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    posted a message on Looking for Edited Blizz Artwork
    You can do this with oUF_Neav, if those are "stock" enough for you.

    relevant portion:



    Yes you can make the frames darker. Just open the oUF_Neav.lua file and go to line 421
    self.Texture = self.Health:CreateTexture("$parentTextureFrame", "ARTWORK") 


    Just add
    self.Texture:SetVertexColor(0.6, 0.6, 0.6)
    below the line above. ;)
    Posted in: General Chat
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    posted a message on Desktop Screenshots - Show us your non-WoW!
    Quote from lilionthefire
    that is soo sexy!
    what OS/skin is that? please please ;D


    It's windows7
    Posted in: General Chat
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    posted a message on Grid
    No, "Kidney Shot" is correct. Follow the steps outlined in this post here: http://forums.wowace.com/showpost.php?p=270026&postcount=4

    I assume you're attempting to get it show as an icon.
    Posted in: AddOn HELP!
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    posted a message on sFilter/sFilter2 Settings
    Quote from HunterZ
    Sounds like Satrina Buff Frames


    SBF is way beyond the scope of this addon.
    Posted in: AddOn HELP!
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    posted a message on sFilter/sFilter2 Settings
    Quote from HunterZ
    What is sFilter? I can't read German :p


    It's similar to rFilter; it filters your buffs and debuffs and displays them using icons (sFilter) or bars (sFilter2).
    Posted in: AddOn HELP!
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    posted a message on sFilter/sFilter2 Settings
    Quote from MoonWitch
    Considering this, you have create frames, would you mind indicating if you are using sFilter or sFilter2 and perhaps provide a link? I've found an older version of sFilter2 that I can not get to work. Not even the config mode.


    Were you ever able to resolve this issue? I am experiencing the same thing on my rogue. None of the settings, even in config mode, are showing up.
    Posted in: AddOn HELP!
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    posted a message on UI Screenshots - Show us what you use!
    http://hdimage.org/viewer.php?file=kvmmtl4145s7lje4yif2_ocrnhot013009091555.jpg

    oUF_Lyn as a base, Dominos, ButtonFacade with the Rothar skin, Chatter, BasicMinimap, LynStats, OmniCC, TomTom, and QuestHelper. That's pretty much all that's showing.
    Posted in: General Chat
  • 0

    posted a message on ClassTimer - Official thread
    Quote from Rhu »

    1) /classtimer
    2) Bar Settings -> player
    3) General
    4) ...No way to swap icon side anymore?

    I may be missing it but I don't see a way to change the side of the icons anymore, older versions have had it. If it's not there anymore could you put it back in please?

    [ bar ][icon]
    [icon][ bar ]

    This -^



    The icon side is under the Texture tab, not the General one.
    Posted in: General AddOns
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    posted a message on ButtonFacade (was LibButtonSkin-1.0)
    Ah, thank you.

    Messed around the the textures some and achieved this:
    Posted in: General AddOns
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    posted a message on ButtonFacade (was LibButtonSkin-1.0)
    I'm having trouble achieving properly colored borders in SBF using ButtonFacade. Some discussion about this took place in the UI screenshots thread here. My attempts to recreate Lyn's coloring (seen here - debuff frame above player frame) have seen mixed results.

    When using the Caith BF skin, removing the color array works as intended, and I am left with a properly colored border, here:



    But when I use the Rothar skin (which is the skin I would like to be using), removing the color array does not simply recolor the border, but instead leaves me with a gloss/glow type effect, like this:



    This same gloss/glow effect happens when I use the simpleSquare skin, the same one Lyn is using in his screenshots. I am confused at this disparity, as from reading the UI thread, the only thing she changed was the removal of the color arracy.

    Basically I am wondering if I am missing something here apart from simply removing the color array. Does the scaling of SBF matter? the units used in that particular skin? etc. I am just wondering if someone could help shed some light on why I would be experiencing vastly different results for such a simple change.
    Posted in: General AddOns
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    posted a message on UI Screenshots - Show us what you use!
    Yep, it's CoolDownButtons with the Rothar BF skin.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!


    Pretty standard UI; inspired by many people, but all done by myself.

    Addons: Pitbull, Mumble, BT4, rMinimap, pBuff (modified), CDB, LynStats, ClassTimers, and quite a few others not shown.

    Font for everything is Calibri, except for Pitbull which is Consolas simply because I find the fixed-width easier to read at a glance. They're similar enough that I don't find it distracting.
    Posted in: General Chat
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    posted a message on Recount
    Quote from Elsia »

    @sr: I'm aware that recount does not currently distinguish between faerie fire direct damage and dot damage and does count dot ticks as abilities used. Is this what you are referring too or do you see different symptoms?



    Faerie Fire is an armor debuff, not a dot. It may not be reporting the correct numer of applications since it can be refreshed before it runs out, but I am unsure if that is what the other poster is experiencing.
    Posted in: General AddOns
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    posted a message on Unofficial oUF - methods used for layouts
    Hi, I've been messing around with rUnits, which is zork's variation of oUF, and I have a question about adding a combat icon to the unit frame.

    I not a coder at all, and I am simply learning as I go, generally by trial and error. As I said, I have a question about adding a combat icon to my player frame, but I seem to be having trouble accomplishing this. What I've attempted to do is replicate how the leader and raid icons are displayed by zork.

    So far I've created the placement of the leader icon in the layout.lua file:
      local icon = hp:CreateTexture(nil, "OVERLAY")
      icon:SetTexture"Interface\\CharacterFrame\\UI-StateIcon (0.5625 , 0.9375 , 0.0625 , 0.4375)"
      icon:SetWidth(18)
      icon:SetHeight(18)
      icon:SetPoint("TOPRIGHT", hp, 0, 8)
      self.CombatIcon = icon

    The file path I garnered from here. Is this correct syntax?

    Further, I've added this 'Combat' subtype to update on the events "PLAYER_REGEN_ENABLED" and "PLAYER_REGEN_DISABLED", which I found here: http://www.wowwiki.com/Events/P#PLAYER_REGEN_DISABLED

    I then created a combat.lua file, similar to that of the leader.lua file which zork also uses. In it I have the following code:

     function rUnits:UpdateCombat()
    	if(UnitAffectingCombat(self.unit)) then
    		self.Combat:Show()
    	else
    		self.Combat:Hide()
    	end
     end


    Unfortunately, it does not work, and no icon displays when entering combat. I am not sure if I am going in the correct direction, or if I am doing something completely wrong. Any help or ideas would be greatly appreciated.
    Posted in: Unit Frames
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