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    posted a message on ag_Unitframe Raid Frame Question
    id attempt to mess with it Andreas but i know very very little about coding, much less Ace style coding and really even less about the style used in agUF, trying as i might, i dont know how to impliment the possible changes for testing.
    Posted in: Unit Frames
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    posted a message on ag_Unitframe Raid Frame Question
    ive been curious about this for the party frames as well. ive not yet figured out how to code it, but i believe ive figured out the theory behind how its supposed to be coded.

    every frame that is created has to have an anchor of some sorts, wether its visible or not. what has been done for the party frames and raid frames for agUF is that the frames are created as groups and anchor'd thusly instead of each window created as its own particular frame with its own anchor.

    ive done some testing on my own and thusly broken the frames a couple times by attempting to disable the anchor and other various things which led me to that conclusion.

    in order for each party/raid player window to be movable on its own (seperate from every other party/raid window) it would have to be created seperately in the coding in the LUA files and thusly having its own seperate anchor to move it with. a task such as that would virtually require a complete rewrite of agUF considering the windows for party, partypet, and raid are created as groups.

    i can look into coding it (im inexperienced at coding mods, but i can tinker with it to see if i can get it to function properly whereas each window for party and raid would be individually moveable) but only at the authors discretion, otherwise all tinkering ive done were on my own end to suit my personal needs and of which caused me to come to this revelation.
    Posted in: Unit Frames
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    posted a message on Mining/Herbalism sharing thread
    it finally jes up an worked
    Posted in: Map/Minimap AddOns
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    posted a message on is it possible to do this ( Party Frames - AGUF )
    would it jes be simpler to make the anchoring of the party and raid frames toggleable (or jes the party)?
    Posted in: Unit Frames
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    posted a message on Mining/Herbalism sharing thread
    Ok, um, I'll go over what ive done an what I've put where.

    Addons structure:
    Interface
    -Addons
    -Cartographer
    -Cartographer_Herbalism
    -Cartographer_Import
    -Cartographer_Mining

    what I'm guessing and figureing are the SV files for such, I've placed in:
    Account/AcountName/Savedvariables
    Account/AcountName/RealmName/CharacterName/Savedvariables
    (replacing the generic words with my actual info of course)

    I thought for kicks since that didnt seem to be getting the job done I tried this as well as the above placement:
    Interface
    -Addons
    -Cartographer_Herbalism
    -Cartographer_Herbalism.lua
    -Cartographer_Mining
    -Cartographer_Mining.lua
    -Cartographer_Import
    -Gatherer.lua

    I', pretty sure im missin somethin here but I jes can't put my finger on it ya know?
    Posted in: Map/Minimap AddOns
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    posted a message on Mining/Herbalism sharing thread
    umm, is it jes me or are there no nodes on cart for Outlands, ive got my gatherer database imported which covers all of azeroth, i have only a couple nodes for outlands, those didnt get imported, and ive put the cart files posted everywhere they could logically go and nothing is showing up for outlands.

    all ive got is everything for Pre-BC

    have i missed something or has the files been updated for the new BC zones?
    Posted in: Map/Minimap AddOns
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    posted a message on Mining/Herbalism sharing thread
    would there be anyway to convert the files to being useable by Gatherer?

    if not thats fine, much appreciative of any response.
    Posted in: Map/Minimap AddOns
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