Well, here's what I've ended up with after a few days of tweaking. I'm still not 100% happy with it, any suggestions? It seems a bit cluttered.
Pitbull Party Frames Config
- Registered User
Member for 11 years, 4 months, and 20 days
Last active Fri, Oct, 4 2013 14:32:22
- 0 Followers
- 16 Total Posts
- 0 Thanks
Jul 4, 2008Posted in: General AddOnsQuote from Toadkiller »
No. There is a todo for this though so it will get done some day.
Thanks - in the meantime I've just edited the sorting logic manually, in case anyone else is interested:
592 elseif (alignButtons == "8") then
593 alignPoint = "TOPRIGHT"
594 rowRelativePoint = "TOPLEFT"
595 columnRelativePoint = "BOTTOMRIGHT"
596 signX, signY = -1, -1
Jul 3, 2008Thanks Phanx. I'll go with Grid for the raid frames, that seems a bit too much to manage.Posted in: Unit Frames
I was able to get the party layout I wanted using the Square option, too. Lots of work left to be done...sometimes I feel like I spend more time tweaking my UI than actually playing :)
Jul 3, 2008I don't seem to be able to move my pet action commands onto a regular action bar. Is there any way to do this? Playing a hunter, I would rather be able to keep my pet actions on the same bar as mine.Posted in: General AddOns
Jul 3, 2008Is there any way to configure AutoBar to be right-aligned, grow from the center, but have the buttons go from top to bottom? Currently if you set the alignment to "Right", the buttons are reversed (e.g., hearth is at bottom).Posted in: General AddOns
Jul 3, 2008Does Pitbull support separate raid layouts for different situations? I'd like to configure 10-, 25-, and 40-man raids to display differently to make better use of the available space.Posted in: Unit Frames
Another question: can you set up the party / raid frames to flow into row/column sets? For example, I'd like my party layout to be something like this (XXXXX is the party member frame, ---- is their current target frame):
XXXXX XXXXX ---- ---- XXXXX XXXXX ---- ----
Or am I better of trying with Grid?
Jul 3, 2008Posted in: General AddOnsQuote from copystring »
This is because i've set the output to ChatFrame3 and hide ChatFrame2(Blizz CombatLog) behind frame 1.
I have planned to remove parts from the Blizzard CombatLog but for now i want to get the basic stuff working.
When you say you hide ChatFrame2 behind frame 1, what do you mean? Is that just docking it as a tab next to the General frame? Is there any way to get rid of it completely? It's wonderfully annoying how it recreates itself every time you log in, reload UI, or zone.
If I undock it, I can use ChatFrame2:Hide(), but if it's docked that does nothing. And of course if it is hidden it gets recreated as a docked frame next to General (screwing up my tab order). Is there any way via the API to undock it and hide it? If that's possible at least I can add in a script that fires that every so often to kill the combat log.
Jul 3, 2008Along the same lines, does anyone happen to know if there exists an addon that would give you a list of potential targets in your area? Something like nameplates but instead of being over the creature model, they would show up as a list in a frame somewhere along with a health bar. Clicking an entry would allow you to target that particular creature.Posted in: General Chat
Mar 25, 2008Been trying to tweak mine for a while now. This is where I've finally gotten it to. I like it okay, but I still feel like there are some things to clean up - I'd like to go more minimalist but I love my feedback eye candy too :-)Posted in: General Chat
Any suggestions? I don't really raid much and mainly do solo or small group play, so no need for any fancy unit frame grids.
Mar 18, 2008Greetings all. I have another handy modification, for CorkFu this time. I got tired of the buff queue stopping when someone was out of range or otherwise unavailable, so I added the most basic hack I could think of to get rid of this. Basically if the unit is not in follow/inspect range (30 yards) they will be filtered from the list (and thus not block the remaining buffs in the queue). Hope this helps anyone else with the same problem.Posted in: AddOn HELP!
The changed Core.lua file is attached.
Feb 11, 2008I love cartographer notes - it makes the gathering process so much easier being able to display the icons on the map and minimap. However, given that I have Mining, Herbalism, Treasure, Quests, etc, etc. all activated, the display does tend to get a bit cluttered, and things can overlap each other. Is there an easy way to toggle these notes (either by module or globally) on and off, preferably via a keybinding, macro, or slash command? It can get tedious to open the map > config > module > disable every time you want to get a quick view of the terrain underneath.Posted in: AddOn HELP!
Feb 11, 2008If anyone is interested, I added an option to FuBar_BagFu that opens all your bags when visiting a vendor as well. It was annoying since the game itself opens your backpack, in order to open all your bags you had to click the BagFu icon twice (once to hide, again to show all). This seemed to be the best fix for me.Posted in: FuBar AddOns
I don't have an SVN account so if anyone that does wants to commit this feel free. Attached are the changed BagFu.lua and the english localization.
- To post a comment, please login or register a new account.