background.frame:SetGradientAlpha("ALIGNMENT", redValue, greenValue, blueValue, alphaValue, gradientRedValue, gradientGreenValue, gradientBlueValue, gradientAlphaValue) end eePanels2:RegisterEvent("PLAYER_REGEN_DISABLED") eePanels2:RegisterEvent("PLAYER_REGEN_ENABLED")
--- From eePanels2 Script Wiki
Check out Wiki for script reference in the future ( before Seerah has my head ;) )
Also.. hook all your panels that you want to change color on entering combat in one script ( put ; between the statements where you refer to each panel ). I don't understand why but it seems to work that way.
Thank you Oakayam for helping me.
My Ui is a version of Caith's popular Ui.
I Have 3 panels[left chat/right chat/and bar 1 ] each made up of 4 panels grouped.
do i copy and put this same script in each panel? [there are 12 total]
i'm not sure how or what # to put in redvalue , bluevalue etc...
all i'm going for is no color change out of combat and then a red tint in combat
for arguments sake say i start w/ panel 19 - panel 22[they are grouped] and i want it a red tint in combat and the original color out of combat.
what EXACTLY might that look like? [i know nothing about what # to put in for the color values]
Thank you for your helping. :)
Mar 12, 2008I'm new to eepanels2 and was hoping someone could tell if its possible to have my panels, which are gray by default turn either red or a tint of red when in combat.Posted in: General AddOns
if it requires a script could you tell me how? i'm not good w/ scripts code etc..
Thanks for helping me.
May 25, 2007Since i like the "crimefighter" font ...if i copy it in w/ the other fonts in Sct's font folder it is still not amongst the list of choices.Posted in: General AddOns
how could i get Sct to add my font to its list of available fonts?
Thanks for responding Seerah :)
May 25, 2007i apologize in advance for being a noob but i've searched the forum several times and don't see the answer.Posted in: General AddOns
I'm using Clearfont2 and Sct and Sctd , when i activate the font i want it works great on all my mods except on Sct's floating text...the SCT gui was changed fine just not the scrolling text in the center of my screen during combat.
i'm not a mod expert and would appreciate some instruction on how to correct this.
i'm using the crimefighter font...makes the whole game look more like a comic book.."very cool :P "
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