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    posted a message on [Old] PitBull - official topic
    Quote from Rly »

    small request:

    Option to make frames transparent (30%) while out of combat or totaly hide them


    k. See PitBull_CombatFader
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Quote from Facktotum »

    im getting this error after choosing hide mana bar

    [2007/04/04 11:19:44-262-x12]: PitBull_BarFader\PitBull_BarFader.lua:105: attempt to index field 'manaBar' (a nil value)
    PitBull-r31793\PitBull.lua:1382: in function `UpdateLayout'
    PitBull-r31793\Mana\Mana.lua:269: in function `func'
    Dewdrop-2.0-31348 (FuBar):490: in function <...erface\AddOns\FuBar\libs\Dewdrop-2.0\Dewdrop-2.0.lua:429>

    My screen goes all yellow have to /reload and select show mana bar again

    I can post screenshot if you need

    fixed. use the bug tracker in the future please :) see: http://www.wowace.com/wiki/PitBull
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Quote from CmdrTaco »

    1. Range checking. As i was typing this i see someone added it this morning. wow.

    2. Debuff Highlighting. I saw mention of it, but i'd like to reiterate the need... purple for curses, green for poisons, white for magics, it doesn't matter. color the border, tint the whole window... it just doesn't matter. looking for tiny little squares is just tricky for a paly on the go.

    now a few harder ones

    3. Raid Layout Control. I could be in many raids... a 10-man, a 25-man, raids with clearly defined MTs, or 40-man pug raids in a battleground. To have a single raid layout try to handle these setups is impossible... in a 40 man you want to see things grouped by classes... in a 10 man probably by parties. If MTs are defined, you want them grouped together.

    4. The Pitbull Estimated Heals ++. This is a really nice function... but what I love is a sweet plugin called VisualHeal http://ui.worldofwar.net/ui.php?id=3749 that allows me to monitor fellow healers in action.
    The pitbull estimated heals interface is FAR better... but to see these 2 things integrated somehow... man, that would be something to behold.

    5. Pet Controls - right now pets are their own frame, unattached to their owners, which can be confusing

    6. Party Targets visible in raid - so i load up all 10 members for my karazan raid and see floating party targets. Its just not logical :)

    in closing.. your frames claim to be the awesomeness, and you're damn close to not even exagerating. keep up the great work.


    first third
    dangit
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Quote from Nymbia »

    Quote from skar »

    - barfader
    i just love the visual feedback of fading bars. especially in pvp.
    I might take this up as tomorrow's useless eye candy module of the evening ;)


    check out the svn for PitBull_BarFader.

    i take no responsibility if your computer blows up.
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Perhaps someone should make a wiki page for a wish-list, future modules, etc that would be easier to grep for any information people were looking for. (not it)
    Posted in: Unit Frames
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    posted a message on Karma - everyone happy with it?
    i see -35
    Posted in: General Chat
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    posted a message on Grid
    Quote from Saroz »

    Quote from Josh_Borke »

    yes. i said i was going to start working on one...i guess i should actually follow through on my talk...

    forewarning: it's not going to be Ace (ZOMG!)
    Gonna fork it to ace then :p


    =P
    http://www.wowwiki.com/SpellSyncLib
    Posted in: Grid & Grid2
  • 0

    posted a message on Visor/VisorGUI
    as far as i know, no one plans on porting Visor to Ace2 or to TBC
    Posted in: Addon Ideas
  • 0

    posted a message on Grid
    yes. i said i was going to start working on one...i guess i should actually follow through on my talk...

    forewarning: it's not going to be Ace (ZOMG!)
    Posted in: Grid & Grid2
  • 0

    posted a message on Req: CombatSentryGizmo
    i'm pretty sure it won't really be as useful in TBC...
    Posted in: Addon Ideas
  • 0

    posted a message on Move unitframes based on target status
    actually. i think it might be possible with the stance change headers. have the player frame be a child frame and the target frame be another frame. In state 0 where there is no target, have the offset be 0. In state 1 where there is a target, have the offset be 100 or something like that. Seems to me that it MIGHT be possible :-)
    Posted in: Addon Ideas
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    posted a message on recent bad fps in raids
    I'd drop DUF for ag_UnitFrames

    Turn off damage meters

    check to see if you have a problem with garbage collection happening a lot in raids then use teksupport to see if you can find the culprit.
    Posted in: General Chat
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    posted a message on HealNotification
    so what I propose is something where the addon registers what spells it wants to know about back to the library, along with a call back function. something like:

    myAddon:RegisterWithLib({<spells>},myAddon:ParseStuff)

    myAddon:ParseStuff = function(event,spellName,target,time,[rank])?

    i dunno, I'm just throwing ideas out there. The biggest stumbling block for me is always the API.
    Posted in: Libraries
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    posted a message on Squishy 0.10 [2006/08/22]
    indeed!

    (don't forget the new class filter option under unit options :-P) oooo (and the frame grow-up option under frame options :-D)
    Posted in: General AddOns
  • 0

    posted a message on Squishy 0.10 [2006/08/22]
    yea, i was looking at the dewdrop menu and it is hideous :-D

    I agree to using sub-menus :-D perhaps something like:

    Unit Display Options
    -> number of lines, who to show, health deficit, solo/group/raid
    Frame Display Options

    erm, or something like that
    Posted in: General AddOns
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