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    posted a message on UI Screenshots - Show us what you use!
    Well, here's what I've ended up with after a few days of tweaking. I'm still not 100% happy with it, any suggestions? It seems a bit cluttered.

    Solo
    Combat
    Pitbull Party Frames Config
    Posted in: General Chat
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    posted a message on AutoBar by Toadkiller (official thread)
    Quote from Toadkiller »

    No. There is a todo for this though so it will get done some day.


    Thanks - in the meantime I've just edited the sorting logic manually, in case anyone else is interested:


    592 elseif (alignButtons == "8") then
    593 alignPoint = "TOPRIGHT"
    594 rowRelativePoint = "TOPLEFT"
    595 columnRelativePoint = "BOTTOMRIGHT"
    596 signX, signY = -1, -1
    Posted in: General AddOns
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    posted a message on EavesDrop 2.0 (a SCT style combat log)
    Does Eavesdrop support an option to fade-in the background alpha on mouseover? I'd like to keep the background transparent unless I mouse over it (sort of like the chat windows).
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    Thanks Phanx. I'll go with Grid for the raid frames, that seems a bit too much to manage.

    I was able to get the party layout I wanted using the Square option, too. Lots of work left to be done...sometimes I feel like I spend more time tweaking my UI than actually playing :)
    Posted in: Unit Frames
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    posted a message on Bartender4 - Official Topic
    I don't seem to be able to move my pet action commands onto a regular action bar. Is there any way to do this? Playing a hunter, I would rather be able to keep my pet actions on the same bar as mine.
    Posted in: General AddOns
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    posted a message on simpleMinimap, now with Ace2 goodness
    I'd like to be able to skin simpleminimap to match the borders I'm using from buttonfacade. Is there any way to get SMM to use those textures? What would I need to do?
    Posted in: Map/Minimap AddOns
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    posted a message on AutoBar by Toadkiller (official thread)
    Is there any way to configure AutoBar to be right-aligned, grow from the center, but have the buttons go from top to bottom? Currently if you set the alignment to "Right", the buttons are reversed (e.g., hearth is at bottom).
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    Does Pitbull support separate raid layouts for different situations? I'd like to configure 10-, 25-, and 40-man raids to display differently to make better use of the available space.

    Another question: can you set up the party / raid frames to flow into row/column sets? For example, I'd like my party layout to be something like this (XXXXX is the party member frame, ---- is their current target frame):

    XXXXX  XXXXX
     ----   ----
    
    XXXXX  XXXXX
     ----   ----


    Or am I better of trying with Grid?
    Posted in: Unit Frames
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    posted a message on YurrCombatLog - Official Thread (Stable Beta)
    Quote from copystring »

    This is because i've set the output to ChatFrame3 and hide ChatFrame2(Blizz CombatLog) behind frame 1.

    I have planned to remove parts from the Blizzard CombatLog but for now i want to get the basic stuff working.


    When you say you hide ChatFrame2 behind frame 1, what do you mean? Is that just docking it as a tab next to the General frame? Is there any way to get rid of it completely? It's wonderfully annoying how it recreates itself every time you log in, reload UI, or zone.

    If I undock it, I can use ChatFrame2:Hide(), but if it's docked that does nothing. And of course if it is hidden it gets recreated as a docked frame next to General (screwing up my tab order). Is there any way via the API to undock it and hide it? If that's possible at least I can add in a script that fires that every so often to kill the combat log.
    Posted in: General AddOns
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    posted a message on Nameplate Question
    Along the same lines, does anyone happen to know if there exists an addon that would give you a list of potential targets in your area? Something like nameplates but instead of being over the creature model, they would show up as a list in a frame somewhere along with a health bar. Clicking an entry would allow you to target that particular creature.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Been trying to tweak mine for a while now. This is where I've finally gotten it to. I like it okay, but I still feel like there are some things to clean up - I'd like to go more minimalist but I love my feedback eye candy too :-)

    Any suggestions? I don't really raid much and mainly do solo or small group play, so no need for any fancy unit frame grids.
    Posted in: General Chat
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    posted a message on FuBar_CorkFu
    Greetings all. I have another handy modification, for CorkFu this time. I got tired of the buff queue stopping when someone was out of range or otherwise unavailable, so I added the most basic hack I could think of to get rid of this. Basically if the unit is not in follow/inspect range (30 yards) they will be filtered from the list (and thus not block the remaining buffs in the queue). Hope this helps anyone else with the same problem.

    The changed Core.lua file is attached.
    Posted in: AddOn HELP!
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    posted a message on Toggle Notes?
    Awesome! That's exactly what I was looking for.
    Posted in: AddOn HELP!
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    posted a message on Toggle Notes?
    I love cartographer notes - it makes the gathering process so much easier being able to display the icons on the map and minimap. However, given that I have Mining, Herbalism, Treasure, Quests, etc, etc. all activated, the display does tend to get a bit cluttered, and things can overlap each other. Is there an easy way to toggle these notes (either by module or globally) on and off, preferably via a keybinding, macro, or slash command? It can get tedious to open the map > config > module > disable every time you want to get a quick view of the terrain underneath.
    Posted in: AddOn HELP!
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    posted a message on FuBar_BagFu
    If anyone is interested, I added an option to FuBar_BagFu that opens all your bags when visiting a vendor as well. It was annoying since the game itself opens your backpack, in order to open all your bags you had to click the BagFu icon twice (once to hide, again to show all). This seemed to be the best fix for me.

    I don't have an SVN account so if anyone that does wants to commit this feel free. Attached are the changed BagFu.lua and the english localization.
    Posted in: FuBar AddOns
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